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LuchoGamingLB
Argentina
เข้าร่วมเมื่อ 16 ต.ค. 2013
Heyooo! Welcome! Here we play mainly Silica and sometimes other stuff. Hope you brought your sun screen protection and shades!
Silica? What's that? It is an RTS and FPS hybrid that simply blew my mind! Check it out!
Silica on Steam:
store.steampowered.com/app/1494420/Silica/
Check the fan trailer th-cam.com/video/ZEUBxMCq76A/w-d-xo.html
Social Media Links:
linktr.ee/Luisbadano
Want to support me directly? streamelements.com/luchogaminglb/tip
everything goes into improving the quality of the stream :)
Thank you!
Silica? What's that? It is an RTS and FPS hybrid that simply blew my mind! Check it out!
Silica on Steam:
store.steampowered.com/app/1494420/Silica/
Check the fan trailer th-cam.com/video/ZEUBxMCq76A/w-d-xo.html
Social Media Links:
linktr.ee/Luisbadano
Want to support me directly? streamelements.com/luchogaminglb/tip
everything goes into improving the quality of the stream :)
Thank you!
Silica - Can My Strategy Skills Save Us From Annihilation? Spoiler: No
Watch how me and my men got swarmed by the Aliens Hive Mind!
#silicagameplay #silicamultiplayer #silicamultijugador
Silica - Developed by Martin "Dram" Melicharek under Bohemia Incubator program (Bohemia Interactive)
Includes music by Scott Buckley
Music by Scott Buckley - www.scottbuckley.com.au, This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit creativecommons.org/licenses/... or send a letter to Creative Commons, PO Box 1866, Mountain View, CA 94042, USA
Stream Music
Song: PLVTO - Are You With Me [NCS Release]
Music provided by NoCopyrightSounds
Free Download/Stream: ncs.io/AYMW
Watch: ncs.lnk.to/AYMWAT/youtube
Description of the game:
So... lets say that Dune + Starcraft + Command & Conquer Renegade + Starship Troopers + Battlefield + Natural Selection 2 had a baby. That and more is SILICA, the dream game of developer (Martin "Dram" Melicharek), who on May, 2023 released in Early Access (therefore a work in progress) a cinematic-like experience of a game, seamlessly merging RTS (Real Time Strategy) with FPS (First Person Shooter) in an explosive and intense action-packed delivery. A game I have no doubt has tremendous potential.
Silica Air Units Trailer:
th-cam.com/video/_GNi82_bcz4/w-d-xo.html
Silica Discord: Feedbacks welcome!
discord.gg/QAqhhkYmM7
Silica on Steam:
store.steampowered.com/app/1494420/Silica/
Want to support me directly? streamelements.com/luchogaminglb/tip
everything goes into improving the quality of the stream :) Thank you!
Social Media Links:
linktr.ee/Luisbadano
#silicagameplay #silicamultiplayer #silicamultijugador
Silica - Developed by Martin "Dram" Melicharek under Bohemia Incubator program (Bohemia Interactive)
Includes music by Scott Buckley
Music by Scott Buckley - www.scottbuckley.com.au, This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit creativecommons.org/licenses/... or send a letter to Creative Commons, PO Box 1866, Mountain View, CA 94042, USA
Stream Music
Song: PLVTO - Are You With Me [NCS Release]
Music provided by NoCopyrightSounds
Free Download/Stream: ncs.io/AYMW
Watch: ncs.lnk.to/AYMWAT/youtube
Description of the game:
So... lets say that Dune + Starcraft + Command & Conquer Renegade + Starship Troopers + Battlefield + Natural Selection 2 had a baby. That and more is SILICA, the dream game of developer (Martin "Dram" Melicharek), who on May, 2023 released in Early Access (therefore a work in progress) a cinematic-like experience of a game, seamlessly merging RTS (Real Time Strategy) with FPS (First Person Shooter) in an explosive and intense action-packed delivery. A game I have no doubt has tremendous potential.
