Ryan Johnson
Ryan Johnson
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มุมมอง: 0

วีดีโอ

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ความคิดเห็น

  • @ggrogan
    @ggrogan 9 หลายเดือนก่อน

    I use the cartwheel move a lot too since it’s probably the easiest counter hit, but it’s minus 13 and it whiffs a lot, so just be careful with it

    • @ryanjohnson2213
      @ryanjohnson2213 9 หลายเดือนก่อน

      Yea man , I only really use it when the opponent is on the ground. Most people struggle to punish it properly though.

  • @berserker_rage
    @berserker_rage 5 ปีที่แล้ว

    Hey Ryan, Nice vids man ❤️ You can punish Negan’s df2 by a Jet upper. It’s -14. Btw your Bryan is a beast ❤️🔥🔥

    • @ryanjohnson2213
      @ryanjohnson2213 5 ปีที่แล้ว

      XBerserkerRageX thanks mate! Yea I know, I find punishing with jet upper quite difficult though.

    • @berserker_rage
      @berserker_rage 5 ปีที่แล้ว

      Ryan Johnson Any day mate. Your Bryan’s awesome. Just practice Jet upper so that you will get the hang of the muscle memory. ❤️

  • @xDMrGarrison
    @xDMrGarrison 6 ปีที่แล้ว

    And another about the next 2 rounds. 2:49 why finish the string? It wouldn't have killed, the punish would've killed you instead. At least with ws3 he might still respect the followup instead of going for the kill and the counterhit would've killed him. Also it was supposed to be a whiff punish, then just do ws1 or especially don't finish the string, because ws34 is not a natural combo. 2:55 df1 after b1, do you expect him to sidestep? Because that's not a frametrap. 3:26 ff2 wouldve been good there, especially after rage drive, because he obviously wants to either do df2 for the counterhit launch or go in for a mixup, and ff2 would've beaten all of that. ff2 is also just a good round ender in general, just be careful not to get it ducked. 3:27 did you duck? If you did, don't. He's about to die and he either needs like 6 or 7 hellsweeps or a single ff3 to make the comeback.

  • @xDMrGarrison
    @xDMrGarrison 6 ปีที่แล้ว

    This is about the first two rounds: you do 121, but get hit after, what did you do? you're at -6, dont do anything. especially not against mishimas with their overpowered 112 and ewgf. punish db4 with ws1, perfectly understandable, everybody does that. ssr into attempted whiff punish with f41, it's a good idea, just not against kazuya, because if you miss it you get launched, use ss1 or 3+4 instead. also you should sidestep left against kazuya, ewgf, ff3, hellsweep, ss3, all most powerful moves will hit you. you do 1 into b1 into 121, which is okay, but then you get hit by a downjab, which was a missed electric (!!!) don't do anything at -6 or better have a good reason for it. 0:48 mach kick why? you see him stepping? 0:59 why go for a grab after b1 instead of just frame trapping with df2, or man up and df23 and get that wallsplat (you can get db1+2 and d32 and maybe some other things with a 3+4 or df23 wallsplat). as far as you know he doesn't give a crap about your + frames and will do something stupid after b1, which he did. 1:04 that string sucks. was that jumping move a b4 attempt? if it was, good, if not, it made no sense. 1:39 that's what you get for being sloppy with your buttons and your approaching against kazuya :P 1:49 he has never pressed buttons after 121 yet, but you always finish the string. just 12 and backdash, sidestep, block, or even 123 is okay. 1:59 you use magic 4 twice in a row as a frame trap after qcb3 but you finish the string without delay. to combo, you either delay the last hit or you stop at 43 and do 434 again to tailspin. the only reason to finish the string without delay is to counterhit them trying to punish the second hit, but this time you were trying to combo, so just do 43. and you shouldnt ever delay the last hit, unless you KNOW they are going to wait for it to punish the last hit (which is safe if you delay it). But again in this case you just wanted that counterhit launch with 43. 2:04 Be care dude!! He's about to die and you have 50% health, he's going to use rage drive or ewgf to make a comeback and you're just chasing him. Worst of all you do ff3, which was probably a f3 attempt, which is still terrible, because it has terrible range. Sure it is a counterhit launcher and is neutral on block, but what do you need that for? Your move choice at this point should be: df2 (it's okay to do df21 for extra damage or df23 to catch him pressing buttons after df2, since df23 is hard to punish, kazuya can do it, but he's probably not going to punish it), db3 and maybe b1 if you think hell stand still so you can force another mixup, and ofcourse the 121/3 mixup.