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TheLegendaryMeow
เข้าร่วมเมื่อ 8 ส.ค. 2022
HOW DID I MISS SO MUCH!?!?! (Black Myth Wukong ep 27)
In today's video we head back to previous chapters because I missed a LOT in this game! We fought a total of 6 bosses I missed and there's still a lot more to be fought! But for now, I hope you enjoy the video!
มุมมอง: 16
วีดีโอ
................................................................. (Black Myth Wukong ep 26) (Ending)
มุมมอง 1816 ชั่วโมงที่ผ่านมา
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I never thought I'd fight a mantis inside a stomach... (Black Myth Wukong ep 25)
มุมมอง 14วันที่ผ่านมา
In today's video we get back at the Cloudtreading deer. After beating his unexpected 2nd phase I was able to claim Wukong's leg armor. Then I spend another five hours looking for the next armor piece. But I ended up getting fed up and looking it up. And of course it had to do with the giant cricket... I thought he was just for travel!! Oh well... after getting the head piece I went back to the ...
EPIC ANIMAL FIGHT!!!!! (Black Myth Wukong ep 24)
มุมมอง 1914 วันที่ผ่านมา
In today's video we explore the huge area that is mount Huago! And there is a LOT to explore. And a plethora of new bosses to fight. But after a bit I found a giant Rhino to fight! And after finding out his gimmick I was able to beat him. But then something happened... He turned into the same chest plate Wukong used! So, it seems his armor is scattered across the land, and we must find them to ...
This fight is incredible. That's all there is to say. (Black Myth Wukong ep 23)
มุมมอง 9514 วันที่ผ่านมา
In today's video we continue exploring the volcano. And after facing a giant ball that reminded me too much of the chariots in Elden Ring... we final make it to the giant bull and something crazy happens! The bull sees through the disguise of Pingping, and it turns out she was actually the red boy who started all this! So, we must fight him and while it was a bit tough it was also just the begi...
This might be the best fight visually!!!! (Black Myth Wukong ep 22)
มุมมอง 3014 วันที่ผ่านมา
In today's video we beat Misty Cloud and Cloudy Mist, then head up the mountain to a palace! Here we see the fox girl try and get the fan from her mother. And the person she's with (Which she brought to try and convince her to give the fan) ends up betraying her and trying to I guess sweettalk her mother? But it turns out her mother is actually our pig friend! So now he's very upset and attacks...
WHY AM I FIGHTING 2 GIANT HEADS!?!?! (Black Myth Wukong ep 21)
มุมมอง 1214 วันที่ผ่านมา
In today's video we continue exploring the volcano area. And after fighting a couple more bosses we find the first major boss of the area, Fast as Wind, and Quick as Fire! And they are just 2 giant heads... But it was quite an interesting fight! But after beating them we save a fox they tied up and they turned out to be a person who needs help saving their father. So, we continue on to find the...
THESE FIGHTS KEEP GETTING HARDER!! HOW!?!?! (Black Myth Wukong ep 20)
มุมมอง 16421 วันที่ผ่านมา
In today's video we beat the hundred-Eyed Daoist Master! But of course, it was a brutal fight! He had a crazy amount of HP and an even crazier 2nd phase! But eventually we beat him and collect the next relic. Then in the next chapter we head to a fiery landscape full of powerful new monsters! I also make a brand-new poison build! It's risky since I need to poison myself to get the full benefits...
This guy terrifies me... (Black Myth Wukong ep 19)
มุมมอง 5321 วันที่ผ่านมา
In today's video we continue onward to find the violet spider who has the relic we are looking for. And after fighting a whole bunch of new enemies and bosses we eventually find the spider talking to someone. And it seemed this guy was behind everything all along. But he was upset that we made a foiled his plans, so he took the relic the violet spider had (which ended up killing her) and turned...
Monster Hunter Wild's Insect Glaive is incredible! Here's why.
มุมมอง 6K21 วันที่ผ่านมา
Today is a bit of a different video! So recently I've been seeing a lot of arguments about Monster Hunter Wilds Insect Glaive being a terrible weapon! But personally, I loved MH Wilds Insect Glaive! So today I'll be giving my thoughts insect Glaive and why I enjoyed playing it in the Monster Hunter Wilds Beta potentially more than any other monster hunter game! But if you are someone who doesn'...
THE APEX MONSTER OF THE WINDWARD PLAINS!!! (MH Wilds beat ep 3) (finale)
มุมมอง 3321 วันที่ผ่านมา
In today's video we fight the final monster of the Monster Hunter Wilds beta! Ray Dau! And I actually destroyed it... But I still really enjoyed the monster! He had a really cool move set and really cool animations! I also really liked the sound design on him, he was making very cool sounds! But with that ends the beta for Monster Hunter Wilds! But I hope you enjoyed this mini-series with the b...
THAT'S FAR TOO MANY SPIDERS!!!!!! (Black Myth Wukong ep 18)
มุมมอง 2821 วันที่ผ่านมา
In today's video we continue exploring the Webbed Hollow to look for our friend Zhu Bajie! (I finally learned his name! Although they probably already tole me and I forgot...) But when we find him, he is completely mind controlled and attacks us! And after beating him he flees, and once we catch up to him, we fight him again but this time in mud which slows down my animations! And on top of tha...
INSECT GLAIVE IS INSANE!!!!! (MH Wilds Beta ep 2)
มุมมอง 22128 วันที่ผ่านมา
In today's video we take on the Balahara! But this time I have learned some new tricks about Insect Glaive... The first being I can charge the o button to do a crazy new heavy attack, then while holding L2 and pressing o I can do a brand-new flying helicopter attack that looks absolutely INCREDIBLE!!! And also, when I charge the o attack and use it midair, I can pull of the downward spike attac...
