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4KANT
เข้าร่วมเมื่อ 13 พ.ย. 2022
Viscera Cleanup Detail - 4KANT's Procedural Level Generation - The Dying Ghost Secret Easteregg
Making that map originally already took me literally weeks because i had to experiment around how the procedural may work with such limited things we have in this game.
While making this map i lost my motivation multiple times what is no wonder.
This ghost was originally taken from the PSP Homebrew "Chronicles" from 2009 because i liked it
This little Easteregg was also planned different multiple times and turned out a lot simpler (also because of motivation loss the map had done to me).
Why this secret was added is actually really simple.
The second path had no purpose and i was unable to hide the terrain when the lift door closed so i thought i needed to add something there.
Well, if we think about it now maybe the ghost was my soul when making this map that almost died... (and yes it was this worse)
While making this map i lost my motivation multiple times what is no wonder.
This ghost was originally taken from the PSP Homebrew "Chronicles" from 2009 because i liked it
This little Easteregg was also planned different multiple times and turned out a lot simpler (also because of motivation loss the map had done to me).
Why this secret was added is actually really simple.
The second path had no purpose and i was unable to hide the terrain when the lift door closed so i thought i needed to add something there.
Well, if we think about it now maybe the ghost was my soul when making this map that almost died... (and yes it was this worse)
มุมมอง: 25
วีดีโอ
GTA 4 Drivable Airport Ramp Mod and why it is a bad idea (GTA 4 Physics Problems)
มุมมอง 10421 วันที่ผ่านมา
The video is a little long because i wanted to test different vehicles. I started to do random tests again and thought how it would be a fun idea to make that iconic airport ramp drivable. Long story short... the game tried to mess with me and it is annoying... Of course, the ramp can indeed be fully driven what is wonderful (well...) BUT if you try to use it's ramp to make vehicles jump the ga...
GTA 4 - Viscera Cleanup Detail "Vulcan" Car Mod
มุมมอง 7421 วันที่ผ่านมา
Another Vehicle from VCD. It was clearly not meant to be a drivable vehicle. The lights are part of the texture and are not lit (but there is still a light spark).
GTA 4 - Viscera Cleanup Detail "Inferno" Car Mod
มุมมอง 6321 วันที่ผ่านมา
After a very long time i tried to see if i can still mod GTA 4 so this was the first thing i made since i last made mods years ago and it looks ok so far. Of course i had to do a lot of fixing too. I originally planned to use the 4th color on the windows but that did not really work.
Driver - New York at Night [Cop] (Broken Remix)
มุมมอง 317หลายเดือนก่อน
Original game playback but broken. I had an alternative version that sounded also good but i have no idea how i can reproduce that again because there are like 100s of values...
Driver - Miami at Night [Cop] (Broken Remix)
มุมมอง 304หลายเดือนก่อน
This is actual playback from the game and not some external edit. Of course someone might just be able to load the music into a tracker and mess with it there but it it more special if it is done inside the original game.
Rally Cross 2 - [Regional Difference] No "build date" in the EU Version (Function/Strings Removed)
มุมมอง 902 หลายเดือนก่อน
After testing the Europe version of the game i noticed that pressing R1 R2 does nothing and after searching for it's string, it is gone too. It looks like that this function was removed entirely and not really intended for the final build at all (and was forgotten in the US version.) I also found out that the music in this game gets detected on TH-cam but it is allowed and no actions are needed...
DRIVER You Are The Wheelman [Hack] - New York Day [Cop] but with Los Angeles Samples
มุมมอง 4962 หลายเดือนก่อน
Using LA's samples on the New York Day (Cop) ones. 2 Tracks with synth (or how they are named) noises in them combined makes this weirdness. Of course this does not sound as good as we want it lol This video was originally meant to be uploaded much earlier but the intro had wrong Level names so i had to edit the video again.
DRIVER You are the Wheelman [Unity Remake] "Prototype V3" + Download (Newest)
มุมมอง 4.4K2 หลายเดือนก่อน
I decided that i finally release the third version of the project what can be found here: drive.google.com/file/d/16lfH0JXqoRL9yN620mC1cREYgHe_x4dU/view?usp=sharing Of course it is not finished and can be a buggy mess because it takes a lot of time and can get a little boring if you see the same stuff for days. Well, it should be better than the previous version for sure. Also it isn't the main...