Silica Air Units Trailer:
th-cam.com/video/_GNi82_bcz4/w-d-xo.html
Silica Discord: Feedbacks welcome!
discord.gg/QAqhhkYmM7
Silica on Steam:
store.steampowered.com/app/1494420/Silica/
Want to support me directly? streamelements.com/luchogaminglb/tip
everything goes into improving the quality of the stream :) Thank you!
Social Media Links:
linktr.ee/Luisbadano
มุมมอง: 212
วีดีโอ
¿Estás Listo para Conquistar con los Aliens en Silica? Tutorial Estrategia Aliens
มุมมอง 115หลายเดือนก่อน
Aprende a dominar el campo de batalla con los Aliens en modo Estrategia! #SilicaTutorial #Silicamultiplayer #Silicagameplay #Silicagameplayespañol #SilicamMultijugador Incluye música de Scott Buckley Música de Scott Buckley - www.scottbuckley.com.au, Esta obra está bajo licencia Creative Commons Attribution 4.0 International License. Para ver una copia de esta licencia, visite creativecommons.o...
Silica: The Introductory Mission with the Developer!
มุมมอง 173หลายเดือนก่อน
We played the new introductory mission for Silica with the developer DRAM! Don't miss it! #silicagameplay #silicamultiplayer #silicamultijugador Silica - Developed by Martin "Dram" Melicharek under Bohemia Incubator program (Bohemia Interactive) Includes music by Scott Buckley Music by Scott Buckley - www.scottbuckley.com.au, This work is licensed under the Creative Commons Attribution 4.0 Inte...
Silica Early Access! We built a MASSIVE Army!
มุมมอง 154หลายเดือนก่อน
We've built a massive army (02:08:00) in this exciting RTS game from Bohemia Interactive. Don't miss out! #silicagameplay #silicamultiplayer #silicamultijugador Silica - Developed by Martin "Dram" Melicharek under Bohemia Incubator program (Bohemia Interactive) Includes music by Scott Buckley Music by Scott Buckley - www.scottbuckley.com.au, This work is licensed under the Creative Commons Attr...
Silica Early Access - How to Play Human FPS
มุมมอง 507หลายเดือนก่อน
#silicagameplay #silicahowtoplay #silicamultiplayer #silicamultijugador Welcome new players to Baltarus! Hope you brought your sun screen protection and shades! The purpose of this video is to show the ropes and provide useful information when playing Human from FPS perspective. Hope you enjoy! Silica - Developed by Martin "Dram" Melicharek under Bohemia Incubator program (Bohemia Interactive) ...
Silica Massive Multiplayer Networking change. Performance goes BROOOM (Part 2)
มุมมอง 1632 หลายเดือนก่อน
Silica Massive Multiplayer Networking change. Performance goes BROOOM (Part 2)
Silica Fan Trailer. What If RTS and FPS Combined into One Epic Game?
มุมมอง 6692 หลายเดือนก่อน
Silica Fan Trailer. What If RTS and FPS Combined into One Epic Game?