CREEPY SPIDER WOMEN!!!!! (Black Myth Wukong ep 17)
มุมมอง 8หลายเดือนก่อน
In today's video we continue exploring the Webbed Ridge and after a bit we find the Centipede Guai! And he was actually a pretty fun fight! I liked the attack where he rolled at me like sonic, which I can actually use now since after beating him I got his spirit which allows me to turn into him for an attack! But after we find our pig friend! He's being hypnotized into marrying this creepy old ...
SPIDERS!? WHY'D IT HAVE TO BE SPIDERS!?!?! (Black Myth Wukong ep 16)
มุมมอง 22หลายเดือนก่อน
In today's video we head back to the Webbed Ridge! and right off the bat we find a boss! At first, she seemed like a normal woman... But then she turned into a giant scary spider! So, I quickly dealt with her, but she ran away. But not before hitting our pig friend with some needle! And of course, he ran off on his own in a fit of rage. But when I tried to follow him, I fell down a hole into th...
HOW DO I BEAT THIS BOSS!?!?!?!?! (Black Myth Wukong ep 15)
มุมมอง 209หลายเดือนก่อน
HOW DO I BEAT THIS BOSS!?!?!?!?! (Black Myth Wukong ep 15)
THIS PLACE SUCKS!!!!! (Black Myth Wukong ep 14)
มุมมอง 42หลายเดือนก่อน
THIS PLACE SUCKS!!!!! (Black Myth Wukong ep 14)
This is the most terrifying captain yet!! (Black Myth Wukong ep 13)
มุมมอง 278หลายเดือนก่อน
This is the most terrifying captain yet!! (Black Myth Wukong ep 13)
THIS MIGHT BE THE CRAZIEST TRAILER YET!!! (MH Wilds trailer 5 reaction and breakdown)
มุมมอง 94หลายเดือนก่อน
THIS MIGHT BE THE CRAZIEST TRAILER YET!!! (MH Wilds trailer 5 reaction and breakdown)
STRANGER DANGER! SRANGER DANGER!!!!!!! (Black Myth Wukong ep 12)
มุมมอง 12หลายเดือนก่อน
STRANGER DANGER! SRANGER DANGER!!!!!!! (Black Myth Wukong ep 12)
THE TRUE FINAL CHALLENGE!!!!! (Astro Bot ep 11) (Finale)
มุมมอง 208หลายเดือนก่อน
THE TRUE FINAL CHALLENGE!!!!! (Astro Bot ep 11) (Finale)
THIS TIGER IS A GREATSWORD MAIN!!!!! (Black Myth Wukong ep 11)
มุมมอง 13หลายเดือนก่อน
THIS TIGER IS A GREATSWORD MAIN!!!!! (Black Myth Wukong ep 11)
GIVE ME BACK MY CPU!!!!!!!!!!!!!!!!! (Astro Bot ep 10) (Ending)
มุมมอง 218หลายเดือนก่อน
GIVE ME BACK MY CPU!!!!!!!!!!!!!!!!! (Astro Bot ep 10) (Ending)
I WANT OUT OF HEREEEEEEEE!!!!!!!!!!!!! (Black Myth Wukong ep 10)
มุมมอง 17หลายเดือนก่อน
I WANT OUT OF HEREEEEEEEE!!!!!!!!!!!!! (Black Myth Wukong ep 10)
I CAN'T STOP DYING!!!!!! (Black Myth Wukong ep 9)
มุมมอง 18หลายเดือนก่อน
I CAN'T STOP DYING!!!!!! (Black Myth Wukong ep 9)
WHY ARE THERE SO MANY BOSSES!!!! (Astro Bot ep 8)
มุมมอง 27หลายเดือนก่อน
WHY ARE THERE SO MANY BOSSES!!!! (Astro Bot ep 8)
THAT'S A LOOOOOOONG DRAGON!!!! (Black Myth Wukong ep 8)
มุมมอง 144หลายเดือนก่อน
THAT'S A LOOOOOOONG DRAGON!!!! (Black Myth Wukong ep 8)
THESE BOSSES ARE GETTING CRAZY!! (Astro Bot ep 7)
มุมมอง 65หลายเดือนก่อน
THESE BOSSES ARE GETTING CRAZY!! (Astro Bot ep 7)
I don't hate the way new ig is going but if a choice is given i rather have the rising spiral thingy after a tornado slash or after another combo instead of it behind a charged attack. I will still play IG when the game is out but i feel that i will slowly shift from it behind my main weapon to those that i bring it out once in a while
...You're joking, is that seriously what people were complaining about with the IG charge attacks!?
It's a good weapon. The people complaining just aren't used to being chin checked by monster hunter changing up how their weapon world because they're newcomers from World and Rise. MH changing how a weapon works is normal, and now that it's their turn theyre whining like the new bloods they are. Just leave them to their whining, if they don't like it they can just not play insect glaive and learn a new weapon. I'm not discussing anyone's personal viewpoint on it. I have played every monster hunter game, ever. Even the ones never released stateside. What I say is just objective fact about the monster hunter franchise. They change weapons every iteration to best suit the game it's in, and if they can't handle their weapon being changed then this game series may not be for them.
I'm CB main but LS in widls is so fun
Goddamm they made this unnecessary tedious, Im stick with SS this time as my main
Honestly I think the changes could be good, but destroying both the aerial and charge-up archetypes from the game just feels wrong. If they added an aerial replacement like the umbrella from wild hearts and kept the sunbreak longsword, I wouldn't mind as much.
