- 2
- 9 125
dillenbeck53531
เข้าร่วมเมื่อ 17 เม.ย. 2010
Overview of Pendragon: The Fall of Roman Britain (GMT COIN Series Volume VIII)
(Detailed Index of the video is below the general description so you can find a section quickly.)
A bout of insomnia and the Humble Bundle offer with Vegas Pro 14 Edit video editing software (available at www.humblebundle.com/software/vegas-pro-creative-feedom through approximately December 26th ) led me to stitch together a series of 5 minute or less 4k videos I filmed using my smartphone. Sorry for all the shaky hand-held scenes and going out of focus - this is just my second time out and I definitely made some production errors. I'll try to improve in future videos.
Certain details of gameplay are glossed over, like the specifics of how you move or the details of battle; for good examples and the full rules, please download the Rule Book for Pendragon (available from GMT games at www.gmtgames.com/p-572-pendragon-the-fall-of-roman-britain.aspx). This is not a rules tutorial video, but an intermediary step as I prepare to run through the tutorial.
Unboxing of Pendragon video at th-cam.com/video/vftNgYdtc9k/w-d-xo.html
Detailed Index of Overview
0:05 COMMON CARDS
0:05 Event Cards
1:24 Epoch Cards
2:37 Pivotal Event Cards
4:20 MAP PIECES
4:25 Strongholds (incorrectly called Settlments)
4:50 Regular Military
5:34 Foederati Marker Use
6:09 Control Markers
6:39 Raiders
7:00 Population Markers
7:24 Prosperity
7:46 Plunder
8:16 OTHER PIECES
8:25 Resource & Renown/Eligibility Cylinders
8:54 Ocean Patrol Counter
9:09 Victory Threshold Pawns
9:38 Total Prosperity/Dux Control, Dux Prestige, and Dux Current Score Counters
10:02 Roman Imperium Counter
10:11 Wealth Counter
10:50 Briton Current Score Counter
11:06 Refugees Counter
11:32 Momentum/Capability (not Permanent) Counters
12:28 Roads Counter
12:58 Command & Feat Pawns
14:18 DICE
14:40 Raider Dice (Correction: The Saxon rolls 3 dice; the Scotti player pays 1 renown to roll 2 dice - hence the 2 green dice are a reminder of their maximum)
15:17 Patrolled Sea Raider Reduction
15:53 Ambush/Evade and Coup de Main Dice
17:08 TUTORIAL SETUP BIRDSEYE VIEW (Warning: Shaky Camera!)
17:16 Multiplayer Aids
17:43 Rulebook (available for download at GMT Game's Website)
18:10 Playbook
20:52 Event Deck, Pieces, & Board Quick Overview
21:49 THE GAME BOARD
21:49 Legend, Terrain Types
23:17 Hill Territory Details & Piece Placement Example (Correction: You are limited to a number of columns of Prosperity equal to Population)
26:21 Clear Territory Details & Piece Placement Example
26:50 Roads and Civitates/Dux Movement
27:45 City Example
28:55 Fens
29:32 Stronghold Withdrawl Capacity
30:17 Civitates Player Area
30:50 Dux Player Area
31:50 Scotti Player Area (Note: There is a Location above used for a specific event that I did not show)
32:40 Saxon Player Area
33:00 SCORE TRACK SETUP
33:04 Dux Resources, Dux Prestige, Civitates Wealth, Saxon Control Markers
33:24 Renown Markers
33:54 Dux/Civitates Fragmentation Victory Threshold Indicators
34:04 Civitates Resources
34:12 Civitates Current Threshold Pawn & Victory Marker
34:35 Dux Current Threshold Pawn
35:00 Prosperity & Dux Victory Marker
35:24 SEQUENCE OF PLAY & EPOCH ROUND TRACK
35:38 Epoch Round Marker