Silica Early Access Intense Human Vs Aliens Match in City of Naraka
มุมมอง 2443 หลายเดือนก่อน
Silica Early Access Intense Human Vs Aliens Match in City of Naraka
Streaming Live Silica Early Access! Playing Silica come say hi! Part 2
มุมมอง 386 หลายเดือนก่อน
Streaming Live Silica Early Access! Playing Silica come say hi! Part 2
#silica #silicagameplay #shorts #fps #rts #gaming - Goliath's Powa
มุมมอง 527 หลายเดือนก่อน
#silica #silicagameplay #shorts #fps #rts #gaming - Goliath's Powa
Helldivers 2 Gameplay - Getting Owned for Democracy in Stunning Helldivers 2 game
มุมมอง 1537 หลายเดือนก่อน
Helldivers 2 Gameplay - Getting Owned for Democracy in Stunning Helldivers 2 game
Silica Gameplay Survival Co Op Mod Feat some Great Worms
มุมมอง 1657 หลายเดือนก่อน
Silica Gameplay Survival Co Op Mod Feat some Great Worms
HellDivers 2 Gameplay - First Time Playing HellDivers 2
มุมมอง 347 หลายเดือนก่อน
HellDivers 2 Gameplay - First Time Playing HellDivers 2
When you're a noob Streamer Silica Gameplay
มุมมอง 438 หลายเดือนก่อน
When you're a noob Streamer Silica Gameplay
Silica Gameplay Challenging and Fun Survival Coop Mod Session
มุมมอง 3178 หลายเดือนก่อน
Silica Gameplay Challenging and Fun Survival Coop Mod Session
Silica Gameplay Extra Footage of Survival Coop Mod
มุมมอง 1368 หลายเดือนก่อน
Silica Gameplay Extra Footage of Survival Coop Mod
Silica Gameplay Survival Co Op Mod with DRAM
มุมมอง 2748 หลายเดือนก่อน
Silica Gameplay Survival Co Op Mod with DRAM
Streaming Live Silica Early Access! Lets blow sh!t up once again! Part 2
มุมมอง 238 หลายเดือนก่อน
Streaming Live Silica Early Access! Lets blow sh!t up once again! Part 2
Silica Early Access - Testing Beta 0.8.21 with the Dev in Prime Batallion Server
มุมมอง 1179 หลายเดือนก่อน
Silica Early Access - Testing Beta 0.8.21 with the Dev in Prime Batallion Server
Streaming Live Silica Early Access! Come say hi! Part 02 (Stream Died)
มุมมอง 209 หลายเดือนก่อน
Streaming Live Silica Early Access! Come say hi! Part 02 (Stream Died)
Silica Shorts - Hover Bike Sneak Peak!!!
มุมมอง 1119 หลายเดือนก่อน
Silica Shorts - Hover Bike Sneak Peak!!!
Silica Tutorial - Cómo Jugar Con Las Unidades Alien
มุมมอง 1239 หลายเดือนก่อน
Silica Tutorial - Cómo Jugar Con Las Unidades Alien
Silica Gameplay Español - Poder Hispano en el Servidor de Prime Batallion
มุมมอง 8410 หลายเดือนก่อน
Silica Gameplay Español - Poder Hispano en el Servidor de Prime Batallion
Silica Gameplay - HvHvA in Prime Batallion Dedicated Server
มุมมอง 18910 หลายเดือนก่อน
Silica Gameplay - HvHvA in Prime Batallion Dedicated Server
Jugando Star Wars Jedi: Survivor - Parte 05 - Playing Star Wars Jedi: Survivor - Part 05
มุมมอง 1810 หลายเดือนก่อน
Jugando Star Wars Jedi: Survivor - Parte 05 - Playing Star Wars Jedi: Survivor - Part 05
You spin me right 'round, baby Right 'round, like a record, baby Right 'round, 'round, 'round
You are really shaping up to be a phenomenal commander 🎉, male them bugs eat led!