DRIVER You are the wheelman [Unity Remake] - Horror Vehicles "Prototype"
มุมมอง 9482 หลายเดือนก่อน
Horror elements where planned for some time but adding them will be a little harder. I often think about game modifiers that can enable certain things if wanted. No idea for what the first car will be used. Maybe it appears randomly if the Traffic Max Count is set to 0 and follows you around from the distance and de-spawns if you come closet to it. The second one may appear randomly behind you ...
DRIVER You are the wheelman [Unity Remake] - Credits "Prototype"
มุมมอง 3802 หลายเดือนก่อน
Not much to say about that. Basic function that makes a text scroll on the screen...
The Getaway - E3? Demonstration Version - Cargo Ship Location
มุมมอง 1502 หลายเดือนก่อน
This video is a little long (also because of how laggy that build runs). Also there are render bugs if you enter some of the doors on the hold. I don't like it how the game only loads the map if you actually return to the place you originally were. It sure can be optimized but you are not allowed to "shortcut" though walls or it won't render anything.
The Getaway - E3? Demonstration Version - Museum (Mission Interior)
มุมมอง 992 หลายเดือนก่อน
The old Demonstration build has a single road leading to the museum. It looks mostly finished excpet the missing room down in the basement. As usual, there is this placeholder sound what can be found at possibly all the mission areas.
The Getaway - E3? Demonstration Version - Inside of the unfinished Interior of the second Mission
มุมมอง 602 หลายเดือนก่อน
I simply "moved away" the trigger checkpoint of that mission that ends the demonstration. Inside no one can be found. The candles and some bottles have missing textures. Actually somewhat surprising because it is mission stuff and many of the other locations also exist in this build without missing textures. The mission seems to be designed this way for the "demo" because it has to end on the o...
Rally Cross 2 - Out Of Bounds Map Repeating
มุมมอง 312 หลายเดือนก่อน
PlayStation (PSX) games usually do that map repeat thing once you go furhter out of bounds. This game if driven constantly in one direction will bring you back to the actual map and you don't even have to drive a lot.
The Getaway - [Hack] Speedy Cars - Why you really should not exit your car after an accident.
มุมมอง 1182 หลายเดือนก่อน
The Getaway - [Hack] Speedy Cars - Why you really should not exit your car after an accident.
The Getaway - E3? Demonstration Beta Version - Unfinished "Under Construction" Areas
มุมมอง 3202 หลายเดือนก่อน
The Getaway - E3? Demonstration Beta Version - Unfinished "Under Construction" Areas
Rally Cross 2 - Easteregg (Difference of "ekirhs" cheat and how "preall" glitches the game secretly)
มุมมอง 1612 หลายเดือนก่อน
Rally Cross 2 - Easteregg (Difference of "ekirhs" cheat and how "preall" glitches the game secretly)
Rally Cross 2 - [Glitch] Going Out Of Bounds in the Construction Map
มุมมอง 552 หลายเดือนก่อน
Rally Cross 2 - [Glitch] Going Out Of Bounds in the Construction Map
Viscera Cleanup Detail - Glitch/Secret "Riding" the Procedural Level Generation
มุมมอง 1242 หลายเดือนก่อน
Viscera Cleanup Detail - Glitch/Secret "Riding" the Procedural Level Generation
Rally Cross 2 - The Cheat "EKIRHS" that was not found publicly on the Internet until now?
มุมมอง 752 หลายเดือนก่อน
Rally Cross 2 - The Cheat "EKIRHS" that was not found publicly on the Internet until now?
