RocketMan159
RocketMan159
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How to Make a Booster That can Glide - KSP
In this video, I'll show you how to make a booster that can glide in Kerbal Space Program. Learn the ins and outs of designing a functional gliding booster in this tutorial!
มุมมอง: 1 441

วีดีโอ

How to Show Trajectory in Flight - KSP
มุมมอง 3794 หลายเดือนก่อน
This is a brief video highlighting how to show the trajectory in flight via the Trajectories mod. This video assumes you already have the Trajectories mod installed but cannot see the in-flight landing zone.
Flying Rockets Backwards!
มุมมอง 2444 หลายเดือนก่อน
Haters will say it's in reverse.
Largest Fully Reusable Rocket I Have Built - KSP
มุมมอง 23K5 หลายเดือนก่อน
This is a showcase of the largest fully reusable rocket I've built in Kerbal Space Program. Most Mods: Ablative-Airbrake (AblativeAirbrake 1.0.3) Animated Decouplers (AnimatedDecouplers v1.5.0) B9 Aerospace Procedural Wings - Fork (B9-PWings-Fork 3:0.45.1) B9 Part Switch (B9PartSwitch v2.20.0) Benjee10 sharedAssets (Benjee10-SharedAssets v0.2.2) Bluedog Design Bureau (BluedogDB v1.13.0) Chatter...
Completely Breaking Spider-Man 2
มุมมอง 559 หลายเดือนก่อน
This changed how I play the game lol. Spider-Man 2 PS5 Glitch working as of December 2023

ความคิดเห็น

  • @dontknowler
    @dontknowler 2 วันที่ผ่านมา

    Great vid, thanks. The atmo reentries look very daring. Are overheating explosions turned off? Are returns and landings automated, or manually controlled?

    • @RocketMan159
      @RocketMan159 2 วันที่ผ่านมา

      All overheating is on, but this particular iteration of the vehicle can’t survive much more than LKO reentry. I have a version now that can survive full interplanetary entry from Jool without having to resort to multiple airbrake passes either. Landing and returns are all manual. No mecjeb or kOS.

  • @Phoenix2.5D
    @Phoenix2.5D หลายเดือนก่อน

    Bro's Super heavy pulled a High-G turn, the rocket scientists yearn for the F-16 Fighting Falcon

  • @darrinwatts3419
    @darrinwatts3419 หลายเดือนก่อน

    This is the kind of craft that would turn my computer into a sad stuttering paperweight. About 1 frame per hour.😂

  • @neronix8085
    @neronix8085 หลายเดือนก่อน

    How did you survived the reentry?

    • @RocketMan159
      @RocketMan159 หลายเดือนก่อน

      It took a few tries, but I found these cool square heat shield panels from a mod that did the job really good. Only problem is this specific iteration of the vehicle is only able to survive deorbits from LKO. If you want something really good I found a mod called procedural parts that has custom resizable heat shields that work wonders. Survives the worst of stress tests I’ve thrown at it.

  • @manolopro3332
    @manolopro3332 หลายเดือนก่อน

    starship + falcon heavy = this

  • @dogteam6178
    @dogteam6178 หลายเดือนก่อน

    Ultra heavy launch rocket

  • @alexandermakesstuff
    @alexandermakesstuff 2 หลายเดือนก่อน

    Super cool

  • @KerbalJoe
    @KerbalJoe 2 หลายเดือนก่อน

    ALL OF THAT WAS SATISFYING THANK YOU

  • @BosnianHeisenberg
    @BosnianHeisenberg 2 หลายเดือนก่อน

    Bro was 1mm away from casuing a kerbal tragedy

  • @Chrischi3TutorialLPs
    @Chrischi3TutorialLPs 2 หลายเดือนก่อน

    How do i get the impact indicator in the live view?

    • @RocketMan159
      @RocketMan159 2 หลายเดือนก่อน

      It’s in the trajectories mod in ckan. On the right side of the screen there’s a menu that can toggle it on and off, I put up a video that shows how to do it.

  • @marcinkowalski6877
    @marcinkowalski6877 2 หลายเดือนก่อน

    The amount of modification needed to achieve such an effect is frightening. Do you use ckan?

