Skywolf Game Studios
Skywolf Game Studios
  • 35
  • 96 810
Did You Know Trellis 3D AI Works on Your Smartphone?!! #3d #GenerativeAi
Hey everyone! 🌟 Today we're diving into Trellis 3D-an amazing, free alternative to the Blender AI Library Pro Addon, perfect if you're looking to save some money.
I'm trying out subtitles in this video, so please let me know if you find them helpful!
In this video, I'll walk you through creating a 3D model with Microsoft Trellis, which you can easily find on Hugging Face. No account required unless you want one. The best part? You can use it right from your phone!
PROJECT FILES:
--------------------
www.patreon.com/posts/source-files-3-119518177?Link&
LINKS FOR THE VIDEO:
--------------------
trellis3d.github.io/
huggingface.co/spaces/JeffreyXiang/TRELLIS
pixabay.com/photos/mario-figure-game-nintendo-super-1558062/
WEBSITES:
-------------------
www.skywolfgamestudios.com
skywolfgamestudios.itch.io
www.fab.com/sellers/Skywolf%20Game%20Studios
skywolfgamestudios.weebly.com
beacons.ai/skywolfgamestudios
FANTASTIC AI TOOLS
--------------------
Blender AI LIBRARY PRO ~ blendermarket.com/products/blenderailibrary?ref=592
PIXEL MODELLER AI ~
blendermarket.com/products/pixelmodeller-ai?ref=592
BLENDER AI ~
blendermarket.com/products/blendai?ref=592
QUICKMAGIC AI ~
www.quickmagic.ai?code=88zkao
MESHY AI ~
www.meshy.ai?via=skywolfgames
SOCIAL MEDIA:
---------------------------
Facebook: skywolfgamestudios
X/Twitter: skywolfgamestds
Instagram: skywolfgamestudios
Discord: discord.gg/Y4SzAwFDDB
AMAZING BLENDER ADDONS:
---------------------------------------------------
RanTools -
blendermarket.com/products/rantools?ref=592
Color Grid Generator -
blendermarket.com/products/color-grid-generator?ref=592
Better FBX Importer & Exporter -
blendermarket.com/products/better-fbx-importer--exporter?ref=592
Clean Panels Pro -
blendermarket.com/products/clean-panels-pro?ref=592
UV Flow -
blendermarket.com/products/uv-flow?ref=592
Blender Ai Library Pro ~ blendermarket.com/products/blenderailibrary?ref=592
Pixel Modeler Ai ~
blendermarket.com/products/pixelmodeller-ai?ref=592
Blender Ai ~
blendermarket.com/products/blendai?ref=592
Turbo Tools v4 -
blendermarket.com/products/turbo-tools-v3---turbo-render-turbo-comp-temporal-stabilizer?ref=592
Philogix PBR Painter -
blendermarket.com/products/philogix-pbr-painter-pro?ref=592
Autorig Pro -
blendermarket.com/products/auto-rig-pro?ref=592
Cracks -
blendermarket.com/products/simulation-cell-fracture-with-voronoise?ref=592
Colorframe Pro -
blendermarket.com/products/colorframe-renders-pro?ref=592
Voxel Heat Skinning -
blendermarket.com/products/voxel-heat-diffuse-skinning?ref=592
EV Express -
blendermarket.com/products/ev-express?ref=592
Modulator -
blendermarket.com/products/modulator?ref=592
Blocker -
blendermarket.com/products/blocker?ref=592
มุมมอง: 190