Viscera Cleanup Detail - Car Park (Custom Map)
มุมมอง 762 หลายเดือนก่อน
Viscera Cleanup Detail - Car Park (Custom Map)
Viscera Cleanup Detail - The Briefcase "Indie horror game map" (Map Port)
มุมมอง 542 หลายเดือนก่อน
Viscera Cleanup Detail - The Briefcase "Indie horror game map" (Map Port)
Viscera Cleanup Detail - Slenderman The Game (Custom Map) (Map Port)
มุมมอง 942 หลายเดือนก่อน
Viscera Cleanup Detail - Slenderman The Game (Custom Map) (Map Port)
Viscera Cleanup Detail - Hot Wheels Extreme Racing (Congratulation Level) (Custom Map)
มุมมอง 802 หลายเดือนก่อน
Viscera Cleanup Detail - Hot Wheels Extreme Racing (Congratulation Level) (Custom Map)
Viscera Cleanup Detail - Crate Hell (Custom Map)
มุมมอง 2372 หลายเดือนก่อน
Viscera Cleanup Detail - Crate Hell (Custom Map)
Driver Unity Remake - Custom Vehicles - Rally Cross 2 Vehicle Test (Rally Cross 2 Vehicle model rip)
มุมมอง 2352 หลายเดือนก่อน
Driver Unity Remake - Custom Vehicles - Rally Cross 2 Vehicle Test (Rally Cross 2 Vehicle model rip)
DRIVER You are the wheelman [Unity Remake] - Map Props [Early Prototype]
มุมมอง 2112 หลายเดือนก่อน
DRIVER You are the wheelman [Unity Remake] - Map Props [Early Prototype]
DRIVER You are the wheelman [Unity Remake] - PC Vehicles and Traffic Modifier
มุมมอง 1.4K2 หลายเดือนก่อน
DRIVER You are the wheelman [Unity Remake] - PC Vehicles and Traffic Modifier
DRIVER You are the wheelman [Unity Remake] - Early Felony System and Cop Vehicle Siren Control
มุมมอง 1K2 หลายเดือนก่อน
DRIVER You are the wheelman [Unity Remake] - Early Felony System and Cop Vehicle Siren Control
Neat Would you like me to share this video on the maps workshop page You really did a number on the kismet cuz if I look at the kismet it crashes the editor 😂 Very complex level🎉
Sure you can post the video on the workshop map. Well, i originally tried to make the generation area bigger once but gave up because of how much work it is lol The kismet would lag less if you remove the random spawn of crates and other debris because it makes the kismet lag the most i remember. Deleting single spawners shouldn't be really hard because each of the different debris random spawners should be connected with a single "delay" node to the main generation what can simply be disconnected or deleted. Textures should be also changeable if the wall model's materials are changed. Well, the spawn of the machines (like dispensers) is another story i currently have no idea how i did that but it should not be really complex too.
This is amazing and specially the multiplayer splitscreen with traffic but can you remove the FOV pls make this game to be the top driver game
c'est Driver 2 ça pas Driver 1
ouch.............
It would be awesome if you could somehow pilot the jetliner in the same fashion that you can the helicopters
Oh wow. The maps this guy makes are genuinely cool. Like, I never thought that driving a car in viscera cleanup detail would be possible. Let bro cook again 🔥
If you happen to have gears 1 pc it would be funny to see one of the cars from that game in gta 4
Man id love to play gta 4 on pc but the port is just SO BAD it makes the game unplayable on my system, gta 5 runs smooth as hell but 4 is constant 10-20
I got the game from somewhere else because i do not like the newest version (like missing music and stuff and having the game use the R* Launcher is annoying for such old offline game). I'm using version 1. 0. 7. 0 on a RTX 3050 (= a little newer hardware) on Win 11 and i can say the game strangely runs mostly fine for me. Just to mention that i use "Fn keys and OSD" a tool that lets you change how fast your computer runs on "quiet" setting so the Laptop's fans stay quiet (what also has impact on performance) what maybe explain some lag in the videos. I usually play almost all games with quiet settings even if it lags the games a little. I want to be able to hear the game not the annoying fan sounds. Graphics is not always that important to me. Older games run still fine even if the CPU clock is lowered (VCD for example). I have often seen people complain about bad performance vs newer hardware in GTA 4. Back in 2009-2010 i only had laptops with only 256 or 512 mb graphics and it was mostly only a dual core. (Thankfully we don't have these old things anymore) I had to play GTA 4 on lowest settings possible and even had to reduce the draw distance + removed some of the map details because the game ran so bad long time ago. There were a lot mods that let you play as low as possible too. When i play the game today nothing really changed. It seems the game runs "the same" but better since the hardware components have more power today and i can't really say if the game has really performance issues on a newer system actually. It runs A LOT better as it was back in 2009. Of course, the game is not designed to run with tons of FPS and does not detect how much graphics you have so i use these commandlines: -norestrictions -nomemrestrict -availablevidmem 160.0 I was even able to play the game multiplayer on a local network with the use of Xlivelessness and Hamachi without problems. I basically run the game as "vanilla" as possible what means no patches are applied at all. Only scripts added are the Simple Native Trainer and a First Person mod (and a few vehicles). I have read even if you use for example that FusionFix patch the game still has problems like if too many custom stuff is added that loading problems can still happen. I still modify the game as i had modified it before and it works just fine as it always was. I can't complain really. Of course it is a bad port but it should run better with hardware that exists today normally.