    • @RocketMan159
      @RocketMan159 2 หลายเดือนก่อน

      Yeah with exception to the clouds I use ckan exclusively.

  • @Gamer_cool973
    @Gamer_cool973 2 หลายเดือนก่อน

    btw what mod gives u that landing mark?

    • @RocketMan159
      @RocketMan159 2 หลายเดือนก่อน

      That is a mod I downloaded in CKAN called Trajectories. I have a video up on how to toggle that mark on and off.

    • @Gamer_cool973
      @Gamer_cool973 2 หลายเดือนก่อน

      @@RocketMan159 thanks!

  • @aeterosofficial
    @aeterosofficial 3 หลายเดือนก่อน

    Epic

  • @BosnianHeisenberg
    @BosnianHeisenberg 3 หลายเดือนก่อน

    your channel is underrated asf

  • @macebobkasson1629
    @macebobkasson1629 3 หลายเดือนก่อน

    Watching you fly the boosters back horizontally was a treat

    • @paranaenselol
      @paranaenselol หลายเดือนก่อน

      That thing has more wing than most airliners

  • @hoppy_995
    @hoppy_995 3 หลายเดือนก่อน

    what addon did you use for extended Kerbal space center?

    • @RocketMan159
      @RocketMan159 3 หลายเดือนก่อน

      I believe it's Tundra's Space Center. It allows for extra launch pads.

    • @hoppy_995
      @hoppy_995 3 หลายเดือนก่อน

      @@RocketMan159 Tnx mate! 🤠

  • @thomasferris3750
    @thomasferris3750 3 หลายเดือนก่อน

    Think it could be done stock?

    • @RocketMan159
      @RocketMan159 3 หลายเดือนก่อน

      Definitely doable, most of the parts I used in the video are stock/dlc. Hard part is the landing legs. Might be able to use the stock ones by sliding them down a bit after placing them, that or put some flat panels on first that hang down a bit and put the legs on those. Going past 8 way symmetry is doable too though a glitch.

    • @BosnianHeisenberg
      @BosnianHeisenberg 3 หลายเดือนก่อน

      yes i did it myself

  • @KadenMikey
    @KadenMikey 3 หลายเดือนก่อน

    sigh, I guess I'll download KSP again

  • @KevinKoeppe
    @KevinKoeppe 3 หลายเดือนก่อน

    Wtf? How do you control and land 2 at the same time

    • @RocketMan159
      @RocketMan159 3 หลายเดือนก่อน

      I used the mod FMRS which lets you “go back in time” and fly each piece separately. I put it all in an editor in post and tried to sync them up to real time best I could.

  • @natsirt9809
    @natsirt9809 3 หลายเดือนก่อน

    Can you show your mods list in the description. I wanna see how you make the game look so good.