35:53 SOP Overview
37:09 IMPERIUM TRACK
37:49 Military vs Civilian Dominance & Victory (Mistakenly called Military Dominace as "Roman Rule", which is the row)
38:36 Roman Rule/Autonomy/Fragmentation
39:09 ROAD MAINTENANCE
40:00 COMMANDS & FEATS
40:22 Civitates Player (Correction: Replace Hillforts With Town)
43:06 Dux Player (Correction: Prestige is always part of the Victory Score)
46:16 Saxon & Scotti Player
49:08 Saxon Unique Feats
49:43 Scotti Unique Feats
50:42 VICTORY THRESHOLDS
51:28 Dux Victory
52:00 Scotti Victory
52:17 Civitates Victory
52:56 Saxon Victory
54:06 Scoring vs Auto Victory
(Note: Tie Resoultion is along bottoms)
55:09 BATTLES
55:30 Pre-Battle Evade/Ambush Checks (Correction: Raiders can evade/ambush in any terrain, not just rough)
56:21 Field Battle: Traps
57:00 Stronghold Holding Capacity for Withdrawls
57:21 Field Battle: Charge/Ambush
57:43 Field Battle: Melee
58:03 Field Battle: Harass
58:12 Assault
58:32 Assault: Coup De Main
58:44 Assault: Escalade
59:24 Assault: Storm
1:00:35 Battle Consequences
1:01:15 Sieges
1:02:08 Combat Strengths
1:03:54 EPOCH ROUND
1:04:12 Annona (Foedorati Reckoning)
1:04:25 Imperium (Shift & Taxes)
1:04:33 Victory Check
1:04:54 Epoch Event
1:05:30 Earn Resources/Renown
1:05:55 Unit Upkeep/Relocation
1:06:40 Recovery of Prosperity
1:06:56 Reset & Continue Play
A bout of insomnia and the Humble Bundle offer with Vegas Pro 14 Edit video editing software (available at www.humblebundle.com/software/vegas-pro-creative-feedom through approximately December 26th ) led me to stitch together a series of 5 minute or less 4k videos I filmed using my smartphone. Sorry for all the shaky hand-held scenes and going out of focus - this is just my second time out and I definitely made some production errors. I'll try to improve in future videos.
Certain details of gameplay are glossed over, like the specifics of how you move or the details of battle; for good examples and the full rules, please download the Rule Book for Pendragon (available from GMT games at www.gmtgames.com/p-572-pendragon-the-fall-of-roman-britain.aspx). This is not a rules tutorial video, but an intermediary step as I prepare to run through the tutorial.
Unboxing of Pendragon video at th-cam.com/video/vftNgYdtc9k/w-d-xo.html
Detailed Index of Overview
0:05 COMMON CARDS
0:05 Event Cards
1:24 Epoch Cards
2:37 Pivotal Event Cards
4:20 MAP PIECES
4:25 Strongholds (incorrectly called Settlments)
4:50 Regular Military
5:34 Foederati Marker Use
6:09 Control Markers
6:39 Raiders
7:00 Population Markers
7:24 Prosperity
7:46 Plunder
8:16 OTHER PIECES
8:25 Resource & Renown/Eligibility Cylinders
8:54 Ocean Patrol Counter
9:09 Victory Threshold Pawns
9:38 Total Prosperity/Dux Control, Dux Prestige, and Dux Current Score Counters
10:02 Roman Imperium Counter
10:11 Wealth Counter
10:50 Briton Current Score Counter
11:06 Refugees Counter
11:32 Momentum/Capability (not Permanent) Counters
12:28 Roads Counter
12:58 Command & Feat Pawns
14:18 DICE
14:40 Raider Dice (Correction: The Saxon rolls 3 dice; the Scotti player pays 1 renown to roll 2 dice - hence the 2 green dice are a reminder of their maximum)
15:17 Patrolled Sea Raider Reduction
15:53 Ambush/Evade and Coup de Main Dice
17:08 TUTORIAL SETUP BIRDSEYE VIEW (Warning: Shaky Camera!)