วีดีโอ

Generate 3d Models with Blender Ai Library Pro!
มุมมอง 2.1K14 วันที่ผ่านมา
AI technology is rapidly advancing, and it’s crucial to stay ahead of the curve. Embracing AI can provide a significant edge in today's competitive landscape. While AI may not replace 3D artists, those equipped with AI skills will likely outperform those without. This shift toward AI integration is the future we must adapt to. There are numerous tools available, such as Meshy, but this particul...
UE Fab Marketplace: 3 More Free Asset Projects - Fall System + Architecture (Dec 2024)
มุมมอง 5821 วันที่ผ่านมา
Today I discovered some 3 more free asset packs on the Unreal Engine Fab Marketplace which you can get either Personal or Professional for Free until the End of the Month. They are an Old Office, A Fall and Momentum Damage System, and a Japanese Architecture projects. You can get them now with the link below, be sure to like and subscribe so that I know if this video was helpful or not. I felt ...
Easy Animations with QuickMagic.AI #3d #QuickMagicAi #Animations #Mocap
มุมมอง 73928 วันที่ผ่านมา
In this video we're taking a look at how far recent Video to Animation Data has come after hearing about @QuickMagic_AI. For a long time I have been hesitant mainly due to a lack of stability behind this technology. However, in the last year or so, it has certainly come a very long way and gotten a lot better to the point that it is a lot more useable. Here we are taking a look at the Website P...
How to Make Flat and Stylized Materials in Unreal Engine 5!
มุมมอง 279หลายเดือนก่อน
In this video, I aim to present two distinct workflows for crafting a Flat Emissive and a Flat Stylized Material or Shader in Unreal Engine 5. The first is excessively bright (Stylized) and remains largely unaffected by lighting. The second is crisp and distinctive (Flat), with a subtle influence from lighting that accentuates the shading depending on the angle of the light. PROJECT FILES: www....
Easy #Logos with #Blender #LineArt!
มุมมอง 16หลายเดือนก่อน
Using third-party design tools for logos and related tasks is generally acceptable, but it's often limited by subscription models and the potential risk of copyright infringement. To avoid these problems, we can use Blender and Lineart to create our own designs with ease. 'My Logo' serves as an example of this process, and you can invest more time in adding additional meshes, fonts, and other e...
Barko & The Lost Bone Indie Game - #Doggo #Canyon #LevelDesign + #Timelapse in #UnrealEngine! Enjoy!
มุมมอง 552 หลายเดือนก่อน
In this video, I provide a peek into how I created Doggo Canyon via a shared Timelapse of my forthcoming indie game, "Barko & The Lost Bone." Check it out and let me know what you think in the comments! As a passionate dog enthusiast, this game is a homage to my dogs, and I eagerly anticipate completing it and sharing my enthusiasm with the gaming and developer communities. The aim is to create...
Let's Make a Low Poly Stylized UFO Spaceship in Blender - 3d Modeling: Part 1!
มุมมอง 622 หลายเดือนก่อน
In this video you can follow along and learn some basic modeling while we build a Crazy Low Poly Stylized UFO or at least that's the idea that came to mind. You'll see my thought process and get walked through any problem areas that are faced along the way. Build your own UFO and share it! I'll be following this video up with another video showing how I texture it! PATREON: patreon.com/skywolfg...
Barko & The Lost Bone Indie Game - Jiggle Physics wiggle the Tongue, Tail, and Ears
มุมมอง 452 หลายเดือนก่อน
I've been dedicating more time to developing "Barko & The Lost Bone," my upcoming indie game on Steam. To add a touch of liveliness, I sought a straightforward method to animate parts of his body. For Barko, I implemented a Spring Controller Component, commonly known as "Jiggle Physics," within the Animation Blueprint. This allowed me to select a specific bone to give a loose, wiggling motion t...
#Updated #Fix for #UnrealEngine to #Blender Rig Bones Orientation #2024 #UESkeleton #Rigging
มุมมอง 3833 หลายเดือนก่อน