@@4KANTI might try those launch settings and yeah I just have to most recent steam version maybe I’ll try and downgrade too didn’t know about the removed stuff.
Interesting to hear somewhat each channel sample
heyo hope you are well just wondering why the video that said ya got hacked is gone/private? took a while to take those off steam xd but i did download that video if whoever ruined your steam goes for your YT
I deleted that video because i think you have all of my maps uploaded back on steam again so the video is pointless now and the video itself is annoying since it is bad how i lost my stuff again and i don't want stuff like that on TH-cam really. I indeed kept the video up for a few weeks and waited until most of the stuff is restored again so people knew why the stuff was gone in that time. I'm thankful that you and jkcrmptn had restored most of the maps back to Steam. I have seen you fixed a few maps and added some things. (I think the Steam preview images look better as i made them myself). Also i saw there are now a few duplicate maps like the Dirtbite one or Mech Mastery. (The newer Mech Mastery has a fix so you can't go behind the incinerator). Maybe you find a way to make more custom maps out of those duplicates and all other maps of course. Not sure if I'm going to reupload the Monstrum Map somewhere else because of how those developers are... (long story lol) Of course it was a lot work making that map but i don't want to risk it.
@@4KANT Ok cool thanks for the reply Gonna keep almost everything as is n fix a few things here n there Duplicates probly a couple of my old remakes unless someone else put those up but yeah some great templates to build a few new maps out of Seems Nyan cat island got popular Dunno why but I love that level👍 And yeah monstrum is no man's land Forbidden so I will never put that up esp since steam deleted it automatically anyway
Haha that's cool🎉
❤ sounds great, reminds me of the original song and my childhood.!
This is so awesome! Is there a way to set infinite draw distance?
I like the idea of black cars with black smoke chasing you!
Man Vadim M has to see this 😮
Plz i want the link how can i get it
It can be found in this video: th-cam.com/video/Cew84wgLU4o/w-d-xo.html
Joya
Please add music in the game
It is already, i just set its volume to 0 by default.
Will this support Android?
This is an incredible find.. finally the original Driver's being remade for PC use, with the ultimate factor being that both games are being put in one installation.. I love the fact that you can drive EVERY car from both games.. including the original demo car from Driver.. that of which I always dreamed to drive! Please let this project continue!
I Subbed Ya, as I made a Single Gameplay on your Unity Remake of DRIVER!!! 😎 // #KeepDRIVERAlive
This is Awesome so Far!!!!! [Edit: I Downloaded it] // #KeepDRIVERAlive
This is in the good way
Does this have controller support?
Not yet. Well i tried to add that before but because how the scripts are made, making this possibly would sure take a bit time since i mainly just use the basic keypress functions for most of the things and not Unity's input system stuff.
i need this cheat codes please
XD 0:57
So amazing work that you could get it done to get cars with many weather conditions. Please share with me the download link to try it!