@@pivotnaza lol thank You man! Rewatching the video i should've build the Ultra in higher terrain and bombard them :P hehe
10/10
Muchas gracias! Espero te haya servido
I see your commander skills are improving 💪 let's gooo
Thank you man! I tried my best! :P
Muy buen video es informativo y entretenido al mismo tiempo el sistema de auto nodo yo no lo sabía y sin duda el sistema de auto nodos va a servir mucho es muy tedioso de tener que estar poniendo nodos todo el tiempo también cambiaron el disparo del behemot pero bueno video increíble y sirve mucho si te gusta ser el comandante de tu equipo me gustan mucho tus videos y veo todos tus streams espero que este canal prospere y un saludo lucho
@@leocamachorodriguez3116 gracias Leo por tus palabras! Este video fue para vos hermano. Lo pedís, lo tenés! ;) Ah, si, auto nodo va a estar increíble, va a ser una locura jugar con los aliens cuando lo tengan. El disparo del Behemot cambio porque se podía disparar estando oculto y no era divertido jugar contra el Behemot de esa manera. El disparo del escorpión y del shocker tmb cambio, antes no eran así. Ah, y a futuro el modelo del hunter actual será reutilizado como una nueva unidad tipo guardian de la Reina. Y habrá un nuevo modelo para el Hunter más tipo cangrejo y super rápido y posiblemente con habilidad de volverse casi invisible :)
@@LuchoGamingLB enserió esas son cosas que no sabia no entendí bien van a meter un tipo guardia de la reina o va a ser un rediseño del Hunter si también vi en el video el nuevo disparo de shoker y el escorpión
@@leocamachorodriguez3116 El modelo actual del Hunter será re utilizado y se convertirá en la unidad GUARDIAN, quizás lo hagan un poco más grande y más lento y posiblemente lo rediseñen un poquito y su ataque será diferente, no lo sabemos aún. Y habrá un nuevo modelo para el Hunter, tampoco sabemos que aspecto tendrá, pero sabemos que será super rápido y relativamente fácil de matar. Y si no me equivoco podrá hacerse casi invisible, similar al camuflaje óptico de PREDATOR.
Una pregunta es creador planea silica para consolas también
@@leocamachorodriguez3116 eventualmente si. No creo que para la 1.0 pero es muy probable q veamos Sílica para consola. Lo último q se había mencionado es que la nueva aplicación de networking de steam permite Cross play, o sea, jugar online entre consolas y PC, así que es muy probable que las consolas tengan Sílica en algún momento
Great video! Now I understand what you wanted to explain to me on the stream, about the rapid movement of troops, I had to use a mini map)
@@forfanych Yea! Hey. You speak spanish?? :D
nice work~!!!
Thank you man! Happy you liked it!
Mira perdona, abría posibilidad de que hicieras un Tutorial de como comenzar para los novatos? porque yo hay muchas cosas que no entiendo y no las explican, como por ej. intentar poner una refinería y la quiero colocar y muchas veces no me deja....y así un sinfin de cosas que seguro que son simples, pero que no se entienden....al final me lo he comprado, gracias de antemano .
@@Peggasus_JASQ esaa! Bienvenido!! si, fíjate que he hecho algunos tutoriales y videos en español. Hay una lista. Pero haré más para mantenerlo actualizado. La colocación de estructuras humanas ha sido uno de los problemas más grandes de sílica, según el Dev. Esto lo van a mejorar. De momento, para colocar una estructura necesitas visión, ya sea de una unidad o estructura cercana. Aprietas C para abrir el menu de construcción, elegis entre los 4 tipos de estructuras (4 botoncitos a la derecha) elegis la estructura y la colocas. Con click derecho rotas, si el holograma aparece gris, estás fuera de rango, si es rojo, no es lugar válido, amarillo es q hay una unidad tuya en el camino, y azul es válido. Sugiero revisar el tutorial en español de modo estrategia humanos.
th-cam.com/play/PLA3xjbCt_e1sXfEFlYk1njdSZa6zx4QS7.html&si=4xfauR8N5pykwBpK
Metieron una mision para intrudicir al los nuevos jugadores a silica se ve muy bueno 👌 me encanta la forma en la que llegas en una capsula para luego ir a defender tu base para después destruirla con los aliens
Como andas Leo! Siiiii, no es un tutorial en si mismo, sino una misión para mostrar que tan épicas pueden ser las batallas, derechito a la acción. Y podes jugarlo de la manera que gustes. Para ser una primera versión me pareció muy buena! Me gustaría que sea un poquito más larga, quizás introduciendo el elemento estrategia con vista de Comandante.
