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Zagge
เข้าร่วมเมื่อ 14 ก.ย. 2007
Game Development, Gameplay and Tactical Content
LEADER - Breakdown and Analysis of the Animated Short
This is the companion piece breaking down the concepts and themes of LEADER, an animated short film about combat leadership, made by me!
See the original animated short here:
th-cam.com/video/P_VwG2w9Yvs/w-d-xo.html
Animated and modeled in Blender, textured in Substance Painter, video edited in Premiere Pro, rotoscoping done in After Effects, sounds edited in Audacity.
Hope you enjoy and find it interesting!
See the original animated short here:
th-cam.com/video/P_VwG2w9Yvs/w-d-xo.html
Animated and modeled in Blender, textured in Substance Painter, video edited in Premiere Pro, rotoscoping done in After Effects, sounds edited in Audacity.
Hope you enjoy and find it interesting!
มุมมอง: 2 245
วีดีโอ
LEADER - Short Animated Film about Combat Leadership
มุมมอง 1.7Kหลายเดือนก่อน
A short educational film about leadership in combat. Very loosely based on, among other sources, concepts a training film I have faint memories of seeing in the army. Here's a breakdown video in which I go over the concepts and themes in this short film: th-cam.com/video/xDK0uI17tnE/w-d-xo.html Huge thanks for my friends and acquaintances who helped me with voice acting and whatnot. Specificall...
Trenches, Drones and Ranger Graves | Arma 3 Op with 2nd Ranger Battalion
มุมมอง 2302 หลายเดือนก่อน
Absolute chaos. Join our ranks! discord.gg/P8RNjfsngS
Tri-Raid Op | Arma 3 Op with 2nd Ranger Battalion
มุมมอง 923 หลายเดือนก่อน
Not just one or two, but three raids executed during last night's op. Exciting and fun times. Join our ranks! discord.gg/P8RNjfsngS
Close Ambush | Arma 3 Training with 2nd Ranger Battalion
มุมมอง 875 หลายเดือนก่อน
A short clip from last night's training session. Join our ranks! discord.gg/P8RNjfsngS
British Racing Motors goes BRRRÖÖÖÖÖMMM | Grand Prix Legends
มุมมอง 1136 หลายเดือนก่อน
Recently picked up this great racing sim from my childhood. It's still surprisingly good. Never mind me being absolute trash at it though. Oh. Just noticed we're past 600 subscribers. That's just crazy to me. Thanks a lot everyone!
Game Dev Experiment 29MAR24
มุมมอง 2217 หลายเดือนก่อน
3D hexagonal terrain generation A* navigation in a hex grid Hex Corner Vertex Interpolation Field of view calculation in a hexagonal grid Next up Field of view calculation with terrain height differences
Raids, Long Range Recon and Big War Feels | Arma 3 Op with 2nd Ranger Battalion
มุมมอง 2058 หลายเดือนก่อน
Excellent op by our new joiner Initiate! 2nd Ranger Battalion calls for fires, raids enemy outposts and prepares an enemy airfield for an air assault. Join our ranks! discord.gg/P8RNjfsngS
John's Hot Resupply | Arma 3 Snippet with 2nd Ranger Battalion
มุมมอง 758 หลายเดือนก่อน
More to follow hopefully soon. Just wanted to share this brilliant moment before going to bed. Join our ranks! discord.gg/P8RNjfsngS
Operation Korsac Defender | Arma 3 Op with 2nd Ranger Battalion
มุมมอง 1028 หลายเดือนก่อน
2nd Ranger Battalion, acting as an OPFOR unit, takes part in a joint NATO exercise amidst growing tensions. The simunitions and explosion sims are way beyond comprehension. Join our ranks! discord.gg/P8RNjfsngS
Chokepoint | Ready or Not Replay Clip
มุมมอง 35310 หลายเดือนก่อน
Sometimes the randomized AI spawns create quite interesting tactical challenges such as this one.