Insect glaive? No that's not in Wil- Oh you mean Charge Blade on a Stick. Yea, I guess I'll watch a video on it... Pre watch comments: IG feels like old CB SAED playstyle from an old CB main. Charge weapon, big hit, lose charge, charge weapon, repeat. I'm curious to see if you address this dumbed down game loop. And with the new focus mode melees also gathering extracts, I feel less connected to the bug than ever. Not even counting the bad aim, which will surely be fixed before release. I really feels this should be a new weapon, individual buffs don't matter for this iteration anyway, so just make them like essence of power, essence of vitality and essence of agility and give us a Sage Staff weapon or something. Maybe keep jumps but change them so they feel different than IG. But this is whole new weapon territory. This reminds me of the debates when Rise came out to make 2 separate HH similar to bowgun with HHH and LHH. They're two very similar weapons with similar buttons that feel completely different. I'll add post watch comments in the comment section if anything feels relevant or I feel like you ended up making good counterpoints to anything here.
If this is your favorite IG, give CB a try I no joke think you'll love it if you try to hit SAED instead of listen to everyone saying beyblade is meta Also like I mentioned before and you argued contrary: yes, needing all 3 buffs for the stronger moveset IS a bad thing, because now on more mobile small monsters (we didn't have any in the beta) your new beginner player gameplay loop is fumble around for all 3 extracts instead of get one and roll with it till you can get all 3. And don't even get me started on late game loop. Instead of get red and then all 3 right before it expires, your loop is now the SAED loop of charge, expend early, repeat. Less skill expression is usually not a good thing, especially when it makes it less accessible for new players in the process. Oh yea, I forgot. Now IG is another one of those weapons that has to fight for pimples. Thank you for reminding me of another gripe about it. Not multiplayer friendly. Ohhhhh, a hand cam. Needing to change the way you hold a controller just to play a weapon. Not off to a good start for new players, or even returning ones. There's a reason a lot of claw grip games are dying. NOT EVEN SMALL HAND FRIENDLY HAHAHAHAHA. Unless they give us settings menu presets (unlikely) I'm not about to become a settings warrior just to play a different weapon every now and then. Dear god, I'm only 5 minutes in. Hey, you mentioned the repetitive SAED loop (kinda). It's not that the old attacks weren't repetitive, it's that there were options. With New IG if you try any other options, it would be like trying to play GS without TCS or CB without using phials. No, there's not much going on with this loop. You are incorrect. If you use these new fancy ways to get all 3 extracts at once, there's literally 3 attacks in the whole combo. 2 if you collect all 3 on the big hit (it can collect all 3, I've done it). 1) Collect attack, either pimple pop or charge shot. 2) hold circle. 3) big hit. That's it. Stop coping, people want to "helicopter" to stay airborne, not because the character is spinning the weapon around them once per 30 seconds. Yes, using the pimple pop mid air does the attack if I remember right. The mark mechanic works the same as before, they attack till you recall them then the mark goes away. The charge attack recalls them. There is no mark for them to return to. I'm actually excited to hunt with this weapon too, surprisingly enough from my outlook so far. I like the weapon, I just don't like that it replaced the old IG. Remember, I was a SAED main before and now with SAED loop dead on CB, I found a new comfort weapon here. Also, the weapon's identity pre-Wilds wasn't always the same, but it had a natural evolution that Wilds breaks. Getting airborne and mounting > balanced grounded, aerial and mounting > bigger damage by staying aerial longer =/= SAED loop Irony: you compared it to longsword but not CB It's fine to have fun playing any weapons, even longsword. But I don't think new players should be directed to it since it can bypass the whole positioning vs rolling mechanic of the game which seems even more important in Wilds as shown by Rey Dau's very linear hitboxes. I actually disagree and think the weapon feels less involved with the kinsect now. Instead of being another entity you control, it's just another animation in your attacks. Just throw a bug on the current dual blades attacks, is that really insect blades? Or just the same old DB but with new animations? I'm gonna hold off to judge the numbers on the pimple attacks cause I'm sure some will scale with attack and some with enemy max hp. IG feels like an HP scaler which is why it hit harder in the beta. Just a theory though. That or they accidentally added a 0 somewhere. (oh hey you actually also came to the % damage conclusion) The bug speed is actually a concern I have. It was this easy to get extracts in the beta, imagine how much less skill it's going to be in the full game, how tedious will it become if it's that easy? On top of the already basic move rotation.
My final piece of advice for if you read nothing else; remember, no matter how strong the focus attack is, some weapons literally need theirs to function and have their kits locked behind it, so make sure you see your CB allies with their pizza cutters before taking them. (in co op multiple people can pop the same one, fairly easily since IG pops it pretty slow, and it's much easier with comms)
thank goodness. so nice to hear opinions from people who played glaive before the days of helicopter helicopter
Most my issues are with the controls. They switched midair comands. Descending thrust was just a trigger pull before, putting it on a charge attack limits adaptability. Also, the "hold and roll" technique for charged attacks and the marking dart (RT+RB) feels off and is easy to lose track of in combat. Marks/powders are rarely used because you're incentivized loop the new special. And collecting buffs to expend for damage is the LS similarity, not the moveset
Personally, I still dont like it. I love the bug parts of the Insect Glaive. I get the buffs, sick the bug on either the head if blunt bug or the tail if cut bug and then try to mount the monster as much as possible while popping dusts as much as possible. I dont want to fixate on getting the buffs over and over because I expend them with a power move, I want consistent damage that also frequently mounts the monster. I dont even care about losing the bounce. IG is THE mounting weapon, not the aerial weapon. Unless the charge move does mounting damage, if that is the case, I will keep maining the Cockroach Toothpick! If it doesnt do mounting damage, I think that I am going to either go back to lance, learn the Charge Blade, or join the cave men at club bonk with the hammer and horn depending on how badly they butcher those weapons.