It can already be downloaded here: th-cam.com/video/Cew84wgLU4o/w-d-xo.html
Yo just wanted to say I found a way you can get old deleted files, so maybe if you are lucky enough to be able to talk to someone who played the monstrum alpha you could ask them to get a file recovery software that will get it back, yes its possible. I have done it before, its free, and it doesnt take too long. As long as the original files were just deleted and werent overwritten it will work (Also I know this is really random but I just figured it out, so yea)
I know that file recovery is possible since a very very long time ago and even asked a few people that played the alpha if they could recover old files but they mostly already have switched to different newer/better systems and/or gave their old PCs/Drives away what is logical because who would still use their old systems from back from 2014? There are much faster systems now. (By the way, TH-cam likes to delete comments if you just try to mention some of those programs names or companies what can get really annoying) Alone that the game possibly self updated every time they made a new patch for the alpha makes it MUCH harder to get really old builds and the chance that someone did not have overwritten the old deleted game is very low too because a lot people just uninstall and install different games later without even thinking about stuff like that. It has been 10 years ago. This is a really long time even if it looks really short. No idea how high the chance is that someone still has the game installed somewhere. Maybe on an old PC that is left in the attic but as i wrote, the change that it is already overwritten is too high since most people just play games and don't think about alpha stuff and cut content as other people do. (I wrote this somewhere before) Sadly it isn't as easy as it is for old Pre-Builds like it is for old Console games where they somehow get the play test builds/discs (for example E3 builds). Junkfish had the game on their own systems at EGX 2014 so no idea if it was even possible to get those builds somehow. And do Junkfish themselves still have the alpha (or assets of it)? No idea now. They might still have the project or not. They were able to port the ship to Monstrum 2 just a few years ago that had unused alpha stuff in it even they said they don't have the project files for it. (Heard from others) Now the last update was done like around 2 years ago if i remember. They also released another game and their team changed drastically. Some of the old guys left there. No idea if they still have this old stuff now. The chances are there but not sure. Well, the only possible way that you can try if you REALLY want an alpha is to ask people on TH-cam that are more famous or "higher up" (or you try to become a famous TH-camr but that can take time and you need luck) so you can start a global worldwide search. (Crazy idea actually just because an alpha lol) Not even sure if you simply just can get access or even talk to the more famous ones because the chances are very low on TH-cam alone that they reply to a comment you write. Imagine you can give someone that still has an alpha really much money like a million. But who would actually do that "just" for an alpha... This way, more people would (everyone sure will) try to find it. I myself already mostly gave up on finding it. Asking Junkfish is useless and everyone should know that this can ban you from their Discord (i mentioned it before somewhere). It seems no one ever uploaded the alpha to any site on the internet. Almost all the people i asked on TH-cam either don't reply (because too famous or dead account) or they don't have it anymore. The remaining TH-cam videos will possibly one day slowly disappear (well, i can reupload them but that doesn't really help) And Junkfish destroyed their old devblog because of Monstrum 2. What should i say about that. The alpha seems to be dead sadly. You can still try asking around but the alpha alone was only given out to like max 100--200? people and the chance that those still have it is really low now.
@@4KANT Yea, I want to keep trying. I know there is like a very low chance, but if I can try to get better at modelling and scripting to hopefully recreate it like I tried before, but the last time failed that is why I made the video private. I want to take time on this other project I am working on it's like a backroom's horror game (I know so original :/ lol) but after that I am hoping my skills will be better and I can 3D model the stuff and script good enough to recreate it as a mod! Now what could happen is they remove the game entirely from the steam store eventually. Which I see not happening anytime soon but if that does happen. Well then I guess it's just a lost cause. Well, I will tell you if I find anything, I will try to search the deepest corners of the internet I can (Without getting into legal trouble) to find it. I am just hoping that I can find something, I don't know what is wanting me to get this alpha so bad or why. But I am praying to find something!
@@4KANT I highly doubt you'd be interested but would you like to play my game?
@@MonstrumReborn It can be considered as "impossible" if you try to find it. On the internet? Not even sure where you want to try to search now. I already tried that some years ago were it was a higher chance of even getting an alpha and i think i already searched the deepest corners by myself. Most sites have old posts where they still use the old pre-alpha screenshots and most sites that host the game "illegal" also updated the game too. The earliest version you can get is the 0.8.1 (what sadly is the earliest version you can get on steam too). The alpha being "an alpha" only available for some people and not many knew about the game (and still don't know now) makes this impossible. I mean, sure. There are people who upload games in early stages to the internet but for the alpha for this game it seems no one ever did that. I never really saw downloads that really lead to an actual alpha. Many sites