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EZGamerUK
United Kingdom
เข้าร่วมเมื่อ 7 ต.ค. 2018
Just my slice of youtube for games and tutorials and the things I want to share :)
How to triangulate convoys in WOLFPACK
How to use the hydrophone to locate convoys in wolfpack
มุมมอง: 13 541
วีดีโอ
War Thunder - Custom Tank skin tutorial
มุมมอง 10K6 ปีที่แล้ว
War Thunder - Custom Tank skin tutorial
War Thunder - Custom skin tutorial with normal maps (chrome)
มุมมอง 2.4K6 ปีที่แล้ว
A tutorial for editing the texture files for aircrafts in War Thunder including the normal maps which there is a lack of content on on youtube so far.
Thanks, very quick and easy tutorial. Was straight to the point and the only one that worked for me.
Glad to see it's still relevant
5:00 Nice Connie (SC)
The font type and how everything is capitalised makes it really painful to read and follow.
Thanks a million, I'm Spanish and I've been looking for months for a video that I understand to make normal maps, and at least I know how to do it with chrome, you could upload a video to shine without being chrome, that would be great now.
very unclear and does not work:(
There's a step whereas the author says to INVERT the layers after the previous step. Then, the next step is to go to select Colors > Components > Compose. However, after attempting to follow the steps to a "T" exactly how the author recorded them, that particular step is grayed out. Now, we're lost.
This sailor is a lonewolf Welldone herr kaleun 🤙
Dude, improve your punctuation. We need to stop the video just to try to translate what you wrote.
I actually did go to college to re-do english... i also dropped out because i consistently felt humiliated by the teacher because I was both awful at english and the only student willing to raise their hand and engage with the teacher. So thank you for your, shit, negative comment.
@@ezgameruk5236 It was not Negative, it was construtive. I didn't said that it was bad, I said Improve. The tutorial is good, but it's hard to follow your instructions when there is no punctuation.
@@brunoks6951 unfortunately i just don't have time to update this 😕
@@ezgameruk5236 No problem. Thanks for the guide
This tutorial does work as of 2021 you just need to remeber to rename the new .tga files to the same thing as the ones that are made when you make the user skin folder.
thanks dude, i was wondering why it wasnt working
Using the numpad makes plotting the lines easier, click a line on your map with the line tool then type in your 3 digit bearing 030, 320 ect, press enter on the keypad then type in your distance 20000 ect then click to finalise. If you make a mistake you can press backspace to go back one digit. Makes plotting very quick and easy and can give you exact distances and bearings without fiddling around.
Hi there great video I did everything and it worked perfectly for about one week and then when I went back into it it keeps coming up with error reports I have uninstalled and reinstalled but the same thing have you come across this before and is there a fix?
I have not experienced this, ibhave not played WT for a long time so i am unaware of any updates or fixes to this. sorry
@@ezgameruk5236 I Can't use DDS
@@ezgameruk5236 it don't work
This is a truly fantastic video good sir
How can i change the nfile?
by nfile i assume you mean the normal map? at the time of the recording i don't think you could edit it and i have not played much since so i am unaware if that has changed
How do you get rid of the sample text all over the tank?
Ah yes i have encountered this before... I THINK you need to make sure that before you look for the files that, in game, you select the tank you want to do the skin for and click the button for custom skins... i could be wrong but otherwise you can always search on google for sample skins for that tank
yoooo dude very cool guide like it thx so much
Does it work on Xbox?
no
Love the end 🤣
can the enemy see that or just us
just you, i have not tested giving the files to friends to put on their pc but it is my assumption that if you give the files to friends to 'install' then they would also see the skin... but dont quote me on that
@@ezgameruk5236 mmm maybe thats work but we need to everybody see our custom skin
Hmmm i dont get the part where you plot the course of the ship.
At what time in the video are you referring to?
6:40
10 th in the middle ?
@@Maxtorym when plotting that line we are getting the heading (notice heading and not location) of the convoy we have observed. Because we used timed intervals between listening to the hydrophone/ plotting it on the map each time (assuming that the convoy is travelling at an average speed that doesnt change) we know that the distance traveled between each reading is equal, therefore we must make sure that the distance number (in this case 320 something meteres at around 6:40) underneath the line we are plotting intersects the 2nd line on the tens number (of a 3 figure number) because that way we are as close to getting an equal distance on either side of that line as possible while eyeballing it. Once you plot that line on the 3rd line you now have the heading of the convoy because we also know that it is going in the direction of the smaller angle (of the angles between line 1 and 2 and between 2 and 3 if they are the same then the convoy is travelling at a 90 degree angle to you and in the direction of the observations. Yes im aware that all sounds very confusing but i dont know how else to explain it... i hope that helps?
@@ezgameruk5236 oke will try this out tonnight. And when line 2 3 is wider then 1 2 the course is comming to the sub right?
No its too complicated. Far too complicated this game. I'm just gonna refund it.
Or you could multi play cooperative and do a simple role. That's what I do! 😋
Did you not know it was a simulation game when you bought it??? Also while the thing mentioned in the video are something new to remember, none of the actions seem particularly complicated.