Staircase Chaos | Ready or Not Replay Clip
มุมมอง 8210 หลายเดือนก่อน
Staircase Chaos | Ready or Not Replay Clip
"Looks clear" | Ready or Not Replay Clip
มุมมอง 18710 หลายเดือนก่อน
"Looks clear" | Ready or Not Replay Clip
Employee of the Year | Ready or Not Replay Clip
มุมมอง 3510 หลายเดือนก่อน
Employee of the Year | Ready or Not Replay Clip
To Protecc amd Sermve | Ready or Not Shenanigans
มุมมอง 8311 หลายเดือนก่อน
To Protecc amd Sermve | Ready or Not Shenanigans
Bad Cop and Bad Cop, Back in Action | Fast and Low Local VR Coop Gameplay with EmppeK
มุมมอง 62ปีที่แล้ว
Bad Cop and Bad Cop, Back in Action | Fast and Low Local VR Coop Gameplay with EmppeK
100 Subscribers! | Channel Update and #giveaway
มุมมอง 168ปีที่แล้ว
100 Subscribers! | Channel Update and #giveaway
Clearing the Final Outpost | Para Bellum - Frontlines Playtest Clip
มุมมอง 307ปีที่แล้ว
Clearing the Final Outpost | Para Bellum - Frontlines Playtest Clip
BTR Counter Attack | Para Bellum - Frontlines Playtest Clip
มุมมอง 107ปีที่แล้ว
BTR Counter Attack | Para Bellum - Frontlines Playtest Clip
Clearing Fortified Positions | Para Bellum - Frontlines Playtest Clip
มุมมอง 119ปีที่แล้ว
Clearing Fortified Positions | Para Bellum - Frontlines Playtest Clip
Ambushing an APC | Para Bellum - Frontlines Playtest Clip
มุมมอง 67ปีที่แล้ว
Ambushing an APC | Para Bellum - Frontlines Playtest Clip
Right Flank | Para Bellum - Frontlines Playtest Clip
มุมมอง 58ปีที่แล้ว
Right Flank | Para Bellum - Frontlines Playtest Clip
Crossing the Street | Para Bellum - Frontlines Playtest Clip
มุมมอง 68ปีที่แล้ว
Crossing the Street | Para Bellum - Frontlines Playtest Clip
Full Frontal Assault | Para Bellum - Frontlines Playtest Clip
มุมมอง 30ปีที่แล้ว
Full Frontal Assault | Para Bellum - Frontlines Playtest Clip
The First Push | Para Bellum - Frontlines Playtest Clip
มุมมอง 72ปีที่แล้ว
The First Push | Para Bellum - Frontlines Playtest Clip
Para Bellum - Frontlines | Gameplay Teaser
มุมมอง 1.7Kปีที่แล้ว
Para Bellum - Frontlines | Gameplay Teaser
Trench Warfare | Pavlov Push WW2/WW1 Gameplay
มุมมอง 378ปีที่แล้ว
Trench Warfare | Pavlov Push WW2/WW1 Gameplay
Response Mechanics - Destruction and Gore | Project PB-F Teaser (CONTENT WARNING)
มุมมอง 1452 ปีที่แล้ว
Response Mechanics - Destruction and Gore | Project PB-F Teaser (CONTENT WARNING)
Nice vid. Also, did you abandon parabellum? Or you have some plans on development?
@TheBrokenRibs thanks! I'm looking into continuing making games in the para bellum series as my time and other obligations permit. I've been working on a couple of prototypes earlier this year and a third one is in progress but it's always uncertain with projects of this nature whether they'll continue to see development until some sort of release
Fire and movement is bounding overwatch technique.......
Yep. The same concept as multiple names. I've heard it called at least pepperpotting, bounding overwatch and fire and movement. The latter two terms have very nuanced differences but can be analogous to a large degree
Cool stuff. Maybe one day we will see Frontlines developed ! How long did it take to make this video ? It was very smooth and well made.
@boyar3033 thanks! It was a fun project to work on, but definitely took some effort. From start to finish the animation itself and all the editing and voice over took maybe six weeks of an hour or two of work each day, but that's a really rough estimation
I really like this animation and I like that you explain and give us information about what is going on the project's zomboid look is really clean I could see this being played to teach people how to react to combat and how to adapt in situations.
@@Wrath1263 cheers, thanks a lot!
I love this simple yet informative animation analysis and the Project Zomboid-esque artstyle too! Looking forward to your other animation projects that focuses on combat.
@thewarlordhimself thanks a lot! Interesting observation with project zonboid artstyle. I can see it too now that you mentioned it.
make more of these type of videos
This was a great amount to get out, but I'll definitely see what I can do in the future
subbed
Awesome, thanks!
This deserves more views.
Thanks! Glad to hear that
Arma 2 aged pretty well
@Redofreko not sure if I'm picking up what you're putting down, but that game will always have a special place in my heart regardless
@@Zagge Just messing with you because of how the voices sound and the animation looks
@@Redofreko I see, yeah, maybe there is a resemblance there that I can't see :D funny observation though
this is vary good
@@OperatorJackYT much appreciated!
Bro you are everywhere at this point.
I dont even tuck my shirt in for work lol
Nicely made bud!
@@bjarne_maritime thanks a bunch!
ya
very cool video zag
@@chair6703 big thanks, Chair!
This is incredible.
So fire and movement is more for offense or storming a position, but fire and maneuver is useful for both offense and defense.
@1111Tactical yeah, I wouldn't use direct fire and movement coming out of a defensive position but finishing off a fixed enemy using fire and maneuver in counter offensive manner is sound so your idea makes sense to me. Which to use in an offensive situation depends highly on factors such as the terrain and the enemy you're up against. If you have terrain features to use for maneuver and you're confident that the enemy is limited from isolating your maneuver element, fire and maneuver is the key. However if you're in open terrain or the enemy is spread out, more direct movement might be a better approach.