They changed the gameplay loop to literally just spamming the new rising attack and rinse and repeat. It’s super linear and with them neutering the aerial capabilities of the weapon, they’ve also removed more options so you’re essentially forced into that linear loop. Not to mention the charging mechanic is clunky and makes no sense with the controls
See, I don't agree with the whole just spam RSS over and over. That's like saying just spam True charge slash on GS over and over. Sure, that is the best way to do damage but if you just use it blindly, you'll miss or get hit out of it. And maybe you can just spam it in the beta, but we only got to hunt Chatacabra which is the 1st monster we hunt in the game, Doshaguma which alone is easy, and with the alpha version can get a little tricky if you don't disband the pack, but is still the introduction to the pack monsters mechanic so it's not too difficult, Balahara which I'd say is about Pukei pukei/Tobi kadachi levels of difficulty, then Ray Dau who is an apex monster but not the flagship, and I felt he was a bit easier than Rathalos. So, with the endgame monsters which will most likely be much harder if you try to spam it then, you'll most likely get demolished. Once again, I'm fine with the charging mechanic I don't feel like it's clunky but that's just my opinion.
nope. sorry. its just an entirely different weapon. its not about hard to play its just a different weapon now
Still seems like Insect Glaive to me ¯\_(ツ)_/¯
9:52 There is an option to have focus mode be a toggle and not only while held. I think LBG/HBG both use the focus button to aim, so changing the focus button could get messy. As I have been learning about IG and kinsects, my thought is that there should be a kinsect that gathers what you glaive strike and here it is. IMO, kinsect should attack the parts you hit regardless of focus mode. 12:54 I am not sure, but I think how wounds work is to give bonus damage to attacks until they "pop." However, if you use an ability that instantly breaks them, they do all the bonus damage instantly. I am pretty sure I have seen video of Bow's focus strike do the same kind of numbers.
I’m definitely not a main of glaive in anyway, but I would say that it is my second favorite weapon. I played rise but found world to be way more up my alley and so I have the most experience in world. My “solution” to the IG problem is three fold. But first, I think it goes without saying that the control scheme desperately needs changed, so I’m not gonna count that here. My first solution would be one that I’ve seen some people say on here, that is: 1. Make focus aiming and kinsect aiming the same button (and preferably on the focus button). It is what I am used to in world and that just makes sense to me. Also if I want to use other weapons I don’t need to change my control scheme to fit the weapon (which is an insane cope). My second solution is: 2. Re-add bounce. I have seen that people say that it doesn’t matter that it isn’t a part of the weapon or because it wasn’t optimal. To me that doesn’t matter. What is the downside of having bounce in the game? If it is less optimal, don’t use it…? I simply don’t understand this one. To me, it adds a nice utility to a weapon that seemingly has very few. It’s also fun. But again, I don’t see the downside to it being in the game, only people justifying that it doesn’t matter that it was removed. My third solution is: 3. Re-add red giving the move-set buff. I’ve heard some people say that it is in the game but I can’t test that now. Either way, I think the real loop of the new IG should be, get all (or at least red) extracts. Use them until they almost expire. Then use charge into rising as a way to consume them for big damage. This may give all or some of extracts back and continue the loop. To me, these changes would go a long way to appease both sides of the argument. All I wanted from Wilds was to take World and make it better. Most weapons feel this way, but IG doesn’t. These changes would allow for both play-styles to exist simultaneously and without affecting each other. Thoughts?
This is a clear example of people getting made at change. The bounce was kool but it’s a play style. Not the whole weapon. So this uproar to be honest seems silly over a beta. Especially in a game that is known to sometimes add new moves as you progress. I think there are some truly valid complaints such as controller map scheme, and the belief that Play style has been eliminated. But the game literally isn’t out yet. We don’t know anything. An adding technical aspects to a weapon is interesting. Compared to the original simple play loop. It would be fantastic people would be more open-minded and wait-and-see, but I don’t think that’s going to be the case. Example being all of the “I guess. I’ll skip out on wilds” messages littering TH-cam.
Yeah, I do wish we had more time with the beta so people could get used to the new changes (And mostly because I wasn't able to do everything I wanted AND my power went out 2 hours before it ended which I'm still pissed about) And yes this was the Beta so MANY things could still change in the full game. Honestly, I don't care about the people saying they'll skip out on Wilds, go ahead miss out on potentially the greatest MH game ever, and they might end up playing Wilds anyways they're just saying it to be negative.
great video! one thing I like to add also for the people who like mounting with IG. Every hit of the helicopter spin does mount build up now. In world only the last hit did mount build up, you would need to do the descending slash to build up mounts fast. This means mounting will be even easier and faster with the new helicopter rework.
I thought I was mounting with other hits on the helicopter spin! That's actually really nice. Mountings a good way to open more wounds on the monster so that's a nice change.
Im a long time IG main and a keyboard and mouse user, loved it. Might be worth using keyboard and mouse on ps5
Eh, I'm a controller guy so I'd rather use controller. I don't have as much of a problem with the control scheme as most people do but if people do have an issue with it keyboard and mouse is indeed always an option.
Nah doing finger gymnastics in the controller in order to pull off a charge is a bad design. They need to work out a better control scheme for IG
You don't have to finger gymnastics. I showed how you can do the charge with just your thumb, and I've played plenty of other games where I had to do something similar to this. It's far better than using the claw grip that's for sure.
This is a very good video with some super strong points and arguments and even physical evidence that there is no need for dumb finger shenanigans. Sadly the people that have already made up their mind will not listen to what u are saying they will just rant more about the weapon in the comments. Don't get distracted by that to much. Very good video dude
Thanks for the kind words! The way I use the controller in the vid is perfectly fine to me and comfortable, if some people hate using the controller like then oh well. I've been playing video games in a similar way for most of my life, so I'm used to it. Hopefully once the full game comes out either something changes to make it more comfortable for those people or they just get used to playing like that since they won't have limited time like with the beta. change can be scary, but it also takes time to get used to. We'll see what happens in the full game. I know I'll enjoy it at least!
So basiclly LS is way better and no good reason to choose IG..got it..