17:16 Multiplayer Aids
17:43 Rulebook (available for download at GMT Game's Website)
18:10 Playbook
20:52 Event Deck, Pieces, & Board Quick Overview
21:49 THE GAME BOARD
21:49 Legend, Terrain Types
23:17 Hill Territory Details & Piece Placement Example (Correction: You are limited to a number of columns of Prosperity equal to Population)
26:21 Clear Territory Details & Piece Placement Example
26:50 Roads and Civitates/Dux Movement
27:45 City Example
28:55 Fens
29:32 Stronghold Withdrawl Capacity
30:17 Civitates Player Area
30:50 Dux Player Area
31:50 Scotti Player Area (Note: There is a Location above used for a specific event that I did not show)
32:40 Saxon Player Area
33:00 SCORE TRACK SETUP
33:04 Dux Resources, Dux Prestige, Civitates Wealth, Saxon Control Markers
33:24 Renown Markers
33:54 Dux/Civitates Fragmentation Victory Threshold Indicators
34:04 Civitates Resources
34:12 Civitates Current Threshold Pawn & Victory Marker
34:35 Dux Current Threshold Pawn
35:00 Prosperity & Dux Victory Marker
35:24 SEQUENCE OF PLAY & EPOCH ROUND TRACK
35:38 Epoch Round Marker
35:53 SOP Overview
37:09 IMPERIUM TRACK
37:49 Military vs Civilian Dominance & Victory (Mistakenly called Military Dominace as "Roman Rule", which is the row)
38:36 Roman Rule/Autonomy/Fragmentation
39:09 ROAD MAINTENANCE
40:00 COMMANDS & FEATS
40:22 Civitates Player (Correction: Replace Hillforts With Town)
43:06 Dux Player (Correction: Prestige is always part of the Victory Score)
46:16 Saxon & Scotti Player
49:08 Saxon Unique Feats
49:43 Scotti Unique Feats
50:42 VICTORY THRESHOLDS
51:28 Dux Victory
52:00 Scotti Victory
52:17 Civitates Victory
52:56 Saxon Victory
54:06 Scoring vs Auto Victory
(Note: Tie Resoultion is along bottoms)
55:09 BATTLES
55:30 Pre-Battle Evade/Ambush Checks (Correction: Raiders can evade/ambush in any terrain, not just rough)
56:21 Field Battle: Traps
57:00 Stronghold Holding Capacity for Withdrawls
57:21 Field Battle: Charge/Ambush
57:43 Field Battle: Melee
58:03 Field Battle: Harass
58:12 Assault
58:32 Assault: Coup De Main
58:44 Assault: Escalade
59:24 Assault: Storm
1:00:35 Battle Consequences
1:01:15 Sieges
1:02:08 Combat Strengths
1:03:54 EPOCH ROUND
1:04:12 Annona (Foedorati Reckoning)
1:04:25 Imperium (Shift & Taxes)
1:04:33 Victory Check
1:04:54 Epoch Event
1:05:30 Earn Resources/Renown
1:05:55 Unit Upkeep/Relocation
1:06:40 Recovery of Prosperity
1:06:56 Reset & Continue Play
มุมมอง: 6 510
วีดีโอ
Boardgame Unboxing of Pendragon: The Fall of Roman Britain (GMT COIN Series Volume VIII)
มุมมอง 2.6K7 ปีที่แล้ว
Just a quick and rough unboxing video of Pendragon: The Fall of Roman Britain, Volume VIII of the GMT COIN (COunter INsurgency) system. I apologize for the rough video, the stammering dialog, and the phone quality camera with poor lighting. I didn't properly plan this out, but hopefully it will give you a good idea of what to expect in the box. Also, I definitely made some wrong assumptions abo...
fake and gay
the game looks nice and complex; the video is not bad but long and, after 20mn, it becomes tedious to listen to someone just reading the rules out.
Hi, is this as difficult as it seems? Thank you
Pendragon is a fairly complex COIN game. The rules for multiplayer are about 20 pages long for standard multiplayer, plus another 14 pages if you want to use the procedural AI ("bots") if you play solo. This is significantly more complicated than the lighter COIN games that have 12 pages of multiplayer rules. Boardgamegeek.com rates this game at 4.18 out of 5.00 based on 34 user votes. For non-wargamers it is a fair rating. GMT Games knows this is a lot to learn, thus provide a playbook that includes a 14 page multiplayer walkthrough that covers setup and 10 rounds of game play. Going through this example will take some time, but it is well worth it. I find once you walk your way through the COIN series the actual rules become quite simple. After 1 or 2 "epochs" (a series of regular cards and then an epoch card) it normally clicks, and by the end of the first game the basic flow is easy to understand. Outstanding player summaries make referring to the rulebook less necessary, but those first few games will take longer as you read up on the specifics. Essentially a round is merely draw a card, use the symbols on the top to determine order which players can activate, once all players have either gone or passed go to the next round. At an epoch round, check victory and if no one won then do some resetting for the next series of cards. Most actions are just flavorful combinations of place your pieces, move your pieces, resolve an attack with your pieces, or remove enemy pieces. Pendragon is the most complex, and has some extra twists and non-standard nomenclature for the series - so maybe not the best first game in the series unless you are willing to work through it. I made my video more as a "digital rulebook". I have a comprehensive index in the description so you can use it as a supplement while reading the rulebook if you don't own the game (pdf is available for download from GMT Games website). Alternatively, if you would rather watch than read, it might be an okay resource. I'm no professional game teacher or videographer - this was an amateur first attempt. I was unable to continue the series afterwards, but I am hoping to make some time and film the tutorial in the next month or two.
