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thebadspy
United States
เข้าร่วมเมื่อ 16 มี.ค. 2014
cx16os: pipes demo
Main cx16os GitHub page: github.com/cnelson20/cx16os
Forum page: cx16forum.com/forum/viewtopic.php?t=7985
Forum page: cx16forum.com/forum/viewtopic.php?t=7985
มุมมอง: 173
วีดีโอ
cx16os assembler & scripter language demo
มุมมอง 7614 วันที่ผ่านมา
Main cx16os GitHub page: github.com/cnelson20/cx16os Forum page: cx16forum.com/forum/viewtopic.php?t=7985
cx16os: Why I used the 65816
มุมมอง 2363 หลายเดือนก่อน
This video talks about why I decided to move to only supporting the 65816 processor for my Unix-esque OS for the Commander X16, cx16os. Github: github.com/cnelson20/cx16os Feel free to make any PRs if you want to contribute to the project at all or come up with your own utilities. Feel free to email me at cjnelson2004@gmail.com or message totodilespy on the x16 discord!
Commander X16 OS Tour
มุมมอง 5363 หลายเดือนก่อน
A short video talking about and showing off my multitasking operating system for the Commander X16 GH Link: github.com/cnelson20/cx16os
Roblox - Speed Run 4: 5 Levels No Skips in 2:00.91
มุมมอง 8ปีที่แล้ว
Timer is slightly off (started 30 ms late and ended 160ms late)
X16 Wars Demo - Port of Advance Wars to Commander X16
มุมมอง 3522 ปีที่แล้ว
github.com/cnelson20/x16wars
Speed Run 4 (8 Levels, No Skips) in 3:37.81
มุมมอง 83 ปีที่แล้ว
Speed Run 4 (8 Levels, No Skips) in 3:37.81
SM64 Whomps Fortress in 6:30 (EMU)
มุมมอง 73 ปีที่แล้ว
Not a great time at all but I did practice a fair bit. The ending was pretty bad lol.
Speedrun 4 5 Levels in 2:03.80
มุมมอง 43 ปีที่แล้ว
Timer says 2:04 but i looked at it frame by frame and its 2:03.80
Speed Run 4 First 5 Levels (no skips) in 2:07
มุมมอง 13 ปีที่แล้ว
Speed Run 4 First 5 Levels (no skips) in 2:07
DSOD Bank Heist (Stealth & Loud) w/ Builds!
มุมมอง 114 ปีที่แล้ว
DSOD Bank Heist (Stealth & Loud) w/ Builds!
SSBM - Classic Mode 4:04(RT) 2:16.53(IGT) as Jigglypuff
มุมมอง 997 ปีที่แล้ว
SSBM - Classic Mode 4:04(RT) 2:16.53(IGT) as Jigglypuff
What Characters can get from the left to right platform in Kongo Jungle? (SSBM)
มุมมอง 67 ปีที่แล้ว
What Characters can get from the left to right platform in Kongo Jungle? (SSBM)
Infinite Wall Jump Glitch in Super Smash Bros. for Wii U
มุมมอง 768 ปีที่แล้ว
Infinite Wall Jump Glitch in Super Smash Bros. for Wii U
Channel Update/ Playing Phantom Forces EP 2
มุมมอง 128 ปีที่แล้ว
Channel Update/ Playing Phantom Forces EP 2
my goat
8:26 neato :)
Looks interesting. However, what the Commander X16 really needs is a point and click GUI. It doesn't look like the GEOS port is keeping up with the rest of development, so the main choices are either ConTIKI or else a GUI based off this project.
GEOS has basically been abandoned due to Michael Steil no longer being involved in the project. Most of it has been removed from ROM. Only a few graphics drawing routines remain.
7:17 you can pronounce it like IPA [ädʲjɛ.ɛ] or [ädiː].
didn't expect the windowing!
FIRST!!!
Promo_SM 🙄
A bit odd to just keep the game in the same resolution as the GBA, but hey it's not a bad idea, I like how you used the extra room to add a UI.
built different
sheeeeesh
Well... yeah, good luck.
Iuyhffffgghj
Hi