"So basically, LS is way better" That sums up how it is in every MH game. Nothing new there. (Also, I have no idea how you came to that conclusion but whatever ¯\_(ツ)_/¯)
The weapon itself is not bad, the controls are awful and charging the descending thrust sucks!
I don't know what it is, but Wilds just really doesn't hit as hard as World... I really thought it was gonna just be a semi-open-world MHW, but even just looking at the character standing there with the backdrop and everything doesn't get me excited at all. When I see any footage of MHW, I get the urge to jump back in and play. There is something very distinct about World style and I just can't put my finger on what is missing in Wilds
wish they made a spear or lance, renamed lance and gun lance to shield lance and shield and gun lance. I loved glaive in the beta. felt better than rise. I'm glad you showed me desencding still exists. what do you guys feel about gravity in this vs rise and world. world has way more delay on gravity. rise has to much air movement imo. wilds seems like a good mid ground. I miss more hitstop from world though. I don't see insect powder vortex? am I blind?
I doubt they change any of the already existing names for the weapons, they've been that way for so long it'd be a bit odd. But I feel the gravity is good in Wilds. I like that they made the base O attack stop momentum when used. In Rise using the O attack kept momentum and this took some time for me to get used to, but in Iceborne you'd stop when you used it and go straight down, I feel it's easier to line up the attack when it's this way. Maybe they didn't implement the hitstop in the beta since it wasn't as necessary? I don't know but I also kinda of miss it. I made the attacks feel more impactful even if they do the same damage without it. I'm pretty sure insect powder vortex wasn't in the beta. But! It could still be in the game, since I'm hoping that like rise/sunbreak they have different types of Kinsects that do different things, and maybe one will be more focused on powders and use the powder vortex like sunbreak. There's still a lot of things that could change in the full game, so we'll just have to wait and see.
See my issue is that its not the same weapon anymore is just a carbon copy of longsword, build buff unleash special move rince and repeat its not the insect glaive anymore its somthing completely different
That makes no sense dude. All charging weapons are build like that. Charge blade is the same, switch axe is the same. That's just how charged weapons work in this game. U charge em u release big numbers u charge again
As I said in the video, I felt LS and IG are completely different weapons. Also, the awakened Kinsect attack in Sunbreak also took all 3 extracts to execute so it's not like this a new loop only in Wilds.
@@larsschulze2799 thats the thing IG was never a “charge” weapon it was a weapon designed around working with your kinsect to do consistent damage while weaving collecting buffs inbetween
@@thelegendarymeow it may not be a new loop but they are homogenizing the weapons and they are becoming less special and different from each other on the gameplay side at least, im ok with the grounded focus but it should not be about collecting the buffs firing the big move and doing that over and over it should be about working with the kinsect doing consistent damage not just a big flashy move over and over
Except is fucking not the case at all
I played insect glaive on mh4U, mhgenerationsU, mhw:I and mhr:S, what a don't like much about glaive in the wilds, is the dependence of using the insect on combos, it whas some kind of insect that do this in rise, and i don't like them, i like to constantly hit the monster on ground, only vault for spawn mount or spawn elemental damage on Alatreon, and the insect, a like to control it, use him, not him doing shit for me, and i aways think it was nice to mark the monster and your insect just go crazy stalking him like a hungry mosquito, its the only time a whant the insect do something for me, and he fails on that in wilds, and the rise version of the "combo bug" whas lame equal, not doing mosquito busines that i like... In mh4U whas a thing that no other mh have with IG, you could make a build just for the insect, Bilbobrix (skull insect) he had a skill "penetration", a good damage, speed and stamina, (and you had to leveling the bug, giving the right types of nectar to get this almost secret insect) and whas possible to comand him to attack, with the right build, your bilbobrix is a lv 99 bug pokemon that kill monsters for you, literally, just search some videos about this, the thing just flying spinning giving tons of damage without returning to your arm, he just do this until hes imense stamina ends. But it whas nerfed and never talked again, about the insane penetrator bilbobrix that play the game for you.
Really? I liked that the bug could attack alongside you in Rise/sunbreak. I tend to not use the aim Kinsect attack unless I need extracts, so having it be more involved felt nice without having to constantly aim the Kinsect. But I as I said I don't like that doing O attacks cancels the mark in Wilds I hope they change that in the full game. Also, there was a build for Iceborne to just use the Kinsect. People were even able to kill Fatalis with just the Kinsect. Although based on your description it might not have been as powerful as it was in 4U. Also, in sunbreak the awakened Kinsect attack was very powerful and while it wasn't good as the meta it was still very strong. Also, Bilbobrix is a great name for a Kinsect.
@@thelegendarymeow In rise has "types" of kinsects, some are "suport" and act the way i like, other are "ofensive" and attack between combos. Hope wilds let it open for you to choose like rise. And mh4U whas way more grounded, and you just don't have anime attacks and shinanigans, the vault was just a little jump with a 2 hits attack, so bilbobrix thing whas crazy to the context of that game, but today, you can fly with this thing in rise, you can do a explosion of dustbugs that make tons of damage, and other skills shinanigans that are broken and much more crazy than a powerfull kinsect. And even thinking about meta in mh4u, bilbobrix penetration gave less damage than the melee combo of the most endgame IGs, so anyway you would whant attack instead of playing pokemon, but whas so fun nuke flyng monsters out the sky, no no no bug don't like you flying, or anoying ones that don't let you get close like tidal najarala and khezu's G-Rank bullshit, and whas a solid counter to black gravios.
@@TheRikaido Yeah, I hope they continue with different types of Kinsects like in Rise/sunbreak. Maybe have them slightly alter the move set based on which one you're using I think that would be pretty neat. And make one that allows you to bounce again so people who are mad about the bounce being gone can have it back.