I shared a video some time ago that initially worked well for me. However, due to changes in the Animation and Rigging Tools within Blender and Unreal, many users reported issues. This video introduces two improved methods, a free and a paid one, to efficiently use the default UE Mannequin. You'll learn how to export and import it into Blender where you can then re-parent and re-bind the skelet...
#Blender Mesh to #UE5 Generated Skeleton (No Rigging!)
มุมมอง 2399 หลายเดือนก่อน
In this video you'll learn a super simple and super easy workflow for taking nearly Any Mesh in Blender or another 3d Software then setting it up into a Parented Object with each Object Part named in a Bone Hierarchy-like setup where Unreal Engine will then allow you to convert it into a Full Skeleton! Absolutely No Rigging Knowledge Needed! WEBSITES: skywolfgamestudios.itch.io skywolfgamestudi...
#Blender UV Flow #Addon is a Game Changer!
มุมมอง 7129 หลายเดือนก่อน
UV Unwrapping is a crucial step in texturing a model or mesh for any project. It can be a tedious and sometimes exasperating task. Yet, with the introduction of the Blender UV Flow Addon by Orange Turbine, this process is no longer laborious. It transforms the task into an enjoyable visual experience, streamlining the process to be fast and user-friendly for all. BLENDER UV FLOW & FREE SPIKED B...
Join Objects in #Blender 4.0 with Booleans #B3d #Blender3d
มุมมอง 1.3Kปีที่แล้ว
Let's take a look at using the Boolean Union Modifier to join meshes together and remove the middle. There's a caveat though that isn't really talked about much and that is that if you have an uncommon Mesh that you are trying to join with another mesh to remove the inside sometimes it might disappear and here I show you how to correct that problem.
Unleash #LowPoly #Texturing with #Blender #3d Color Grid Generator #Addon by @AmandeepBlender!​
มุมมอง 207ปีที่แล้ว
Hello everyone! I'm thrilled to be back after a period of absence. During my time away, I've been diligently working on a captivating Low Poly Stylized Platformer Game, which is now nearing completion for its much-awaited release on Steam, more on that in a near future video. In addition to this, my schedule has been packed with an extensive project for a valued client. Today marks a particular...
Kill Pesky Tris with #UnrealEngine + #Blender
มุมมอง 282ปีที่แล้ว
Kill Pesky Tris with #UnrealEngine #Blender
#Learn #Blender With Me: Make a Super Simple Wooden Crate
มุมมอง 94ปีที่แล้ว
#Learn #Blender With Me: Make a Super Simple Wooden Crate
Blender + Github Desktop = Easy 3d File Source Control
มุมมอง 6Kปีที่แล้ว
Blender Github Desktop = Easy 3d File Source Control
Blender 3d + Muscle Car + Beautiful Girl = DrexLee Style Car Motion Video #Shorts
มุมมอง 2432 ปีที่แล้ว
Blender 3d Muscle Car Beautiful Girl = DrexLee Style Car Motion Video #Shorts
Game Engines - Tris vs Quads Explained
มุมมอง 3.3K2 ปีที่แล้ว
Game Engines - Tris vs Quads Explained
Easily Bake Multiple Objects to a Single Texture with Blender RanTools Addon!
มุมมอง 8722 ปีที่แล้ว
Easily Bake Multiple Objects to a Single Texture with Blender RanTools Addon!
Adding Existing UE5 Projects to Github Source Control
มุมมอง 13K2 ปีที่แล้ว
Adding Existing UE5 Projects to Github Source Control
Fix Pesky Failed | SDK | Turnkey Packaging Errors in Unreal Engine 5
มุมมอง 10K2 ปีที่แล้ว
Fix Pesky Failed | SDK | Turnkey Packaging Errors in Unreal Engine 5
Solve Blender to UE Export & Import Errors
มุมมอง 2.5K2 ปีที่แล้ว
Solve Blender to UE Export & Import Errors
Quick & Painless Source Control for UE5!
มุมมอง 14K2 ปีที่แล้ว
Quick & Painless Source Control for UE5!
Instantly View Any Shaded Blender 3D Model 10x Better!
มุมมอง 1.5K2 ปีที่แล้ว
Instantly View Any Shaded Blender 3D Model 10x Better!
Blender RanTools is Texture Baking Awesomeness in Seconds!
มุมมอง 9473 ปีที่แล้ว
Blender RanTools is Texture Baking Awesomeness in Seconds!
Easy Fix for Unreal to Blender Rig Bones Orientation
มุมมอง 36K3 ปีที่แล้ว
Easy Fix for Unreal to Blender Rig Bones Orientation
Neovoid Gameplay
มุมมอง 474 ปีที่แล้ว
Neovoid Gameplay
Modeling a Low Poly House in Blender
มุมมอง 404 ปีที่แล้ว
Modeling a Low Poly House in Blender
The Beach - Blender 3D Low Poly Speed Modeling Timelapse
มุมมอง 5487 ปีที่แล้ว
The Beach - Blender 3D Low Poly Speed Modeling Timelapse