Nah they're not particularly complicated, but it was definately overwhelming learning the process in the beginning, its like anything else... 'practice makes perfect'
You didn't specify how you managed to fit it into userfiles and make it work. Also, when I'm done editing, do I have to do more things, including having to put the layers back together as one big layer?
1:1 ))
not sure what this means but im hoping its positive.. so thanks! ^_^
So You did not found it? XD
Im confused did you not watch the video? I clearly found the convoy?
Not rlly so clearly. You stated that it not end with a boom so you stuck another video there
@@springman22 the video shows that i found the convoy, but hitting a target in that convoy is a lot harder with only one crew member however the game has since been updated i believe to have a ui that makes it easier for single players
My skins always have the normal camofluage under it and my custom looks semi transparent on top of it. Why is this?
Unfortunately i do not know why that would happen :/
Have you found the solution?
@@testificateman1710 I never did find the solution to that, sorry.
@@danduffey8476 damn
Excellent Work o7 !
Redoing your vid would be a great idea as I does my head in trying to follow you. Edited, without time compression please :). Thanks for it anyway
You don't need an explosion to proof your actions. Just a periscope view of how far off a convoy member would have been from it's predicted bearing. my tip: Don't move backwards submerged between the 3rd and 4th bearing. It's too slow, and not enough distance to make a difference. Go on the surface in the direction of the drawn target course, so go parallel course to it. You'll get a better crossing between the predicted 4th bearing and the real listened bearing. Also, you do not need to be stopped. Just know where you are, and maybe electric engines stopped for a moment to hear. But as long as you can pinpoint the location at the time interval (reset navigator odometer at interval time to store, then later draw it in) then it should be good.
The end was just fun on my part... I disagree just depends on how long youve got to move... No you dont neeeed to be stopped but if youre not stopped you do need an experienced crew, it would be impossible to do alone while moving, as you cant reset the odometer, from the radio room and listen to the hydro properly at the same time
@@ezgameruk5236 2nd point: Sure you did get an angle between the 4th bearings. But look at how narrow that is. Remember you have inaccuracy in measuring at the hydrophone station and when drawing it in on the map. Just a halve of a degree off and the intersections are kilometers off, maybe even 10s of km. By going parallel on the surface you'll have the most relative motion to separate the lines and still put you in a good spot for further action. But yeah, playing this game alone is quite hard. You need to be pretty good drilled to pull it off alone.
Don't understand the part at 7:12. The way with the distance tens number intersected doesn't work for me...
Im assuming the convoy was moving at a very sharp angle so the best you can do in that situation is have the 2nd line intersect at the closest possible point to the middle of the distance number (at sharp angles the line you draw will intersect the 2nd line above the distance number) you're aiming to get equal distance each side of the 2nd observation line.
@@ezgameruk5236 The proper way to geometrically draw this is to: 1: draw arbitrary line across 3 bearings. 2: place cross on intersection with bearing 1 2: place cross on intersection with bearing 2. Start circle on the 2nd bearing cross, radius along the line, ends at intersection cross on bearing 1. 3: Put 2 crosses on bearing 1 far apart. Align the protractor to bearing 1 between those crosses with snap-to function. 4: place cross on intersection of the arbitrary line and the circle side near bearing 3 (so opposite to radius vector). 5: start a line from that cross, to 0 degrees on the rotated protractor, and another to 180 of the rotated protractor. This makes a line parallel to bearing 1. 6: Place a cross where this line (parallel to bearing 1) and bearing 3 intersect. 7: Draw a line from the last intersection (in 6), across the center of the circle, over to bearing 1. This is now the constructed target course. More work, but less eye-balling and more accurate.
@@Valenorious i appreciate the info, i wasnt happy with the quality of my vid anyway so i'll take this on board if i re-do the vid
@@ezgameruk5236 I'll look forward to the vid if you do. One little tweak in the steps: Step 5 needs only one of the 2 lines, whichever is going to intersect bearing 3.
@@Valenorious I'd also very much look forward to an update covering this method. I'm afraid I can't quite comprehend it from the step by step you gave, but then again a good chunk of my mathematical foundations are missing. When you say an arbitrary line do you simply mean a line drawn anywhere across all 3 bearings? And while it's a lot of work, I don't suppose you'd be willing to provide an image based tutorial? Thanks :)
How would you do the part where you invert etc on photoshop cc (2019) ?
I dont use photoshop but i think they split any image you are working on in to the RGBA on import... so you should be able to find the alpha layer on the right somewhwere
@@ezgameruk5236 I found a forum thread which helped me do exactly what you did in the video, thanks regardless.
@@wd4037 Whats the Forum thread?
@@ThatzOriginal You're 2 years late with asking that :)
Amazing tutorial! Rare to find this type of videos especially for beginners like me!.
Appreciate the feedback :)
how to you save it into a DDS again ?? and how to make at a tga file or DDS again because how do i get the skin on my tank now??
Save each file (gun, turret, body) as TGA in the userskins folder for the vehicle your editing for
i just subscribed. so im your first subscriber .
can you use paint 3D too ??
I don't think so, i'd be surprised if it supported the file types
@@ezgameruk5236 i see i already downloaded gimp with the DDS plugin so yeah almost out of space on my Laptop XD ....... if you like we could play WT toggeter sometime