Thank you my dear, I was becoming crazy trying to explain this and everyone keeps "but I can't fly now *cry cry cry*".
I've actually come to a realization about the bounce mechanic... If it was in Wilds exactly how it was in world/iceborne I would NEVER use it. I only used the bounce in that game to reposition myself closer to the monster to hit descending thrust. But in Wilds we can do descending thrust out of the helicopter attack. So, if I was close enough to bounce off the monster then I'd be close enough to hit descending thrust. And look, I love the bounce mechanic, but if it has no use in this game then I'd rather it not be in the game. I'd at least want it to have some kind of incentive like in sunbreak where bouncing 3 times increased damage midair. What's the saying? If you love something let it go? Maybe that's what's happening in Wilds. But we'll see there's still a lot of possibilities for the bounce to return
Use cloud step while he is underground. Use needle when in 2nd phase.
Needle? What do you mean.
I love having a passive charge attack option, it's a niche that MH has never really filled that is very popular in other types of action games, and helps to give IG more identity when weapons are getting homogenized at an unprecedented rate with universal Perfect Blocks mid combo and more counters. I do think that there is some overlap in the way the weapon is designed that should be addressed, first off I'd say that focus mode and kinsect aiming mode should just become one thing. Unfortunately it's hard to make that happen when we have to accomodate for the focus attacks on the R1 button, but ideally I'd have you still able to perform attacks AND send out and call back the kinsect in just focus mode alone, maybe by using R2 as a binary send out/call back depending on where the kinsect is. This would grant you less control over your bug, but I don't think the use cases of having the kinsect out and issuing multiple target commands is all that fundamental to the weapon and could be a reasonable cut. This would free you up for using the R2 button not as your kinsect aiming mode, but as your charge attack button, with the caveat of it only being usable outside of Focus mode, giving you a reason to alternate between having it on and off. Your thumb would still be free to use the camera or the rest of IG's combos, and would still keep the depth of stategically building up charge by having to be outside focus mode, sacrificing your kinsect attacking with you during combos. This is inspired by the control scheme I've always used in the Devil May Cry games to charge Nero's gun while still keeping myself able to perform combos optimally, and if there's one thing MH really needs to learn from them it's to implement button remapping per-weapon already.
I am personally a hammer main and found my new secondary weapon in the beta after loving the new bow. That said, I love playing *with* IG's and I've been sad to see them unhappy with the changes. Thankfully my partner clicked with the changes to Wilds IG, so at least she's happy. I agree with LegendaryMeow that the new ult is so cool and super flashy. Hoping the upset IG mains wind up loving it after launch. ❤
Immagine getting over a thousand hours on rise lance, never poking and only new charge sweeping and finding out they removed the new charged sweep in wilds, charged moves are temporary 😭
WTF is with these super long ass essay replies lmao it's like a new engagement generating bot that spews ai generated essays as comments.
People are passionate about IG, and they have a lot to say as a result. Plus, I asked them about how they felt, and unlike most people nowadays I'm fine with reading long comments since I still have my attention span.
claw grip, it aint that fuckin bad
I've never needed to use claw grip in any game, but when I was trying to get the picture for the bit I did I found it very odd to even hold the controller like that. (I even felt like my hands were too big to use that effectively.) But no one should be forced to use a claw grip, as much as I love Armored core, I don't want to have to hold a controller in a crazy way like I used to.
@thelegendarymeow thats perfectly valid, nothing at all wrong with that
It felt awkward at first, then I learned the combos and it was so satisfying. The Rey Dau hunt was amazing. I think this is one of the best iterations of IG since its inception in 4U.
I think I’m DEFINITELY gonna misclick a shit ton of buttons, but I think once I get used to the new controls I think I’ll be fine
I Also greatly enjoyed the Insect Glaive weapon-feel in Wilds. When I heard people complaining about it I was incredibly confused. It was nice to hear a more thoughtful take on the matter. As for what I'm worried about with the Glaive in Wilds, it's that it's one of the few weapons that benefits MORE from bursting a monster's wounds with the Focus+R1 attack. In descussions about bursting wounds, IG and Chargeblade benefit the most with Longsword also receiving a benefit beyond just damage (Damage being the baseline all the other weapons are at), so I've heard talk of a sort of "Wound Etiquette" where those weapons have a sort of higher priority. Basically it may become a polite practice to wait before popping wounds as soon as they appear, especially to allow IG or CB users to benefit if they need it for their buffs... (And ranged weapons can burst wounds VERY easily compared to other weapons. (Bows ESPECIALLY can blow up wounds as soon as they appear without any effort) This Etiquette system is likely going to go double for them)... Less a worry about Glaive specifically and more about a social thing in multiplayer that it's involved with.
I started with World & I've had a tremendous amout of fun with Spam Aerial Glaive BUT the moment I played Wilds Insect Glaive I thought "I can be like Darth Maul from the Phantom Menace !". And the Kinsect FINALLY being a part of the moveset is effin dope ! Yes, I have teeny tiny hands so I had to pull off the nastiest Claw to move the camera, attack & charge xD. But I adore it, I feel like yeah, pretty much every weapon feel like "if you're not using Focus Mode, wtf are you doing ?" but it's actually really fun !
kinsect being a part of the moveset existed in MH GU as well, it's pretty rad.
Darth maul is a certified badass so anything that makes us more like him is a plus! Also yeah, I really enjoy the Kinsect attacking alongside the hunter, they did that in Sunbreak, but I also hope they give the Kinsect more unique abilities with varying types of bugs to use to further lean into the weapon being an insect + glaive combo.
@@ShupperDupper But only in Valor mode (I believe) I've heard most people like to play aerial IG in GU, but I actually preferred Valor IG, since the bug attacked alongside you, and I really like the sheath counter Valor has.