Ah por cierto, no me olvido del tutorial eh. Ya lo tengo grabado! Ahora me resta agregarle detalles y también una voz en OFF explicando todo porque sinceramente me fue imposible jugar como comandante Alien y explicar al mismo tiempo, jajaja.
esa cosechadora cosecha almas
Todos los cangrejos van al cielo! XD
Si
Se puede jugando como Comandante , entrar a manejar cualquiera de tus unidades como si fuese un FPS?, estoy demorando el pillármelo porque entre el Inglés y que no me entero de nada no se si podría jugarse en Solitario inicialmente.
Exactamente. Siendo Comandante elegís cualquiera de tus unidades y podes tomar control directo apretando la F. Próximamente estoy sacando un tutorial en español sobre modo estrategia con los Aliens donde voy a estar mostrando como jugar. Y luego haré otro para los humanos. Mientras tanto, si querés, en el canal ya existen varios videos de partidas y también tutoriales en español de versiones anteriores, si, pero que te podrían servir.
th-cam.com/play/PLA3xjbCt_e1sXfEFlYk1njdSZa6zx4QS7.html&si=JeKJG1l9BAhNj1FP
Mira perdona, sabes si tienen pensado ponerlo en Español en algún momento?
Cómo andas che! Gracias por pasar! Si, va a haber traducción para varios idiomas incluido el español, de toda la interfaz, unidades, subitulos, etc. Ahora si hablamos de las voces del narrador por ejemplo o de las unidades (que ni siquieran tienen voces), eso por el momento no. Pero sí todo lo que va a ser interfaz, menú, estructuras, unidades, etc.
@@LuchoGamingLB Genial! y gracias por la respuesta
Great edit! 👾
Thanks youuuu! Any part in particular that you liked most? It was really fun to make!
I like the intro, but I think it would be neat to have both since the first one just has a vibe. Perhaps the first one could be expanded to serve as the credits of a campaign to go over the course of the history, or competing narratives between Sol and Centauri. One is more clinical, more matter-of-fact, while the other is this impassioned speech. As for the mission here, I like it less. You drop down, defend the base, and immediately have your accomplishment undercut by destroying the base yourself as the aliens you just fought off. Also not sure how good it is for an introduction to give FPS players the impression that they alone can turn the tide, leaving out the RTS side entirely. If I were to change it, rather than taking command of the aliens, it would be gaining RTS contol of the human base (perhaps with a yes/no to stay in FPS) where you then have to strike the aliens in a counter attack. And also fine-tune it so that the damage buff is unnecessary and that, combined with the counter attack change, the base will most likely survive while the player's purpose is to prevent the loss of human units so that time does not need to be wasted replenishing. Perhaps compensate for the AI by making it so that commanders cannot act beyond a boundry outside of certain time intervals.
Yea, the previous intro will surely make a come back in some way with in-game graphics. Regarding the mission, well, it is meant to be an introduction without too many details. It is like the intro scene of an action movie that starts with a bang and then slows down. At least that's what I think the goal was here. Dram did mentioned that the RTS aspect was missing, there was not much time because Bohemia anniversary was around the corner. But I wouldn't be surprised if RTS view is introduced either here or on another mission. It would be cool if the camera zooms out of your soldier and goes seamlessly to RTS to present it!
@LuchoGamingLB I can understand that it isn't meant to be complex, but at this point it seems less like an introduction and more like a gameplay trailer. It introduces that battles can be hectic and you can play as both sides, but you're thrown so quickly into the thick of it with a damage buff that the "how" for any of it is still ambiguous. Amending my changes to keep with the core premise, it would be starting as one of many possible roles and being given a specific objective unique to each in the same scenario, thus emphasizing that you can play in many ways and each of those ways has a different purpose that contributes to victory.