ความคิดเห็น

  • @nashanbarrett7065
    @nashanbarrett7065 14 วันที่ผ่านมา

    How much time does the motion capture last for until it stops.

    • @skywolfgamestudios
      @skywolfgamestudios 14 วันที่ผ่านมา

      That is a very good question. It depends on the video that was used to create Mocap Data. It can vary from one video to another depending on the length of the video or if it was trimmed. You can see an example of this when I pull it into Blender if you look at the Timeline at the bottom of the screen with the Playback and Orange Line. One of them goes upwards of around 660 frames which is the one for the Dance that I made and that was for a 30 second video. It can also be seen via the stop/play bar when the animation is rolling in QuickMagic at the bottom as well. Some factors that can affect it are how fast the Motion in the Video is too. You could however, do very short clips and chain those together.

  • @andreyfed
    @andreyfed 16 วันที่ผ่านมา

    Why are my mpdels not textured like in this video?

    • @skywolfgamestudios
      @skywolfgamestudios 16 วันที่ผ่านมา

      Sadly, it's not perfect but I think with time it will get better. Usually, it should show the colors automatically but that has happened to me sometimes too. When that happens, just click the button in the bottom right labeled "Display Vertex Colors" or you can just save the file and reopen it, then it should show up to resolve it.

    • @BlenderProcedural
      @BlenderProcedural 12 วันที่ผ่านมา

      Hi, Add new material. Create Color Attribute Node and connect it to the basecolor input of the Principled BSDF so you can see it on Renders.

    • @skywolfgamestudios
      @skywolfgamestudios 12 วันที่ผ่านมา

      @BlenderProcedural Thanks for the correction.

  • @FreezingGenius-z
    @FreezingGenius-z 16 วันที่ผ่านมา

    Not cool man 😂, he has 4 legs😂

    • @skywolfgamestudios
      @skywolfgamestudios 16 วันที่ผ่านมา

      Lol 😆 🤣 yeah I think it was the Ai attempting to have his feet in front of him in a sitting down position or something along those lines and obviously it turned into 4 legs hahaha. The four-legged Snoopy we never knew we needed.

  • @dimasvian4330
    @dimasvian4330 หลายเดือนก่อน

    Life Saver!

    • @skywolfgamestudios
      @skywolfgamestudios หลายเดือนก่อน

      Thanks! Glad you found this video useful! 💪

  • @unreolog8699
    @unreolog8699 หลายเดือนก่อน

    I tried your approach, but all animations are broken

    • @skywolfgamestudios
      @skywolfgamestudios หลายเดือนก่อน

      Are you using custom animations? Or which animation pack are you using if any?

  • @babyanika2018
    @babyanika2018 หลายเดือนก่อน

    What do we do for this in 2024 omg i have been stuck on this issue for 15 days - did not even know that was the issue till now

    • @skywolfgamestudios
      @skywolfgamestudios หลายเดือนก่อน

      I completely understand, that can definitely be frustrating as I have been there myself. Have you seen my newer workflow for this? You can find it here: th-cam.com/video/aw3fjQxb0UY/w-d-xo.html

    • @babyanika2018
      @babyanika2018 หลายเดือนก่อน

      @ thanks this I’ll check out the plugin

    • @skywolfgamestudios
      @skywolfgamestudios หลายเดือนก่อน

      @@babyanika2018You're welcome, let me know how it goes.

  • @x837cue
    @x837cue 2 หลายเดือนก่อน

    I've had trouble getting the mannequin and animation made with blender back to unreal. The bones are in complete mess but I can see that the animation works. Mannequin is just a weird pile of misaligned bodyparts. Any ideas what could fix this problem? UE4's sequencer is a nightmare compared to blender and would love to do animations in blender instead.

    • @x837cue
      @x837cue 2 หลายเดือนก่อน

      And before I export it to fbx for UE4, the bones are aligned nicely in blender for the UE4's mannequin..

    • @skywolfgamestudios
      @skywolfgamestudios 2 หลายเดือนก่อน

      @@x837cue Have you seen my newer video? You can take a look here for 2 newer improved workflows that may help here th-cam.com/video/aw3fjQxb0UY/w-d-xo.html it might help, give that a try and let me know if the issue persists.

  • @chaogeo5709
    @chaogeo5709 2 หลายเดือนก่อน

    All the animations broken for anyone else using the first method? Assuming this is because the bones get reoriented when importing into blender when selecting automatic. Then they do not get oriented back to how they were on export to unreal?

    • @skywolfgamestudios
      @skywolfgamestudios 2 หลายเดือนก่อน

      If you have existing Animations then leave the Animation checkbox ticked on the first method. A problem that arises in the first method is because of the bone axis/rotation and you'll want to retain that otherwise it can break all the animations if different.