Only reason why I adapted the IG in mhwib is cause I needed to have the aerial edge over monsters like the kushala daora, and be able to gracefully out maneuver the black diablos and glavenus heck it was my key to inflicting a lot of elemental damage on alatreon. With this one I might have to move the IG from my secondary to quaternary weapon
IG is still the most fun to play weapon. Capcom just needs to fix the control layout. Thankfully I use a pro controller. Also would be great if there was mobility after aerial focus attacks. Hopefully they clean that up before the official release.
Yeah, I thought that too It seems weird we can do the X and triangle attack midair after doing the focus attack. It felt like you should be able to do that, but you can't which I find a bit odd.
the aerial focus strike is really cool and useful, after doing the crazy buildup and combo for rising spiral slash its very common to have a wound so you can grab it from the air to immediately get all extracts back if the bug didnt grab them (and youre doing insane damage, i suspect thats getting nerfed if its not straight up a bug), but even if you dont the sick backflip is really good for evasion (you can pair this with jumps or aerial attacks first for even more distance covered). imo that quick use of aerials to gap close or get out of big attacks and be aggressive on wounds is more reasonable and engaging than the infinite helicopters. also i really love turning the camera backwards when doing the focus strike so i backflip towards the monster, its like reverse backstepping in elden ring and looks so cool
Ya know, at this point, I'm tired of standing on my soapbox of how this weapon has changed, and not in a good way! Some people love it, and it is what it is, I guess! 😒 A lot of people argue that "it's about the insect" or "it needs to be more grounded", or whatever copium induced.... sorry.... like I said, some people love it, and it is what it is! Personally though, I'd prefer helicoptering around with my kinsect and playing areal glaive, than having to spend all my essences on one move that I'm encouraged to spam over and over! And as I've been saying, why is the IG the ONLY weapon that's had to downgrade, compared to the other weapons? I don't know, I think they should've given us the option to play in this style or not, instead of completely springing this reworked weapon on us, and saying, "DEAL WITH IT!" Here's my thing with the IG in Wilds! The bad control scheme, the way the moves no longer chain together into a dance/ flow like it used to (no double poke), AND yes, the lack of bounce ! The bounce was just plain fun! DPS be dammed! No TRUE glaive user was depending on the bounce for dps anyway! It was for evasion, repositioning, and was just plain fun to do! I mean, honestly, who doesn't love flying through the air? Besides, it would be stupid to spam areal for EVERY monster! Some were better to fight with ground combos, other with more areal! And honestly, only a bad IG player would just spam areal over and over anyway! Additionally, the ground combos were more fluid and graceful before! There was a dance/ flow to the ground combos that you could do, that's missing now! The way it is now, even with all 3 buffs..... that you STILL aren't guaranteed to get EVERY time, unless the monster stands still and lets you, the moves/ movement feels slow and clunky and just different! And on top of that, having to sacrifice one of your attack buttons, in order to charge a move that you're encouraged to spam (I mean, why else would it consume your buffs, but then refill most of them.... if you're lucky), just doesn't feel right! Essentially, BOTH the ground fluidity and the areal bounce have been removed, and for no good reason! It feels like the IG has been punished, ESPECIALLY compared to what the other weapons gained, in addition to keeping most, if not ALL of their previous move set! And yes, I can hold circle while using triangle, but again, there goes my circle attack! If, maybe they found a way to rework the charge mechanic so that you'd be able to charge your glaive easier/ while attacking, and make it so that it blended out of AND into the ground combo better, instead of feeling like it's its own thing that you have to stop and use, then MAYBE I'd feel better about it! And I'm sorry, you SHOULD NOT have to re map your buttons or have a special controller, or reconfigure your settings for just ONE weapon! Like I said, if you like it, I love it, and no, the weapon isn't HORRIBLE now, I'm just not feeling this new glaive, compared to how much I loved it before!
Wow
@thelegendarymeow im also an ig main 😎
I personally think the charge should be mapped to R1. Pressing R1 L2 does ur standard focus strike, pressing L2 after the charge just does focus strike 2. It would feel like ur focus strike upgrades like ur normal combos do from getting all extracts.
I kind of hope they give us the ability to remap buttons on the controller. (I'm surprised there wasn't an option to do that already) Since it would allow people who don't like the how the button layout is to change it. But a charged focus attack would be cool!
I’m just gonna armored core it. We playing with the controller backwards babyyyyyyyy
XDDDDD As an armored core fan myself maybe that's why I'm fine with the Wilds IG. I'm used to doing wacky stuff with my hands, and plus this game is still a bajillion times better than what we had to do in the older AC games. WE MUST USE ALL 10 FINGERS TO PLAY THE GAME!!! THIS IS HOW GAMING WAS MEANT TO BE!!!
@@thelegendarymeow I bought the whole controller, I’m using the whole controller. Now off to the doctor for the severe carpal tunnel I have!
@@SeventhGod77 A small price to pay for salvation... XD
Everything in this video is true, I also felt that I had more options for damage at a time, the more time I had with the new glaive the more I liked it, besides it was kinda ridiculous how I had so many vectors of avoiding monster attacks 😅 it felt like IG was playing a VERY different game than every other weapon in positioning 😅.
eh, I'm over it. Didn't like the changes, made a fuss at first, but my other weapons did get tons of fun stuffs to play around with, and you can always count on capcom to needlessly buff the longsword so the pocket LS is also an option too. Speaking of the LS, the way I feel about wilds IG is basically like this, imagine they took out the entirety of the spirit gauge, foresight slash and iai moves from the LS moveset and made it play like Nioh odachis, or if they took out the charge from GS and made it play like... idk, exclusively like the alt moveset it had in rise. You wouldn't fault the people that used only those weapons if they were upset with it, even when these moves weren't originally part of the movesets, right? Even if it did subpar damage, having the option to take to the air and fight monsters like Rathalos in THEIR turf was, in my opinion, a part of the weapon's identity, made it unique from every other melee weapon. But, it's not like I'll be playing it in wilds anyways, and if others like it, that's great. It just doesn't feel like the weapon I fell in love with anymore so 'I'm moving to greener pastures'
The bug didn't deal that damage. What it did was it broke a wound on the monster, and *that* dealt the damage. However, you might be right about the percent-damage aspect. Focus Mode and Wounds are the new central mechanic in this game's combat, and I think it would make a lot of sense to make them do a small bit of percent damage, to reward players who understand how they work, just like how Rise rewarded players who knew how to properly ration their wirebugs. It was a lot harder to open and close wounds than I thought it would be, so it's not even that broken.
