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MorDon700
เข้าร่วมเมื่อ 9 ส.ค. 2010
A Voyage to Antares
Space rock. The music was inspired by Tangerine Dream (Rubycon) and the Dr. Who theme (Ron Grainer and Delia Derbyshire). The visuals were inspired by the star gate sequence in 2001 a Space Odyssey (Stanley Kubrick and Douglas Trumbull) and the Op Art of Victor Vasarely. Don Morgan 2019.
มุมมอง: 70
วีดีโอ
Calculus Albus (Edited version)
มุมมอง 1707 ปีที่แล้ว
Calculus Albus Inspired by James Whitney's Lapis. Lapis refers to the philosopher's stone of alchemy and Calculus Albus is another name for the philosopher's stone. Music and video by Don Morgan. Music created with csound and lmms.
Calculus Albus
มุมมอง 1837 ปีที่แล้ว
Calculus Albus Inspired by James Whitney's Lapis. Lapis refers to the philosopher's stone of alchemy and Calculus Albus is another name for the philosopher's stone. Music and video by Don Morgan. Music created with csound and lmms.
Variations on a Theme by John Whitney
มุมมอง 7K9 ปีที่แล้ว
This video uses the opening section of John Whitney's Arabesque as its theme and adds several variations. The music was created with my own software and csound, and edited in Audacity. Sound and Graphics by Don Morgan, 2015.
Xerum
มุมมอง 42310 ปีที่แล้ว
-Music Created with csound and my own software. -Mixed using Audacity. -Graphics created with OpenGL.
Waveguide clarinet
มุมมอง 1.1K11 ปีที่แล้ว
This piece features a wave-guide clarinet implemented in CSound. The graphics were done in Pov-ray and openGL. The sound was created with CSound and edited with Audacity. Some of the percussion sounds were generated from a mass-spring system.
Blue Tunnel
มุมมอง 22812 ปีที่แล้ว
The soundtrack was synthesized using csound. Several types of synthesis were used: FM, AM, waveshaping and subtractive. Sound editing and mixing was done with Audacity. The graphics were done with openGl, pov-ray and GIMP.
Mass-Spring Synthesis 02
มุมมอง 34412 ปีที่แล้ว
This sounds a little like neo-prog-rock. The sounds were synthesized using simulated masses, springs and dampers. The sound editing and mixing was done in Audacity. The graphics were done using openGL. The techniques used were Perlin noise and plane deformation. Some of the images were created in GIMP. Sound and graphics by Don Morgan, 2012.
Mass-Spring synthesis 01
มุมมอง 35912 ปีที่แล้ว
The sounds were synthesized using simulated masses, springs and dampers. Further processing was done in Audacity. The graphics were mostly based on a strange attractor with symmetry and distortion added.
FM Synthesis
มุมมอง 2.3K13 ปีที่แล้ว
The music was created with CSound using FM synthesis, inspired by John Chowning's Stria. The sound editing was done with Audacity. The graphics were done with OpenGL using images created in GIMP.
Video Feedback 02
มุมมอง 72013 ปีที่แล้ว
Another exploration of video feedback. The graphics were created using OpenGL, and the sound using csound. The sounds were created with AM synthesis.
Video Feedback01
มุมมอง 97513 ปีที่แล้ว
The video simulates video feedback -i.e. pointing a video camera at the screen it is displaying on. This is described in Douglas Hofstadter's book "I am a Strange Loop" and is also described on Iñigo Quílez's web site. The graphics were created using OpenGL, and the sound using csound. The sounds were created with AM synthesis and some simple granular synthesis.
AM02.mp4
มุมมอง 12513 ปีที่แล้ว
Music synthesized using csound. The graphics were done in openGL. The sounds are mostly from AM synthesis.
Chladni Pentagon
มุมมอง 97413 ปีที่แล้ว
The graphics are from a computer simulation of a vibrating plate in the shape of a regular pentagon. The frequency of the vibration is gradually rising. The bright spots occur where the vibrations are large and the dark spots where no vibration is occurring (called Chladni patterns) . The patterns change very rapidly, so the simulation is slowed down by a factor of about 1500. The sound was add...
AM Bells
มุมมอง 24313 ปีที่แล้ว
The bell like sounds were synthesized using amplitude modulation synthesis in Csound. The graphics were done in Pov-ray.
7:00
I'm truly sorry I didn't see this earlier I love the Whitney Brothers actually a great deal of the experimental filmmakers from the sixties were phenomenal. This was posted a while back so you may not be reading this but thank you very much I can't tell you how much I enjoyed this I saw this on acid when it came out. This was really good on acid LOL
12 years later - have you ever explored this further? Is the code available?
This is really good work. Congrats! Btw, is the figure rotating with respect to the camera or is the sort of spinning effect of the figure created as a result of shifting the frequencies? Again, really nice work.
Hello, can you tell more about the software you have used for the simulation?
what program was the visuals made in?
The visuals were made by C++ programs.
That was amazing!
That was amazing!
Would you mind sharing the CSound sourcecode ?
I've put some of the CSound clips on google drive drive.google.com/drive/folders/1dQYv8d6XCeVTIOZn22mUMLF72VAcKhnq?usp=sharing. I assemble the clips in Audacity and add reverb, echo and other filters, so the final version sounds different from these CSound clips.
welp i know what to watch if i ever do acid.
I like the patterns. Did you notice the pentagram show up too? Are some frequency ratios related to golden mean? I worked on a similar problem posted at hbelabs.com
Fascinating and beautiful. Frustrating, though, because you don't explain in sufficient detail how they are produced. May I request a video explaining how we all may replicate what you've achieved, please?
This is with echo of an very informative character, I'd love to hear some finished piece in a style of this video
I am inspired by your work... I wish I knew more about C++ and such...
Awesome! Seems you have to dig hard and deep to find such quality examples of applied FM composition.
that is wild
This is so cool! Is the colour also assigned to something or it just changes over time?
How it come you don't have more views? This is amazing!!!
The most realistic thing would be to output the overall losses to the air which would depend on the amplitude(displacement), that would effectively mean more weighting for the nodes furthest from the termination. The only problem then is that you might get unrealistic interference patterns unless you fire all the nodes outputs into a reverb in different directions. you could also just sum the nodes at a mic based on the suface normals though.
This would make a great screensaver!
Can I ask what program you used to create these?
You can also listen to Bach's neverending canon at /watch?v=A41CITk85jk while watching!
Thanks a lot for your answer. I hope you don't mind me asking for a bit more info. If you're doing a 2-dimensional surface made of springs, what do you take to be the "output" audio data? Do you take one of the points or do you some kind of summation on the entire surface?
Did you use banded waveguides for the cymbal-ish/plate-ish sounds? Nice job!
Which software did you use to visualize these patterns? I am experimenting with the physics and psychology of harmonic (justly tuned) music, and I think this is the ultimate tool for visualization!