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Will Rosen
United Kingdom
เข้าร่วมเมื่อ 5 ส.ค. 2013
Graphics Card Soldering Fume Extractor
Made a soldering fume extractor from a graphics card :D
มุมมอง: 29
วีดีโอ
Making a Bluetooth RGB Wall-E
มุมมอง 116ปีที่แล้ว
I got two adorable scrap metal Wall-E figures and stuck LED eyes into one of them while also making it Bluetooth.
Y-Cam Security Camera Hack (For educational purposes!)
มุมมอง 1.3Kปีที่แล้ว
Y-Cam are stopping support for their cameras, so I had a crack at hacking one of their HomeMonitor HD Pro cameras. This shows you how to get access to the camera's RTSP stream by finding the password from the camera's MAC address Links: GitHub Repo: github.com/WillRosen/ycam-rtsp-viewer NTP Server I borrowed: github.com/limifly/ntpserver RPi Camera Setup: th-cam.com/video/xI45fYMFFHE/w-d-xo.html
I made an RBG LED Cube
มุมมอง 31ปีที่แล้ว
I made a 4x4x4 RBG LED Cube and it worked! Other than a minor Soldering Iron fire, this was a fun project to work on! It used an ESP32 Microcontroller to allow controlling it over Bluetooth, two multiplexers, and few too many LEDs that need to be soldered together. If you want to make one, don't follow in my footsteps, but instead plan ahead! (And also look up ws2812 if you want to avoid the Mu...
Educational Robotic Arm Project
มุมมอง 1103 ปีที่แล้ว
This is a project I done for University, all files are available here: github.com/WillRosen/EducationalRoboticArm
Astrodition | Gameplay Trailer
มุมมอง 5253 ปีที่แล้ว
Astrodition is an upcoming multiplayer space adventure-survival game! With other fun gamemodes such as Space Dodgeball and Capture The Flag! Available to Wishlist now on steam: store.steampowered.com/app/1159940/Astrodition/
Key Prompt Font & Keybinds | Astrodition Indie Game Devlog #7
มุมมอง 3033 ปีที่แล้ว
This is my Indie Game Devlog for Astrodition! Which you can wishlist here on steam: store.steampowered.com/app/1159940/Astrodition/ The font is available here: shinmera.github.io/promptfont/ Socials: www.reddit.com/r/Astrodition/ astrodition astrodition astrodition.wordpress.com/
Planet Terrain Generation using Compute Shaders | Astrodition Indie Game Devlog #6
มุมมอง 1.9K3 ปีที่แล้ว
In this video I use Compute Shaders in Unity / Unity3D to Generate Terrain for a Planet! This is my Indie Game Devlog for Astrodition! Which you can wishlist here on steam: store.steampowered.com/app/1159940/Astrodition/ Socials: www.reddit.com/r/Astrodition/ astrodition astrodition astrodition.wordpress.com/
My Placement/Building System & Recolouring! | Astrodition Indie Game Devlog #5
มุมมอง 3203 ปีที่แล้ว
I made a building / placement system in Unity / Unity3D! This is my Indie Game Devlog for Astrodition! Which you can wishlist here on steam: store.steampowered.com/app/1159940/Astrodition/ Socials: www.reddit.com/r/Astrodition/ astrodition astrodition astrodition.wordpress.com/
On-Screen Keyboard & 3rd Person | Astrodition Indie Game Devlog #4
มุมมอง 1413 ปีที่แล้ว
This is my Indie Game Devlog for Astrodition! Which you can wishlist here on steam: store.steampowered.com/app/1159940/Astrodition/ My Screenshot Tutorial can be found here: th-cam.com/video/Dt1m2klJa3g/w-d-xo.html Socials: www.reddit.com/r/Astrodition/ astrodition astrodition astrodition.wordpress.com/
How To Add Steam Screenshots To Your Game
มุมมอง 3723 ปีที่แล้ว
This is how you can add Steam Screenshots to your game using the SteamworksAPI, complete with an in-game location and tagged users! The Steam Screenshot API can be found here: partner.steamgames.com/doc/api/ISteamScreenshots Wishlist Astrodition on Steam: store.steampowered.com/app/1159940/Astrodition/
Adding Ragdolls in Unity | Astrodition Devlog #3
มุมมอง 2094 ปีที่แล้ว
Messing around with ragdolls is way too fun, so here's how I added it to may game! Steam page: store.steampowered.com/app/1159940/Astrodition/ Socials: www.reddit.com/r/Astrodition/ astrodition astrodition astrodition.wordpress.com/