IG is also the only weapon without an offset, clash, or perfect [insert parry mechanic] in its kit, so i worry what happens if monsters are tuned around weapons having that.
About Triple Up: Aiming Charged Kinsect absolutely sucks on controller. This is one of the bigger problems in general with the weapon in wilds, the controls suck. Wounds will probably be solo player only (which is fine for me as pure solo player, but not everyone) You will never ever use focus mode to get the extracts. Why? Because, as you said, the basic move set fucking sucks and it takes forever for the moves + kinsect to return with the extract. It is also much harder to get the kinsect to hit where you want it to, because it doesnt fly in a straight line. Both things together ensures that collecting extract this way takes just way to long, when your goal is to get the normal moveset asap. So, realistically, you will use charged kinsect always to get extracts (or wound if solo). This is fine, because charging the kinsect is easy and fast, but i dont get the idea behind locking the normal moveset behind triple. You wanted triple anyway, because it arbitrarily buffed your dmg by alot, and it gives access to RSS, so why enforce it further by locking the playable moveset behind it and thus locking out your shiny new method of collecting extracts? About Focus Mode & Kinsect: In my opinion there is even more wrong with focus mode for IG. If you charge circle the kinsect comes back, but that is also true for neutral circle. I.e. the bread and butter 4U infinite combo will always recall your kinsect, which is annoying if you want to generate dusts. I.e. you cannot use (or rather it is super cumbersome) to use focus mode if you want to use your kinsect for dusts. What is their goal with the dust mechanic? Because the kinsect will not create dusts if it is assisting. The kinsect will also not assist if it is creating dust. So you are either choosing to go dust or assist route, and which is "better" is based on the dmg numbers later (or kinsect abilities?)? And the route you take also determines if you are 100% focus mode or 0% focus mode? That the kinsect mechanics are so tightly bound to focus mode just sucks. Moveset: We got a new move, the sidestep slash (triangle 1 + move). Maybe they forgot to add strong sidestep slash, but that thing is the same with triple up and without, making it SUPER slow and only hit once. It feels super bad to use, especially since this replaces the old stab move (because that was forward triangle, which is a directional triangle input), which was WAY faster and did more dmg and was an important move. The charge move is probably fine (again, controls sucks even with your technique (i did it in the same way)), but the charge mechanic feels worse for descending slash in my opinion, just because you have less time to charge. About Aerial: idgaf, never liked it, never spammed it. About RSS: Move still feels weird how you hang in the air after it and cant really do anything (again because your actual moveset is locked behind triple up) aside from popping a wound. As you said, fast kinsect might save this, but it might also not. Makes the move feel very disconnected from the moveset. About Longsword: Red Gauge longsword definetly plays like old ground IG. Long reach, fast attacks (red gauge gives you a new moveset, which makes it feel more like IG), super mobile, no charges. Add to that the general longsword shenanigans, which make it more powerful than IG ever was, and yeah, if you want old IG without charges, i recommed longsword 100%.
I've heard some people say the Kinsect doesn't fly in a straight line, but for me it worked exactly like all the other games. I aimed where I wanted to hit then sent my bug to hit that spot, maybe it was a bug (No pun intended) with the beta but personally It worked fine for me. I know in other games marking the monster being marked makes the Kinsect home in on that spot, but I doubt this is the problem since the mark gets cancelled whenever you do a O attack. Which I didn't know doing a regular O attack cancels the mark, I find this very odd, hopefully they change it in the full game to only go away when you use RSS or maybe not at all. I did feel the sidestep slash was odd, holding forward and hitting triangle looked similar enough that I thought it was the same as before, but I did hear it only hits once, maybe something was bugged in the beta that wasn't giving us the ability to use the strong version since like you said it's the same with all 3 extracts and without but if not hopefully they make the attack different with all 3 extracts. But holding left or right made you do a sidestep while slashing (Hence the name) I imagine this is supposed to be like the backwards O attack but for moving to the side, but I felt it barely moved you so hopefully they change it to extend the distance you move when it's executed. The technique I used I was perfectly fine with; I've played many games like this, so I was used to having to press multiple buttons with just my thumb. I don't know if you played any games like this but maybe it just takes time to get used to. (It's also far better than claw grip you at least have to give it that) You can charge descending thrust before you jump, or during the vault animation. And from my experience it charged by the time the vault animation was done. Also, if focus affects this it could shorten the charge time which could make it better to use. I really think even just a slightly faster Kinsect will make it possible to do more aerial stuff out of RSS. From my testing the bug just BARELY couldn't catch up to the hunter so I'm sure once we get faster bugs it'll be better. You say LS is like old IG with no charges, but you literally have to charge up to that point to get the new move set, and I felt it didn't last as long as triple buffed did in other games. I still feel like both are different in their own right.
Not a Ig main but great video. My personal issue with the IG is the controls, and the fact that it heavily relies on breaking wounds. like if I'm hunting with a bow or DB user, they're not going to care, they're gunna get their cool fun stuff going faster.
Just use the piercing bug to get your extracts.
This is a certified Insect Glaive classic 🗿
🗿
the IGoat