    • @RocketMan159
      @RocketMan159 3 หลายเดือนก่อน

      I'll get that on there. Going to put it here as well: Ablative-Airbrake (AblativeAirbrake 1.0.3) Animated Decouplers (AnimatedDecouplers v1.5.0) B9 Aerospace Procedural Wings - Fork (B9-PWings-Fork 3:0.45.1) B9 Part Switch (B9PartSwitch v2.20.0) Benjee10 sharedAssets (Benjee10-SharedAssets v0.2.2) BetterTimeWarpContinued (BetterTimeWarpCont 2.3.13) Bluedog Design Bureau (BluedogDB v1.13.0) Breaking Ground (BreakingGround-DLC 1.7.1) Chatterer (Chatterer 0.9.99) ClickThrough Blocker (ClickThroughBlocker 1:2.1.10.21) Community Category Kit (CommunityCategoryKit v112.0.1) Community Resource Pack (CommunityResourcePack v112.0.1) Community Tech Tree (CommunityTechTree 1:3.4.4) Conformal Decals (ConformalDecals 0.2.14) Cryo Tanks (CryoTanks 1.6.5) Cryo Tanks Core (CryoTanks-Core 1.6.5) Cryogenic Engines (CryoEngines 1:2.0.6) Custom Barn Kit (CustomBarnKit 1.1.22.0) Custom Pre Launch Checks (CustomPreLaunchChecks 1.8.1.1) Deployable Engines Plugin (DeployableEngines 1.3.1) Distant Object Enhancement /L (DistantObject v2.1.1.16) Distant Object Enhancement /L default config (DistantObject-default v2.1.1.16) DMModuleScienceAnimateGeneric (DMagicScienceAnimate v0.23) Dock Rotate (DockRotate v1.12.1.56) Docking Port Alignment Indicator (DockingPortAlignmentIndicator 6.10.0.0) Dynamic Battery Storage (DynamicBatteryStorage 2:2.2.5.0) Editor Extensions Redux (EditorExtensionsRedux 3.4.5) Environmental Visual Enhancements Redux (EnvironmentalVisualEnhancements 3:1.11.7.2) Firespitter (Firespitter v7.17) Firespitter Core (FirespitterCore v7.17) Firespitter Resources config (FirespitterResourcesConfig v7.17) Flight Manager for Reusable Stages (FMRS) Continued (FMRSContinued 1.2.9.5) Fossil's Mechazilla (FossilsMechazilla 1:1.41) FreeIva (FreeIva 0.2.18.4) Hab Tech Props (HabTechProps v0.2.0) Hangar Extender (HangerExtenderExtended 3.6.0.2) Harmony 2 (Harmony2 2.2.1.0) HullcamVDS Continued (HullcamVDSContinued 0.2.2.1) Kerbal Actuators (KerbalActuators v1.9.0) Kerbal Attachment System (KAS 1.12) Kerbal Engineer Redux (KerbalEngineerRedux 1.1.9.4) Kerbal Inventory System (KIS 1.29) Kerbal Joint Reinforcement Continued (KerbalJointReinforcementContinued v3.7.5.0) Kerbal Konstructs (KerbalKonstructs v1.8.7.0) Kerbal Reusability Expansion (SpaceXLegs 2.9.3) Konstruction (Konstruction v112.0.1) Kopernicus Planetary System Modifier (Kopernicus 2:release-1.12.1-206) KSC Switcher (KSCSwitcher v2.1.0.0) KSP AVC (KSP-AVC 1.4.1.9) KSP Community Fixes (KSPCommunityFixes 1.35.2) KSP Recall (KSP-Recall v0.5.0.2) KSPBurst (KSPBurst v1.5.5.1) Making History (MakingHistory-DLC 1.12.1) MechJeb 2 (MechJeb2 2.14.3.0) Mk 33 (Mk-33 v1.3.2) ModularFlightIntegrator (ModularFlightIntegrator 1.2.10.0) Module Manager (ModuleManager 4.2.3) Near Future Aeronautics (NearFutureAeronautics 2.1.1) Near Future Electrical (NearFutureElectrical 1.2.3) Near Future Electrical Core (NearFutureElectrical-Core 1.2.3) Near Future Exploration (NearFutureExploration 1.1.2) Near Future IVA Props (NearFutureProps 1:0.7.1) Near Future Launch Vehicles (NearFutureLaunchVehicles 2.2.0) Near Future Propulsion (NearFuturePropulsion 1.3.5) Near Future Rovers (NFR) by V2 Industries by MichaelV2.0 (RoverPack 2.0.99.0-adoption) Near Future Solar (NearFutureSolar 1.3.2) Near Future Solar Core (NearFutureSolar-Core 1.3.2) Near Future Spacecraft (NearFutureSpacecraft 1.4.3) Omega's Stockalike Structures: No Textures Required (StockalikeStructures 0.0.12) Parallax (Parallax 2.0.8) Parallax - 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  • @malcolmbrown9540
    @malcolmbrown9540 3 หลายเดือนก่อน

    what version is needed.

    • @RocketMan159
      @RocketMan159 3 หลายเดือนก่อน

      I think any version is fine, I have the latest version and it has this in it.

  • @brycedarnell7395
    @brycedarnell7395 3 หลายเดือนก่อน

    This is THE MOST kerbal thing I have *EVER* seen. Boosters flying like airplanes? Christ, I didn't even realize that's possible, especially with 7.5m fuel tanks.

  • @jad5574
    @jad5574 3 หลายเดือนก่อน

    is the name an elton john reference perhaps

    • @RocketMan159
      @RocketMan159 3 หลายเดือนก่อน

      Yeah the channel name is a hint towards the song.