  • @PrettyStable
    @PrettyStable 3 หลายเดือนก่อน

    thanks man! The only problem is the "triangulation" where it has the possibility to do something wrong, but I think 99% of the times that's not the case. You help me a lot!

    • @skywolfgamestudios
      @skywolfgamestudios 2 หลายเดือนก่อน

      You're very welcome, happy to help!

  • @joshjohnson30
    @joshjohnson30 3 หลายเดือนก่อน

    New to Blender and this helped me sort my first problem. I had the Boolean operation down, but did not know of the Apply button. It's videos like this that make learning apps like this possible. Thanks a zillion!

    • @skywolfgamestudios
      @skywolfgamestudios 2 หลายเดือนก่อน

      You're most welcome! Glad it helped.

  • @bejoadaperlu1872
    @bejoadaperlu1872 5 หลายเดือนก่อน

    can't handle more than 100 mb, i'll go traditional way with flashdisk

    • @skywolfgamestudios
      @skywolfgamestudios 2 หลายเดือนก่อน

      I have a better solution to address it that I will be sharing sometime this week so stay tuned.

  • @levexe
    @levexe 5 หลายเดือนก่อน

    can you make an update for unreal 5.4?

  • @levexe
    @levexe 5 หลายเดือนก่อน

    thank you for the tutorial, i followed your steps but, packaging still fails

    • @skywolfgamestudios
      @skywolfgamestudios 2 หลายเดือนก่อน

      Sorry to hear that. I will share an updated version very soon. I am also creating a Course to learn how to address these issues and publish a mobile game etc so do be on the lookout for when I share that very soon.

  • @اسماعیلاقبال-ت1ق
    @اسماعیلاقبال-ت1ق 7 หลายเดือนก่อน

    How to delet root bone fix animation? or retarget animation ?

    • @skywolfgamestudios
      @skywolfgamestudios 2 หลายเดือนก่อน

      I wouldn't advise deleting the root bone, the bone hierarchy is parented to that main bone in the structure almost like an upside-down tree. Alternatively, you can try leaving the bones as-is and make changes otherwise a free retargeting addon such as mixamo to copy over the anim data to a new skeleton.

  • @TC9
    @TC9 7 หลายเดือนก่อน

    Thank you!

  • @GiiyomCG
    @GiiyomCG 7 หลายเดือนก่อน

    If anyone is looking for it, the real way of adding an EXISTING project is when creating the repository, you name it exactly the same as your current project, GitHub Desktop will then tag this folder as the repository

  • @PixelGM
    @PixelGM 7 หลายเดือนก่อน

    I thought I am the only one who uses GitHub for Blender HAHAHAAH

    • @skywolfgamestudios
      @skywolfgamestudios 7 หลายเดือนก่อน

      Lol, nope, definitely not alone in that for sure!!

  • @karanboxfy
    @karanboxfy 7 หลายเดือนก่อน

    i am not able to update the allowed sdk version

    • @skywolfgamestudios
      @skywolfgamestudios 2 หลายเดือนก่อน

      Apologies for the delayed response, I have been extremely busy with multiple projects and have more time now. Were you able to figure this out or did you still need help?

  • @revotiva
    @revotiva 7 หลายเดือนก่อน

    can it create UDIMS?

    • @skywolfgamestudios
      @skywolfgamestudios 7 หลายเดือนก่อน

      Currently it has Support for Packing to UDIMS: cgcookie.github.io/uvflow/05_packing.html?highlight=udim

    • @revotiva
      @revotiva 7 หลายเดือนก่อน

      @@skywolfgamestudios super cool thank u

  • @gustavorios2
    @gustavorios2 8 หลายเดือนก่อน

    don't do that. that breaks the unreal skeleton. just use the way they import and ignore the strange visuals. they will be fine in unreal when u import back

    • @skywolfgamestudios
      @skywolfgamestudios 2 หลายเดือนก่อน

      Not always, depends on the Skeleton and how or where it was made. Most modern addons also force the bone connection similarly and reorient the bone origins.

  • @insanitytoons
    @insanitytoons 8 หลายเดือนก่อน

    Dude, you saved me, I was having this problem when importing a mocap into Blender, I watched your video without logging in, but I made a point of logging in, like, subscribing and leaving this thank you comment.