@@vadandrumist1670 Definitively it is quick mission and a chaotic one at that! :D Not really meant to be a tutorial per se rather a taste of what to expect and straight to action. Surely we'll see proper onboarding/tutorial missions for individual units and their strenghts and weaknesses in different scenarios. But who knows! It is the first iteration of this mission afterall. I think it achieves its purpose, blowing shit up! XD
haha battleharvie!!!!!
Juicy!
Entre al canal pensando que era español pero vi que muchos de los videos son en inglés pero esta bien disfruto cada uno de tus videos tanto inglés como español
Mil gracias por pasar che!!! Algún contenido en específico que te gustaría ver en español? Con gusto armo algo puesto que la mayoría lo tengo en inglés :P
La verdad es que me servía una guía de los edificios de los aliens e encontrado pero todas están en inglés y una es español me serviría para entender mejor el juego
@@leocamachorodriguez3116 Perfecto. Voy a hacer uno. Además me di cuenta que esta guía quedó un poco desactualizada dado que cambiaron algunas cosas del Impaler (ahora llamado Shocker), tira electricidad y el Escorpión, que ahora dispara materia ácida.
Interesting to see how FPS differs in solo compared to multiplayer, though I feel like there needs to be something to balance out the player's advantages. Would want to see a full game on a larger map so that there's more of a chance for it to expand into a bigger battle. Seeing how to play as or fight against the aliens will also be interesting as a hive mind is simply best expressed by AI.
Hey man thanks for the comment! Yea, what you say is true. It is much more chaotic in Multiplayer but I wanted to do it this way for teaching purposes. The main advantage AI has over players is that they are very accurate but that's about it. Overall AI is really dumb right now and a human player can single handedly win a match, AI units do not work together at the moment and they path in a line towards the slaughter house basically. When AI gets implemented it will be much more difficult for sure.
@LuchoGamingLB Those are indeed problems that need to be fixed. For me the biggest one will be for the AI to not have infantry running around in the open. Watching the latest Lycan video showed the AI can (albeit clumsily) give the player an escort, so maybe a similar system can be rough-patched to AI units to grant a modicum of unit grouping. One thing that might be worthwhile showing would be using commands to spawn a second headquarters a ways away for each faction, essentially simulating a 2v2/3v3, which may cause proper fronts to form on the battlefield.
@@vadandrumist1670 Unfortunately it would not work because right now there are only 3 factions, 4 if you consider the Wildlife. But we only have SOL, Centauri and Aliens. If you spawn an HQ it would only be SOL or Centauri. You could also join team wildlife by lowering console, typing cheats and then "team wildlife" without the quotes and give them an HQ. But even if Wildlife faction has an HQ, the RTS AI would not do anything because it is not programmed to it. The battlefront issues, which basically is, there are TOO many and that dilutes the fights all over in an unsatisfyingly manner. That's why Territory Control plus build are around HQ only will create more discreet bases, therefore more packed and also will make the rest of the map worth fighting for, adding another winning condition, instead of always HQ vs HQ. Also, it is also planned to have multiple commanders in RTS view. That means a "main" commander and sub officers in RTS. The main commander will be able to grant what kind of permits the sub officers will have, for example, you could grant them structure building permits only but not direct control of the units and whatever the RTS Commander can do. Plus buying units and vehicles and order them around in FPS Squad command and be able to make them path somewhere, or cover or patrol, follow and guard, etc. is planned.
@LuchoGamingLB I think you misunderstood what I meant by "simulate a 2v2/3v3". I do think that the second and possibly third headquarters for each faction would still be run by the same commanders and the same resources, but the key difference is that it would allow the commander to begin building bases, harvesting resources, and producing units in those locations. The AI currently marches units in an ant line because the enemies are being produced and attacking from at most two directions. Having multiple bases would ramp up escalation and could encourage different pathing that results in a more dynamic battlefield for the FPS player to play in. As for the topic of battlefronts, I would agree that the current game lacks them almost entirely. It's almost all skirmishes, and this is primarily due to a lack of survivability. Battle lines are formed due to cover for infantry and artillery holding back vehicles, and it requires the sides to care about their units. Even in pure RTS with hundreds of units battlelines rarely form because it's simply a matter of destroy or be destroyed; winning the battle can be done by any means necessary when you don't have to worry about losing the war. In regards to fixing the low-energy of combat I could only suggest making it so armies are produced quicker, sturdy-yet-cheap structures can be built that provide no function other than to provide protection to units and wall up choke points, and individual units being given enough independence to know when to try and stay out of the sights of a tank.