misinform you that the "Early Access Builds" (starting from 0.8.1) they host are handled as "Alpha Builds" like there are videos that aren't alpha videos. The game will sure stay on Steam and even if they would take it from there, they still have the full rights and stuff and if you look on steamdb you see it's the most played/favorite game on steam. The alpha seemed to be an extra Steam game/workshop item that was given out over Steam Greenlight so that one might be gone for good. (i think i mentioned that somewhere before) I didn't ask Steam if things like that still exist somehow so not sure. Not even sure if you would get an answer there about stuff like that. There should be no problem in case you actually want to mod the actual game (well, as long as it is free weirdly). I mean if you make your own stuff as an addon they can't really prevent you from making it paid because it does not belong to them at all. Of course if you modify something internal of the game it must be free because that still belongs to them. I try to keep stuff free that i make for other games or uses assets from them. I myself wanted the alpha really bad back years ago and asking Junkfish alone was a huge mistake and will be one for those who do it now again. They changed the developers and old ones no longer exist in their team. (What maybe also explains why Monstrum 2 is so bad) They changed from friendly to annoyed over the years what is one of the reasons why i left their Discord. So i tried what you try now. Searching the entire internet and asking random people who played it. No idea if you have more luck as me had searching the internet. You have to know literally "everyone" who was able to play the alpha and ask all of them but how do you know who played it? And after 10 years you still need a lot of luck that that person still has their old PC/drive and the game still being installed but who would keep old games still installed when they used their old PC? Steam Greenlight was shut down so no idea if those installs still would stay. As mentioned if you look on the internet you will mostly just find the 0.8.1 build named as "Alpha Version". You can try searching again and again (what i tried too often in the past). Stuff disappears even more from the internet the longer you wait and that almost every day/week/month or year. Even some old versions of old horror indie games are dying. Sites that hosted the old versions of Monstrum have dead links now. (Or are 0.8.1/1.0/1.5.0 versions most of the time) And Wayback machine is useless too because there also disappear things. I tried different search machines and even tried it with cached sites. Nothing really helped. There were only the V0.1, V0.5.1, V0.5.2 and V0.8.0 available public to my knowledge (with V0.5.1 and V0.8.0 being the rarest) V0.1 can be possible because V0.5.1 was released around 6 months later (so a little time space is in between here) V0.5.1 is possibly impossible because V0.5.2 was released only a month later. v0.5.2 may also be impossible because V0.8.0 was released just only 2 months later. (Lots of changes in just 2 months) V0.8.0 is impossible because it only existed for like just "a few days"? (We actually have a lot of luck that someone actually made videos at that time) Not sure if V0.2 was an actual build that was released to the public because it is mentioned in the Update/Changes history "Oct 24, 2014" but no videos exist except the EGX videos. Looks like they were worried to give out the V0.8.0 for free (what can be considered to look "almost final") so they brought the game to "Early Access" with the V0.8.1 just a few days later. To list them here how rare each of them is: V0.1 - Can still exist because the next version was like 6 months later V0.2 - No idea if it was public but the changes say yes (but V0.5.1 was released "Oct 26, 2014" so that would be only around 2 days to the next update what means "Impossible") V0.5.1 - Impossible because next version was only one month later? V0.5.2 - Impossible because next version was only two months later? V0.8.0 - Impossible because next version was just a few days later? So the most logical version that CAN still exist is the V0.1 because there was a little more time between the next update and people had time switching PCs and there was a lot time that someone "evil" could have uploaded it somewhere. Since the game updated the V0.8.0 is the last possible version so no idea if that would still be installed when the game was released later as "Early Access" (V0.8.1) just a few days after and V0.8.0 looks identical to V0.8.1. I think i used too much time with the alpha to list all that here... lol About your game. I can test it but i don't have no VR so not sure if it would work without that.
@@4KANT alright, I really want to try, but it does seem impossible. Also my game isn’t VR. I would love to send it to you anytime you want, the game is in the alpha stage tho lol (how ironic). So there are prob a lot of bugs and stuff. I do test my game so most of the bugs are ironed out but I do also like other opinions because since it’s my game, it’s obviously going to be biased. But I haven’t really announced my game either, 1 because I don’t really know how to go about it, and 2 I cannot make good interesting videos lol. Anyway, I don’t really know how you want me to send the game, I could through google drive, or discord. Whatever works for you.
So the idea of Tanner owning yellow and black muscle car was from the 90s?
Exactly
Can you play with the Exagear emulator for Android ?
It needs the maps from Driv3r
I love your video, by the way can you do the same thing on PS1 game called 007 racing ? Thank you 😊
This is surreal in a good way. So awesome
Very nice project! Glad youtube showed me this
Use the Goldberg steam emulator when playing the game, it fixed the page duplication glitch in episode 1 and fixed a lot of missing content in episode 2.
The Getaway: Carmageddon Mod
This probably what my favorite music sounds like to my dog lol
This is hilarious, can you fly the planes from Chicago's airport?