dillenbeck53531 thank you very much for such a long answer... i still have to decide whether to buy ir or not... but this makes it easier... thank you again!
Great job Sir! Very helpful to get to know better a rather complicated (but great) game. Thanks!
Looking forward to either playthrough or tutorial. My copy is inbound to FLGS and can't wait to play. We have a pool of COIN players so the curve won't be too steep.
Where did that black token tray come from? Do you store that in the box or get it out from somewhere else when it's time to play?
That is one of GMT Games's counter trays (www.gmtgames.com/p-173-counter-trays-10.aspx), and I bought mine at Noble Knight (www.nobleknight.com/Product/2147348428/Counter-Tray-10-Pack) because they are local to me. With the insert in, it fits but will bulge slightly; but if you take out the insert it will easily fit in the box. However, you might need to trim a couple of millimeters of of the left and right edge. It is also great for other board games if you want a rapid setup (Roads & Boats, Eldritch Horror, etc - you just pop the lid off and set it out next to the board). I prefer these to plano boxes because the lid comes off. Another alternative are DVG deep dish counter trays (www.nobleknight.com/Product/2147538247/Counter-Tray---Deep-Dish-20-Compartments-10), which might be better for COIN games as the should hold the wooden pieces and dice comfortably. I plan on getting some soon and seeing how they fit in various game boxes.
Cool! You can snap the lid off of a Plan box pretty easily (at the hinge).
I must see a bit longer in i am at the impereum trak and i havent seen it ,dont juge me
Is it that ,,pendrgon,, label?
As I recall, they went with the red and blue pawns as the Briton factions victory thresholds will change with Imperium shifts. I forgot the specifics.
You are correct. There are 3 blue and 3 red banners along the edge of the board which denote the victory conditions for the two factions, and those banners state which level the Imperium Track needs to be at for them to apply. The two markers are only for convenience. I think it would have been nice if they had provided a green and two black pawns to help those thresholds stand out also, especially since at Fragmentation the Saxon (black) player loses the ability to win by having settlements and renown and can only win by having population under its control.
~ I'll be well armed for battle now when my own copy arrives, Thanks a million!
Subbed. I would love to see you do a playthrough of your own game.
I had some technical issues with my cellphone overheating when filming the playthrough, but I have the setup sequence done and now just have the 10 event cards (part II & III). That should be done and posted in a couple of days, and then on Friday I'll start a playthrough; however, my wife and I always make the first game of the year Pandemic (her favorite), so I have to wait until we get that out of the way. Sorry its taking me so long to get these out - its a bit of a rapid learning curve on how to shoot and edit the video. I'm thinking of doing the Petty Tyrants scenario first as that is the closest to what other COIN games would play like (at Fragmentation so that all 4 factions are standing on their own and only making alliances of convenience rather than enforced by the game rules).
Nice video. Do you sleeve your cards for the COIN games?
Thank you, and I do frequently use low cost penny sleeves or thin Mayday sleeves with COIN games. I do this mainly because I don't like shuffling small decks of cards (fewer than 12) or too large of decks (more than 75), and the newer COIN titles have you shuffle the victory check cards in with the bottom few cards of each stack. However, GMT cards tend to be more rigid and and well coated (almost laminated), so a tabled riffle shuffle works well and they should last a long time. Many other games have a lot more shuffling (deckbuilders), thinner cards (Lewis & Clark, Star Trek Fleet Captains), or frequent handling (Pandemic); so I prioritize sleeving those first. I think about half of my COIN titles (volumes II-VIII) are sleeved at the moment and maybe a quarter of my games.
Thanks for the reply :)