@@vadandrumist1670 Ah, I see what you mean now. Yea, I think that could work!
coool
Isn't the Firebug just lovely? <3 :D
The green lightning and floating alien at 1:10 looks incredibly awesome, great cinematic feel, very epic stuff! 🙌
Thanks man! I'm really glad you enjoyed it! I have a lot of cool scenes that didn't make the cut. Now i'm thinking of a next video with a Rammstein song (if I can use it) :P
@@LuchoGamingLB that sounds awesome, i look forward to see more of your content ^^
Well done mate.
@@1989ElLoco thanks man!
Luis!!! This is amazing, nicely done
Thank you Dion!
I remember that hover tank survived the railgun tank spinning shot, its so gorgeous..😢❤🎉 But unfortunate m-my pc cannot survive those tons of horde sand crab in the last scene 😅😂
I'm glad you liked it! :D
Tremendo laburo hermano 10/10
Gracias brooo! Me alegra que te haya gustado! <3
More than well deserved 100subs! Great Trailer
Thank youuuu!!
Amazing work!
Thanks man!!
This was nice well done.
Thank you man! Very happy you liked it! It was very fun making it too.
🙌 1:16 scene with helicopter like like like like...
The game itself makes it easy, it is cinematic!
This is incredibly epic, I LOVE it Luis :D Thank you!
Thanks for creating this Game man!!! <3
Epic Luis, love your stuff mate, thank you for posting it! 🧡
I’m thrilled about the new UI and the new upcoming buildings! The dev video was fantastic, and I’m excited to see that my mist/fog idea got such a positive reception. A big shoutout to Lucho for the excellent video-great job!
Thanks man! I thank Dram for providing this space and talk back and forth about the development and share ideas! He usually tells us in advance in the Discord whenever he will do a Dev Talk. Stay tuned! :)
oh shit .... haha nice one :D
es pvp?
@@KinMojamutobuenas! Es RTS híbrido con FPS. PvP y tmb PvE si queres jugar vos solo contra la máquina. En acceso anticipado de momento.
@@KinMojamuto Los servidores dedicados soportan hasta 54 jugadores simultáneamente.
@@LuchoGamingLB vale menos mal, el juego me gusta pero soy alérgico a los PvP, estoy cansado ya de esa modalidad, debe de ser muy divertido jugar esto con amigos.
@@KinMojamuto son partidas de estrategia al estilo Command & Conquer o Starcraft dónde tenés un comandante o vos podés ser el comandante y controlas todas las unidades desde arriba o tomas control directo. Pero aún al aspecto de RTS le faltan muchas cosas, como reparar o vender estructuras y tmb falta una facción entera, super armas, puntos de control de territorio, control de escuadrones en FPS y más cosas. La inteligencia artificial tmb es muy básica de momento pero le están metiendo mucho amor al juego. Yo estoy súper enganchado jeje :)
A lot of features to look forward to, thanks for covering all of this Lucho <3
Indeed, so many cool stuff coming! Oh thank Dram, he's a legend!
Epic
1:57:35 truly a Doom Guy of Starship Troopers P.S. i feel like Goliaths needs buffing. They're very slow + melee only, and that thing alone renders them obsolete against many human vehicles and ranged weapons. Either they should make them faster, add some kind of ranged support attack or raise their HP to truly immeasurable degree so they could just tank everything and the human team should actually work together in order to just bring them down.