    • @jad5574
      @jad5574 3 หลายเดือนก่อน

      @@RocketMan159 gotta be my fav elton john song, that or vienna. both bangers lmfao

  • @Will-uf7jt
    @Will-uf7jt 3 หลายเดือนก่อน

    Would be cool if you made it so the boosters etc can be picked up, driven back to the launch site and re attached / refueled for the next launch

    • @RocketMan159
      @RocketMan159 3 หลายเดือนก่อน

      I’ve actually been thinking about making a series where I attempt this. I’ve done it once with a really small vehicle but it wasn’t fully successful haha. Docking is by far the hardest part weirdly.

  • @abhilashray380
    @abhilashray380 3 หลายเดือนก่อน

    If real 300tonnes cargo to orbit was a thing in ksp This will be the monster 💀💀

  • @stray1969
    @stray1969 3 หลายเดือนก่อน

    Great video! You should have more subs. I’m your newest. Keep up the good work

  • @joyhoward6105
    @joyhoward6105 3 หลายเดือนก่อน

    The sound of the space music

  • @AviationwithCJ
    @AviationwithCJ 3 หลายเดือนก่อน

    That’s what it would look like if Elon Musk made starship superheavy.

    • @RocketMan159
      @RocketMan159 3 หลายเดือนก่อน

      That would be a sight to see if was made real haha

  • @СлаваУкраїні_ГероямСлава
    @СлаваУкраїні_ГероямСлава 3 หลายเดือนก่อน

    cloud mod name please 🙏🙏🙏🙏🙏🙏🙏🙏

  • @hanlet06
    @hanlet06 3 หลายเดือนก่อน

    Bro, how do you manage all the stages at once? Or is it automatic? Except for the landing.

    • @RocketMan159
      @RocketMan159 3 หลายเดือนก่อน

      I used the mod FMRS which lets you “go back in time” and fly each piece separately. I put it all in an editor in post and tried to sync them up to real time best I could.

    • @hanlet06
      @hanlet06 3 หลายเดือนก่อน

      @@RocketMan159 Nice

  • @localist_floof
    @localist_floof 3 หลายเดือนก่อน

    very underrated video

  • @varietyegg
    @varietyegg 3 หลายเดือนก่อน

    Bro got falcon super heavy

    • @joyhoward6105
      @joyhoward6105 3 หลายเดือนก่อน

      I was gonna make that joke

    • @varietyegg
      @varietyegg 3 หลายเดือนก่อน

      @@joyhoward6105 damn maybe next time my man

    • @draftymamchak
      @draftymamchak 3 หลายเดือนก่อน

      Not Falcon Super Heavy, Falcon Super Ultra Heavy

    • @MartinPereira-qn2mt
      @MartinPereira-qn2mt หลายเดือนก่อน

      Actuallly this is a much better concept than starship (i would make the final stage expendable though).... i´ve always found the starship design to be dumb (many points of failure, cant actually lift that much and its not that pretty)

  • @MiG-25IsGOAT
    @MiG-25IsGOAT 3 หลายเดือนก่อน

    The design, the realism, and specially the intro where the kerbal looks at the engines is INSANE. got a new sub!

    • @RocketMan159
      @RocketMan159 3 หลายเดือนก่อน

      Thanks! I’m glad you enjoyed it!

  • @Bender_430
    @Bender_430 3 หลายเดือนก่อน

    how do you control the boosters? is it a quicksave?

    • @RocketMan159
      @RocketMan159 3 หลายเดือนก่อน

      Pretty much quicksaves. I use the mod FMRS which lets you do that kind of thing easier, catch being it actually marks the pieces recovered whereas the quicksaves strategy wouldn’t be able.

  • @Spingus_Rongong_III
    @Spingus_Rongong_III 3 หลายเดือนก่อน

    oh, that’s not- 😀

  • @squidking191
    @squidking191 3 หลายเดือนก่อน

    How did you make it so the second stage could handle that High G maneuver with its flip? If I tried that it would have flung itself to pieces.