3D Scanned Face And Fixing The Legs | Astrodition Devlog #2
มุมมอง 1634 ปีที่แล้ว
3D Scanned Face And Fixing The Legs | Astrodition Devlog #2
My Blender, Quixel Mixer, Unity3D Workflow
มุมมอง 56K4 ปีที่แล้ว
My Blender, Quixel Mixer, Unity3D Workflow
Proof of concept: Angle solving algorithm
มุมมอง 247 ปีที่แล้ว
Proof of concept: Angle solving algorithm
Robotic Arm Evidence - Raspberry Pi Project
มุมมอง 897 ปีที่แล้ว
Robotic Arm Evidence - Raspberry Pi Project
I came for the guitar 😂
iv never seen a soldering iron like that ever that’s pretty cool tho
IR filter has packed up or is stuck, you should try find the debug page.
Can't you make a color id map in blender with Vertex Paint mode?
I just get found and then the ip of the camera then auth failed on that ip any idea? according to router the camera is a homemonitorhdpro
Hmm, you could try making the stream URLs yourself like rtsp://username:password@cam.ip.addr.here:port/some/endpoint. There's a list of endpoints in the code. Then using something like VLC Media Player to attempt to connect to it. If that does not work then maybe they brought out a patch to fix this vulnerability 🤔
Good video. I like to open my all 6 Y-cam. Because I dont buy new. I cant do even watch this.
👍👍
..Flux capacitor
Fk the incense.. how do you get a purple burner ??? I need it 😂
Haha unfortunately that's just how the camera picks it up, infrared stuff I'm guessing! Its red in real life :(
@@WillRosen dashed a life goal 😆
Beetje technisch😇
Good work dude keep it up
Good job!! (Also you meant the joysticks went to controller 4)
Whoops, good catch!
Is mixer better than blender for texturing
Old joke: "To fix your annoying blinking VCR clock all you need is a claw tooth hammer and some electrical tape. Use clawtooth hammer to break off a piece of electrical tape and then cover up your clock display."
Nice work, as always!! 🎉
this was a really fantastic tutorial, concise and to the point. I'm currently working on creating game assets and this has been a wonderful breakdown of the workflow for Unity. Thank you so much!
Thinking also to put som breath to my old qnap server to store videos and surveillance data. It would be nice to put some date and time stamps to video..
I'm not sure of the exact details of NTP, but you should be able to set the camera's time by hosting an NTP server on the same network which responds with the correct time. There's a link to the code I used in the description but I believe it's in Python 2
@@WillRosen thanks, I noted that, but within several hours looking from internet finally found yours video and started to find real progress I needeed some sleep and had nj motivation any more. I should study some more accurate mathematics, it has been over twenty years since last study (if mac address has 3 pcs of zeros in rowa, it is not 4 pcs of zeros in row :D ) I got stream visible in firefox and tested some general agent application for windows. I perhaps would use wifi if it could get configured to carera. Some way there must be, because it could get done via windows or y-cam app.
Nice, I got also stream from camera now. Is there some way to configure camera from some settings url or so which is in cameras web server? I tried some but no luck on random urls.
Awesome! But unfortunately I didn't capture anything to do with changing the camera settings. There is the http web server on port 80 but that only had the option to update stuff, I didn't progress past that login screen so I don't know what's beyond that
@@WillRosen That was also only thing I succeedeed to find. I tried to find some firmware (mine is from year 2014) from internet, but without results. Maybe somebody will do tasmota or esp or something else hack for these well packed cameras somehow sorewhere sometimes :)
Brilliant - I have managed to add two of my cameras to Synology Surveillance station using your python script to copy and paste the passwords. However it doesn't work for the Y-Cam HD Pro 1080p version.