    • @skywolfgamestudios
      @skywolfgamestudios 2 หลายเดือนก่อน

      Glad this video helped you and thanks for the kind words! Have a fantastic weekend!

  • @TankHalfEmpty
    @TankHalfEmpty 8 หลายเดือนก่อน

    Thank you, very helpful!

  • @lanchanoinguyen2914
    @lanchanoinguyen2914 9 หลายเดือนก่อน

    yeah i rotate bones manually in edit mode to setup the bindpose to fix bone orientation in my game engine.

    • @skywolfgamestudios
      @skywolfgamestudios 2 หลายเดือนก่อน

      I know what you mean, sometimes that is necessary, just be careful of the bone axis so you don't break the anim and cause it to move the wrong direction.

  • @bruhidontevenknowbruh
    @bruhidontevenknowbruh 9 หลายเดือนก่อน

    THANK YOU SO MUCH i was having this problem so often and this was one of the few videos that actually helped

  • @Bubblebunz
    @Bubblebunz 9 หลายเดือนก่อน

    I want to be your pal sir! Please lettergram me in your penpals? I know what wham bam is! Rest Assured !

  • @joshualioi5144
    @joshualioi5144 10 หลายเดือนก่อน

    how do I make that radial menu pop up?

    • @skywolfgamestudios
      @skywolfgamestudios 9 หลายเดือนก่อน

      You can go to Edit > Preferences > Addons > search and enable 3d Viewport Pie Menus then it'll come up when you press A or Z keys on your keyboard in the middle of the screen. Some Addons will add extra stuff and improved pie menus that aren't normally visible by default such as MachineTools Addon for example.

    • @joshualioi5144
      @joshualioi5144 9 หลายเดือนก่อน

      @@skywolfgamestudiosThanks brother

    • @skywolfgamestudios
      @skywolfgamestudios 9 หลายเดือนก่อน

      You're welcome!@@joshualioi5144

  • @SeanMaxhell
    @SeanMaxhell 11 หลายเดือนก่อน

    This thing dont work anymore.

    • @skywolfgamestudios
      @skywolfgamestudios 2 หลายเดือนก่อน

      What's the problem you are having? Apologies, I was busy with several projects for quite a while, and I have more time now to help if there's still an issue.

  • @TegridyMadeGames
    @TegridyMadeGames 11 หลายเดือนก่อน

    6:21 birds man, time to go to bed

  • @iranazadi7
    @iranazadi7 ปีที่แล้ว

    That's a P3. My father flew this plane.

  • @jefftaylor7130
    @jefftaylor7130 ปีที่แล้ว

    Jit hub??

  • @fading-sun-studios
    @fading-sun-studios ปีที่แล้ว

    Does not work brother

    • @skywolfgamestudios
      @skywolfgamestudios 9 หลายเดือนก่อน

      You'll likely need to use the latest SDK for Android. It changes fairly often with newer versions but the workflow should be fairly similar.

  • @MochiRosu
    @MochiRosu ปีที่แล้ว

    Hello, Thanks for the video. That thing you mentioned about Git LFS if the file is too big, I know that is a hassle to do so my question is, if we decide to work in big projects in blender, is using Github for not really practical?

    • @skywolfgamestudios
      @skywolfgamestudios 9 หลายเดือนก่อน

      In some cases it is very practicle but in other cases with very very large projects it might not be. Perforce handles very large projects but opposite of that it is also very problematic with random errors constantly.

  • @peterjohnson8570
    @peterjohnson8570 ปีที่แล้ว

    Love it! Few notes... For Unreal projects, I'd suggest enabling Git LFS from the start-it not only shrinks repo sizes by handling binary files efficiently but also streamlines your workflow by storing large assets separately and avoids downloading large file histories. This translates to quicker branch switches and updates, essential for large Unreal assets. It’s also beneficial to instill good habits early... Specifically, commit messages should begin with a concise summary (<50 characters) in the imperative mood, such as "Add X feature," rather than "Added X feature." While I know this isn't the point of the video, it doesn't hurt to demonstrate common conventions/best practices. Lastly, the text is blurry despite selecting the 4k option. Check your compression and encoding settings to ensure high quality, as resolution alone doesn't guarantee clarity.