    • @RocketMan159
      @RocketMan159 3 หลายเดือนก่อน

      I think it’s a mix between autostrut, kerbal joint reinforcement (mod, not 100% sure if that’s the right name) and the tanks themselves (I think that’s the near future mods). It wasn’t anything I tried specifically to do. And like with the rss/ro mods this vehicle is nearly impossible to flip (you have to be going under 150 m/s to survive lol). The key thing though is if you’re ever trying to do it and having trouble, either wait longer so you’re in the thicker parts of the atmosphere or add more air brakes. Ultimately the slower you’re going the more likely you’ll be able to do it.

  • @BloxStorm373
    @BloxStorm373 3 หลายเดือนก่อน

    great job! This was really fun to watch!

    • @RocketMan159
      @RocketMan159 3 หลายเดือนก่อน

      Thanks! I’m glad you enjoyed it!

  • @TrojanLlama
    @TrojanLlama 3 หลายเดือนก่อน

    Oh wow! Definitely not reversed! How did you do it??

    • @RocketMan159
      @RocketMan159 3 หลายเดือนก่อน

      The Kerbals made some serious advancements. They’ve almost reached camera man levels.

  • @war_fish
    @war_fish 3 หลายเดือนก่อน

    bro built flying syper heavy boosters

    • @Saivarun11
      @Saivarun11 3 หลายเดือนก่อน

      i was like damn they are Planes Now XD

    • @RocketMan159
      @RocketMan159 3 หลายเดือนก่อน

      I considered putting landing gears on them and landing on the runway but powered landings are cooler lol

    • @jakfjfrgnei
      @jakfjfrgnei 2 หลายเดือนก่อน

      @@RocketMan159 starship heavy

  • @Mrfrogboi
    @Mrfrogboi 3 หลายเดือนก่อน

    Cool I subbed last vid

  • @O5-3-site-17
    @O5-3-site-17 4 หลายเดือนก่อน

    YOU COULD RIGHT CLICK????

    • @O5-3-site-17
      @O5-3-site-17 4 หลายเดือนก่อน

      Thank you so much

  • @O5-3-site-17
    @O5-3-site-17 4 หลายเดือนก่อน

    What mod shows the trajectory?

    • @RocketMan159
      @RocketMan159 4 หลายเดือนก่อน

      It's a mod called "Trajectories". It's available in the CKAN app, it will install the mod for you. With exception to the clouds I get all my mods through there.

    • @O5-3-site-17
      @O5-3-site-17 4 หลายเดือนก่อน

      @RocketMan159 yes ik but it doesn't show me other than in the map view

    • @O5-3-site-17
      @O5-3-site-17 4 หลายเดือนก่อน

      How did u make it show you in the normal view

    • @RocketMan159
      @RocketMan159 4 หลายเดือนก่อน

      @@O5-3-site-17 I forgot that was hard to find for me, it's over on the righthand panel in the trajectories icon. I think right-clicking it opens a menu and I think it's one of the four radio buttons that toggles it on and off. I'll work on a short video to show how to do it since it's kind of hidden. I'll try to have that up soon.

    • @RocketMan159
      @RocketMan159 4 หลายเดือนก่อน

      I uploaded a short video to show how I got it to appear in normal view. Hope it helps! th-cam.com/video/aTcAhk4COo0/w-d-xo.html

  • @patroid5833
    @patroid5833 4 หลายเดือนก่อน

    How do you control the rentry of the two boosters and the main rocket at the same time?

    • @valmine7507
      @valmine7507 4 หลายเดือนก่อน

      they were separatly controlled using quicksaves and all

    • @RocketMan159
      @RocketMan159 4 หลายเดือนก่อน

      I used the mod FMRS to separately control each vehicle, then just edited in post to get them to play together. Did my best to get the framerates to match real time for each.

    • @patroid5833
      @patroid5833 4 หลายเดือนก่อน

      @@RocketMan159 Thank you, can i ask to you also the mod you used to show the trajectory and the predicted point of landing for the boosters?

    • @RocketMan159
      @RocketMan159 3 หลายเดือนก่อน

      That mod is called “Trajectories” in CKAN if I’m remembering right (if not it’s a variation on the spelling). I have a video up on how to toggle the indicator in-game once that mod is installed.

  • @RocketMan159
    @RocketMan159 9 หลายเดือนก่อน

    Full video here: th-cam.com/video/WVNxSlIreZA/w-d-xo.htmlsi=qknL5BMqrYfw3waR