Just found your channel on my homepage via this video. Its looking pretty cool. Editing this in now... i didnt even realise that it was you that made that video about Fire and Movement vs. Fire and Maneuver. lmao.
@shreyas8987 glad to hear, thanks!
Is this based off Ukranian forces with the blue tape, if so thats pretty neat not much animations yet going for AFU markings
@Chivalry2Clips clever observation, but that was not the direct intention. The models and textures are from a game project I worked on earlier, and tape markings are just remnants from the design where I wanted to mark out different factions with colored armbands. That being said, the game and the animation here both are taking inspiration and ideas from modern combat environments, and by extension, the war in Ukraine.
Slave Ukraini 🫡
LPD
Any news about Frontline ?
@@mr.apsylone9191 as per my response to your previous comment, no
Any news about this game ??
@@mr.apsylone9191 It's available for download on my itch.io page. No news or plans as of now
bro use photon or fusion please
@mupik37 I used Photon before. Wanted to try Netcode for GameObjects for this project. Honestly, I don't see any obvious reason why one would be clearly better than the other.
Interesting
the definition of getting arma'd
And all of this goes out the window with drone attacks
💯
Ok, you put an enemy unit in position, where he has high ground on his right flang, from which you can shoot from above. How is it possible that this obvious position doesn't have explosive devices or ambush elements in this case?
In reality, that's always a possibility. For the purpose of explaining a very basic principle, it's impossible to explain every possible could/would/should. A good and experienced combat leader understands that these basic principles and the training drills that are based on them are not exact out of the box solutions for any given scenario, but the specific circumstances of the given situation dictate what options could and should be taken.
You can never predict a battlefield. This is only theory that can be used to expand your creativity and help you maintain cohesion and coordenation in a firefight. No plan survives the first shot, it's all improvised after
the voice acting sounded funny, made me smile xD
Incredible Public Service Great Work Pretty Good Lessons Efficient Even if followed Mindlessly They Simply often Work Though far too much Absolution Anything Is up for Debate if It doesn’t Work And You must Remain Conscious of All Possible Context to Use Your Dynamic Understanding Theorycraft Is Necessary to Improve Ability You must Understand Everything to Understand Anything
thanks babe
is this game abandoned or do you plan on adding more levels
Hasn't been under development for a while and no plans for it in the foreseeable future. Never say never though
Woah generic RTS game !!
It's crazy how many times in Iraq we'd have contact, but we were rarely able to maneuver. We were an infantry unit, but leadership was so risk adverse they would handcuff platoons and squads out on movement to contact. The priority was to cover your ass. The officers not all but alot were just there to get combat experience to check that box for promotion..
Darwinia on Steam yo
Shapes: Rise of the Hexagons
never seen a combat sim where ppl need 10 bullet to die
arma moment
Ootko suomalainen
Jep 👍
@@Zagge Mikäs aselaji?
@@GoofyGoober713 SPOL
How do you do that when the battle is in indoor ?
Close quarters fighting is a huge topic in and if itself with its own techniques and features. I have made a series of videos that explain and showcase a bunch of those topics, such as how to move in staircases, hallways, and doorways, how to clear corners, etc. Unfortunately, currently, those videos are only in Finnish since they were made for Finnish defence training purposes. I've been planning to release that series in English eventually but haven't had the chance to work on it.
@@Zagge you are awesome, definitely will check out your other video !
Great animation (and I would hope there would be a similar RTS ). Fire & movement was what was taught to us on squad level; fire & maneuver was something conducted on platoon level.
I was not the luckiest on the stairs 😂
They be holding them stairs tho
Best map
Intense af
Looks amazing
You should upload more man!
Yeah man, you're right! I've had so many other things keeping my attention this year but I'd really like to get back to making videos. I have bunch of plans for future videos.
hey im thinking of making my own game soon and wanted to know did you make these models or assets or buy them?
These are some mix of assets that I've bought and modified and others made by me. Good luck with your game!
do you have a link to your milsim?
The unit was unfortunately ceased some time ago. We had good time though
@@Zagge do you have the mods yall used still?
@TJGaming nah, I've since uninstalled the mods
💯🙏
This is a great video to show the Marines training in ITB (infantry training battalion)
Impressive how you were able to explain tactics in such a simple and easy to understand way. Even more impressive that you were able to construct everything in Unity! (recognized some of the asset store textures)
Thank you! Much appreciated!
yea but i saw ur animation guy cross in the teamates active firing lane; When bounding left or right and you have to pass by a teamate NEVER run infront of the muzzle of their weapon.
Yep that happened. That was a mistake on my part. Generally it is s very bad idea to cross your mate's muzzle although in some cases like in confined spaces or working with vehicles it might be unavoidable. In such situations it would be important to announce that you are "CROSSING!" and wait until your buddy confirms by either lowering their muzzle or calling for you to go.
@@Zagge i would make sure to say the pack count of people crossing as well