  • @sidar87
    @sidar87 ปีที่แล้ว

    So I was dealing with this problem just now. Your first import is actually "correct", this was confusing at first but made sense eventually. since head/tail don't really exist outside of blender the bones have the correct orientation as it is in the skeletal mesh you exported from your unreal project. Blender however also needs to place the head somewhere, so it gets weird like that. So my solution is simple, select all bones in pose mode and set a custom shape ( like a cube ). No more ugly oriented bones but at least you can create animations compatible with your unreal build. You can add simple IK constraints and additional non deforming bones for the elbow/knee poles. If you mess with the orientation your new animation will mess up the mesh in Unreal! I don't use FBX, if you export from unreal as glb(gltf) make sure to set the "bone dir" to "blender" which preserves the original orientation just like your first import and keeps compatibility with your skeletal mesh. Edit: Latest gltf importer gives them sphere shapes automatically

  • @aiyewatughu6082
    @aiyewatughu6082 ปีที่แล้ว

    Thanks for this. It really helped with my project. Thanks!

  • @GreenGuru23
    @GreenGuru23 ปีที่แล้ว

    Cool!) thanks

  • @HearMyFairyTale
    @HearMyFairyTale ปีที่แล้ว

    Thank you for shareing. This is so helpfull

  • @wyattblends7643
    @wyattblends7643 ปีที่แล้ว

    Nice vid. Keep em coming :)

  • @danielm5161
    @danielm5161 ปีที่แล้ว

    Thanks for the tutorial. Targeting SDK29 doesn't work anymore, we have to target SDK32 now and that fucks everything up all over again

    • @skywolfgamestudios
      @skywolfgamestudios ปีที่แล้ว

      Yeah, I hear you, anytime the engine or google updates their sdk rules it can offset that problem for sure. The latest should be version 33. If you're still having issues let me know as I have to update 2 of my Android Games.

  • @prathamesh1291
    @prathamesh1291 ปีที่แล้ว

    bro i created unreal project and i want to send it to my friend for further work . i export the whole project package in zip and send it to my friend pc but whenever he opence the project it shows nothing not any level or content , how can we both work on same project please help

    • @skywolfgamestudios
      @skywolfgamestudios ปีที่แล้ว

      It sounds like the project files weren't pushed. Do you see them in your git repo?

  • @jakeschroeder4874
    @jakeschroeder4874 ปีที่แล้ว

    Thanks dude!

  • @westleyallen9743
    @westleyallen9743 ปีที่แล้ว

    watch on 1.5 speed. Thank me later.

  • @manuelpadua2113
    @manuelpadua2113 ปีที่แล้ว

    Thank you thought it was going to be a long day fixing this.

  • @renisrrenis9225
    @renisrrenis9225 ปีที่แล้ว

    it says over 100 mb limit reached when i try to commit fresh created project.

    • @skywolfgamestudios
      @skywolfgamestudios ปีที่แล้ว

      This is because one of your files is over 100mb so you'd need to ignore that specific file or enable git LFS.

    • @Fragcatt
      @Fragcatt 8 หลายเดือนก่อน

      @@skywolfgamestudios how do i enable git LFS

  • @samankittani8856
    @samankittani8856 ปีที่แล้ว

    Very helpful Thank you!

  • @jhonysteak5512
    @jhonysteak5512 ปีที่แล้ว

    I can't find a solution for the failed to merge bone error, anyone have an idea?

    • @skywolfgamestudios
      @skywolfgamestudios ปีที่แล้ว

      I'll create a new and better Tutorial to address this issue. Theres a few new ways to solve it.

  • @Yaroslav_Tselovanskyi
    @Yaroslav_Tselovanskyi ปีที่แล้ว

    Jit hub 😂

  • @ROSALIEIK
    @ROSALIEIK ปีที่แล้ว

    doesnt work unreal 5?

    • @skywolfgamestudios
      @skywolfgamestudios ปีที่แล้ว

      Apologies, it is a bit outdated now and the UE5 SK has changed somewhat after Blender 3 released so this created some issues between the two. I'll create a new updated Tutorial to help address these types of issues.

  • @ChristopherFranko
    @ChristopherFranko ปีที่แล้ว

    jithub? dufuq. Please lord no.

  • @sadworldwide
    @sadworldwide ปีที่แล้ว

    This is not available in Blender 3.2 though :(

    • @skywolfgamestudios
      @skywolfgamestudios ปีที่แล้ว

      Apologies for the inconvenience, it'll be addressed in a New Tutorial.