Well this gives me a good idea of why the pre alpha corridors were so dang long. Still curious what did the outside look like lol
I'm not really sure if the ship in early footage was really insanely long because the corridors can make it look longer. The corridors felt long because they simply just tested the "4 stair stack generation" and the stairs seem to be the first thing that is generated and if you move the stairs further to the front, the corridors can become stretched. There are "gif videos" that shows exactly that and the 2 front stairs are more like a "leftover" but were made much lower/shorter. Maybe this explains why the stair on the front is connected to a lower deck instead of the one of the bridge because it is simply to short. Not sure if it would actually connect to a higher deck still if the stairs on the front would be increased but the chances are high. I'm sure when they made the early videos that there did no actual exterior "shell" exist at that time. I mean, the corridor pit traps where entire metal pieces that got changed to the ones we know now. The pit traps look old and they did not go outside in those videos (on purpose) since the video is cut together. They seemed to just have cleared most of the room generation from the rear to the front so they could "fit in" the exterior and cargo hold but kept the rear of the generation for the interior. Not sure if its so easy to fill up that place with rooms again because they seem to use some sort of path nodes and without path nodes nothing will be generated there. That explains why the ship has often a similar generation for the corridors like that one long corridor on the upper deck that goes from back to front sometimes. Of course this also explains why the corridor shown in this video simply just goes to the front without any curves. The interior is not really 100% fully procedural as some may have thought since they use path nodes as i just mentioned. Still surprising that the ship actually secretly connects to the front. Of course this would mostly just freeze on loading if the exterior is enabled and if it isn't allowed to skip the generation. I still have this modified version and it is heavily broken lol By the way i have another video uploaded that shows that there can be actually 2 corridors going to the front. If you remember Precipitator's "Deck zero" mod you should know that there is a Lower deck themed "Top Stair Piece" that was cut after the 0.5 versions (4 prefabs because 4 exit directions) and there is no way legally that this piece is used anywhere now. In the 0.5 versions there was no exterior what means, that this lower deck themed top piece was used. Maybe some may know now why it's still in the game. Because if the theme would not be broken like i did it here, it could actually use that piece + in the prefabs list, it is still mentioned. The presence alone in the list means it gets exported by Unity since everything gets exported that is used somewhere. What also means is that there was still a lot unused assets and rooms in the project at the time the last version was build by Junkfish but did not get exported because they where not used anywhere. I think i already know too much about this game lol
Looks good so far, keep it going. I can't wait for it, to get more refined and feel more like the original.
I like the remake so far. Can you add options like fullscreen/window mode, resolutions, and graphics adjustments?
That's one of the things that is planned. Mainly for the resolution/fullscreen stuff but i have to see what actual graphics can be changed in this project because for example it does not really use actual lights (only the sunlight). Maybe a setting on how far you can see/traffic spawn distance but not sure if the project can even handle that. I already have problems having the map props being visible for some reason.
Absolutely great, keep up the amazing work on this project
Thinking about it, one thing that you could try to do is to import Tanner's Driver 2 walking model into this one. Maybe with a different outfit if possible.
"That's so fucking cool, dude! I remember playing Driver 2 back in the 2000s, exploring Havana at night and checking out the castle. I was freaking out a lot. You've brought my childhood nightmare to life, and that's so epic!"
This is amazing! thank you and good work!
I'm so happy i found this. I still remember how mind blown i was at being able to freely drive around an entire city instead of laps on a circuit. Amazing work
Where can i support this project?
It would technically be illegal if i would get money with this project and even it would be allowed, i still want to keep this as free as possible.
dat second car stare at you from behind and the thunder show at the right time !!
That's pretty jacked up lol. Sounds like it was done by the same composer as did the soundtrack for the dualshock remake of Resident Evil 1 😂. Pretty cool that you were able to do this. Was it complicated?
Not really complicated. I just compared what changes in the game when another music track is played and froze 100s of values and loaded another Savestate in ePSXe so the default music notes get overwritten with the ones from another track resulting in this weirdness. Of course it took a little time actually figuring out what values caused that. Well, and logically most of the music sounds horrible lol
google drive link didnt work ;-;
The link should work. I checked to make sure it is still public and also tried to download it without being logged in and i can still download it. Maybe try with a different internet browser?