Well, lets see what happens when unit AI gets implemented. Right now it is super basic. hehe Regarding the Goliath, I think it is in a good place right now tbh. We'll see. By rule, no unit, neither Human or Alien should be "good against everything", that's why the Siege tank does not have a turret or something similar to deal with small and fast enemies up close. The Goliath, if used right, and specially if not alone, can wreak a lot of havoc on the enemy lines. Also, feel free to share the feedback on the Silica Discord too! :)
@@LuchoGamingLB Siege tank does have an anti-fast unit countermeasure - a soldier inside)
I wander if they will add something like a flying troop transports for both factions. A big, fast midgame units with one weak semi-obsolete melee, solid hp and ability to accept a boarding teammates and carry them wherever needed fast. Those transports should also be able to carry tanks/behemoths one by one to help them get to the frontline faster and improve on the teamwork aspect. Also it will highlight the usability of anti-air weaponry, 'cause those flying carriers won't be able to deliver their cargo if the path is blocked by turrets.
Actually yes, Dram will rework the dropship unit to have an open rear so infantry can shoot with its own weapon from the back. The same concept will be applied for a "massive massive ship with an open rear" for vehicle transport. Spawn mechanics will algo get reworked. Tunnel system for Aliens, and spawning in orbit for humans and teleport from there towards a barrack or other human structures. We still do not know how it will get implemented but it should serve to traverse the terrain more easily.
@@LuchoGamingLB That's great to hear! I'm buying the game soon to check it out myself and support devs. For now, the game looks like "Natural Selection 2 but bigger", and this is actually among the game concepts i dreamed of. Well, it seems some wishes do come true after all!
@@Skarrier hope you have fun and see you on Baltarus!! :D Also I think that this seamless RTS and FPS hybrid is what many of us were waiting for. And I'm confident that Dram will deliver :)
Siege Tank pretending to be innocent
He ate the hover bike. I have no proof but also no doubt! XD
I really hope that this game gets far into it´s developement cycle, it shows so much promise and it looks really fun.
Hey man! I'm glad you're having fun! It is indeed such an ejoyable game, as if entering a movie! For sure we'll reach 1.0, count on it ;)
what a game, now I need holidays. Was fun. Always a challenge playing against such good commanders. Thanks for the good teamplay. Cheers (TheKnecht)
Ready to serve Commander!! Awesome match!!!!
That’s like fp StarCraft space marine
Well, you're not wrong :P The game is called Silica, it is in Early Access and merges RTS with FPS and is very inspired in Dune, Natural Selection, Command & Conquer, Starcraft, Battlefield, etc.
Good games
Indeed! I'm going online now, to try the new build! Feel free to join! :D
Gah I missed this one. Was looking forward to it too.
oh my god I kept wondering wtf happened to my jets. I would build them and then they would disappear. This is too funny
Ooohh You meant THOSE Jets! XD XD I just took them for a ride but i think I hit a speed bump or something because they simply got destroyed! Ahahha
A firebug swooping gracefully through the air to soft operatic music was just what I needed in my day.
Don't we all! XD Such a fun unit!
Ui! Nice :)
We're having crab for dinner boys!
'promo sm'
o7 Thank you man!
Epic Luis, cheers for the stream :D Was fun to watch hehe. Take care.
The Crab God himself found the stream good! The hive mind is pleased! :D Hahahaha. Thank YOU Martin! Do know that you've brought to life everyone's dream since RTS games appeared and we're having a BLAST!!!!!
Couldn't do it without your support mate!@@LuchoGamingLB
@@DramTheThief I just want peace between Bugs and stinky hoomans!
Bugs bugs bugs @@LuchoGamingLB
Una vueltita ala quinceañera !!😂
Jajajaja
Будь здоров! Бросай курить.
Indeed, so true. Thanks man! I actually stopped smoking tabacco in January! :D