Woohoo! That's awesome, shame about the last camera though 😕 if it's a newer model maybe they realised their old passwords were bad haha
@WillRosen I had a look at the firmware update login and see its still basic authorisation. My guess is that they changed the characters at each end. Maybe just one. I haven't pursued it any further. I did try to see what it did to stream but its all hidden by encryption it seems. Port 554 is open. I did do a firmware update years ago and it was a similar looking password from memory which I had to copy and paste. If only I had saved that !!!
I found four pins on the camera's circuit board that turned out to be UART. Opening a UART connection, I found my camera prints out the password in plain text during boot 😅 but then again I found this post where the UART connection requires a username and password so it's not a 100% reliable way to find it forums.zoneminder.com/viewtopic.php?t=14623
I definitely need to learn class inheritance more.
Hi Will, Love the work! Tried to replicate however the script finds no cameras? From the MAC address I generated password however seems to be wrong? Is it possible my camera firmware has this patched? Thank you!
Hmm, if the script isn't finding any cameras the SOCKET_TIMEOUT may be too low, right now it only allows 0.01 seconds to connect because it has to check 255 addresses and I was getting bored waiting 😅 You can try increasing this or changing the script to use just use the camera's ip if you know it. This link is the only information I stumbled across relating to the vulnerability being fixed: team-sik.org/sik-2016-045/ It says it was fixed in 2016 but whether this means existing cameras were patched or only new cameras had the fix I don't know. Mine were never updated to my knowledge
Hello I'm just now getting into Blender and Quixel Mixer. Have you updated your baking workflow in Blender to support curvature baking? Thank you for this tutorial.
Instead of making a different material for each material ID and then baking it to diffuse, I just UV unwrap the model and then use Texture paint fill tool with face selection masking. You can then just save the image file without having to bake or deal with a billiondy materials.
That's nice tutorial. So interested 😁
why is baking necessary ? why not just export the mesh with its material ids into quixel
Those get imported into Mixer as different texture sets and can complicate things. Generally, you want to avoid using more than one material on a mesh in Unity, as well, as it increases Draw Calls which have a significant impact on performance. You also do not need to do this material stuff, just use the texture paint mode and use "face selection masking" and the fill tool. It's faster and less work and results in one image file without baking or dealing with 40 materials.
332 view is so small number of view for this game..looks great actually..
Your game looks amazing man, keep up the good work, and thank you so much for sharing your workflow!
To all people who are searching for the best way, this is it ( to unreal engine too) Bro this, this is what ive been missing!!!!!!! Cant thank you enough!!!!
Awsome. Short, understandable, beginner friendly! Couldn’t asked more, thank you for the knowlage!
4:17 you don't need to put a color ramp to change the "strength" of the roughness, what happens is that the ambient occlusion maps, in fact... all maps but the diffuse/base_color/albedo, don't use the sRGB encoder, so you need to change this sRGB to Non-Color in the nodes, to work correctly, same thing is in unity or unreal, but in unity if I am not mistaken, in current hdrp, you don't need to change the color encoder anymore.
you could have painted the meshes for the Material ID, for the vertex color, you don't need to create hundreds of materials with different colors.....
Thanks for this video! I am learning to make game assets and this helped alot
Thank you for this video. I've been getting into Unity and Blender but hadn't done anything with mixer, substance etc and don't have anything like a workflow yet. This will help immensely.
How do you get that great lighting when modeling?
Thank you Will, that helps a lot!
This video is so helpful thanks a lot
Thanks
I wish this was in real time
Moving way too fast
0:51 color ID 材質球 1:30 新增image / 複製到全部的材質球 1:52 Smart UV project 2:10 Bake image
Ty this helped a lot
Amogus
Great tool! Keep goin!
Is it possible to use custom atlas/decal in Quixel Mixer?
Nice….you didn’t add a separate ambient occlusion texture into the Blender shader, only a colour texture, before you baked??
Thank you for showing to use your workflow
How can i get that URPshader ?
Great video man really helped me out!
Wont copy and paste the vertex on mine
Looks awesome! Really cool trick that you did with the cosine wave for the meteors/ship. The textures look nice as well!