Atari Player
Atari Player
  • 76
  • 9 270

วีดีโอ

Resident Evil Remaster [2024 12 23] First run on hard mode (HDR PC Gameplay, 3840x1600 Resolution)
มุมมอง 1321 ชั่วโมงที่ผ่านมา
Jill's part 1 gameplay of Resident Evil HD Remaster (Biohazard HD Remaster) hard mode first run on RPCS3 with Nvidia RTX HDR enabled, Peak Brightness: 672, Middle Grey: 50. (No Commentary)
Tomb Raider I Remastered : [2024 09 22] Level 6 - (3840x1600 Resolution)
มุมมอง 883 หลายเดือนก่อน
Playthrough of Level 6: Colosseum with RTX HDR enabled, Peak Brightness: 672, Middle Grey: 36. "Tank Controls" on and "Action Indicators" off in the settings on PC (Post Title Update 3).
Gran Turismo 5 [2024 09 10] Arcade Single Race (Nvidia RTX HDR PC Gameplay, 3840x1600 Resolution)
มุมมอง 813 หลายเดือนก่อน
Gran Turismo 5 v2.11 gameplay of McLaren MP4-12C '10 on RPCS3 v0.0.32-16917, My Settings [ CPU: Approximate XFloat, SPU Block Size= Mega, Thread Scheduler: Operating System. GPU: Frame Limit = Auto, ZCULL Accuracy = Precise, Shader Quality = Ultra, Default Resolution = 720P, Resolution Scale = 300%(3840x2160), Resolution Scale Threshold = 555x555, Write Color Buffers = On, Multithreaded RSX = O...
Resident Evil: CVX [2024 09 10] Main Campaign (Nvidia RTX HDR PC Gameplay, 3840x1600 Resolution)
มุมมอง 583 หลายเดือนก่อน
Gameplay of Resident Evil: Code Veronica X testing main campaign of Claire on RPCS3 v0.0.32-16917, My Settings [ CPU: Accurate XFloat, SPU Block Size = Safe, Thread Scheduler: Operating System. GPU: Frame Limit = Auto, ZCULL Accuracy = Precise, Shader Quality = Ultra, Default Resolution = 720P, Resolution Scale = 400%(5120x2880). Advanced: Accurate RSX reservation access = On, Accurate SPU DMA ...
Resident Evil Remaster [2024 09 08] Third run on Normal mode (HDR PC Gameplay, 3840x1600 Resolution)
มุมมอง 1033 หลายเดือนก่อน
Part 5 Jill's gameplay of Resident Evil Remaster's normal mode third run on Dolphin -x64 emulator build 2409, Driect3D 12 Renderer, internal resolution is 6x Native, aspect ratio is set to custom 24:10, Per-Pixel lighting = on, Force 24-Bit Color = on, HDR Post-Processing = on, Anisotropic texture filtering is 16X. Thanks to custom 4K texture pack downloaded from "pacoa4758" on moddb.com; Manag...
Resident Evil Remaster [2024 09 06] Third run on Normal mode (HDR PC Gameplay, 3840x1600 Resolution)
มุมมอง 1843 หลายเดือนก่อน
Part 4 Jill's gameplay of Resident Evil Remaster's normal mode third run on Dolphin -x64 emulator build 2409, Driect3D 12 Renderer, internal resolution is 6x Native, aspect ratio is set to custom 24:10, Per-Pixel lighting = on, Force 24-Bit Color = on, HDR Post-Processing = on, Anisotropic texture filtering is 16X. Thanks to custom 4K texture pack downloaded from "pacoa4758" on moddb.com; Dolph...
Soul Calibur IV [2024 09 05] Tower Of Lost Souls (Nvidia RTX HDR PC Gameplay, 3840x1600 Resolution)
มุมมอง 703 หลายเดือนก่อน
Gameplay of Kilik on Tower Of Lost Souls 11th Floor of Soul Calibur IV on RPCS3 v0.0.32-16892, My Settings [ CPU: Accurate XFloat, SPU Block Size= Safe, Thread Scheduler: RPCS3 Alternative. GPU: Frame Limit = Off, ZCULL Accuracy = Precise, Shader Quality = Ultra, Default Resolution = 720P, Resolution Scale = 300%(5120x2880), Write Color Buffers = On, VSync = On, Multithreaded RSX = On, Asynchro...
Soul Calibur V [2024 09 04] Arcade Hilde (Nvidia RTX HDR PC Gameplay, 3840x1600 Resolution)
มุมมอง 533 หลายเดือนก่อน
Gameplay of Arcade Stage 1-6 of Hilde of Soul Calibur V on RPCS3 v0.0.32-16888, My Settings [ CPU: Accurate XFloat, SPU Block Size= Safe, Thread Scheduler: Operating System. GPU: Frame Limit = Off, ZCULL Accuracy = Precise, Shader Quality = Ultra, Default Resolution = 720P, Resolution Scale = 400%(5120x2880), Write Color Buffers = On, VSync = Off, Multithreaded RSX = On, Asynchronous Texture St...
Soul Calibur V [2024 09 03] Arcade Ezio (Nvidia RTX HDR PC Gameplay, 3840x1600 Resolution)
มุมมอง 463 หลายเดือนก่อน
Gameplay of Arcade Stage 1-6 of Ezio of Soul Calibur V on RPCS3 v0.0.32-16887, My Settings [ CPU: Accurate XFloat, SPU Block Size= Safe, Thread Scheduler: Operating System. GPU: Frame Limit = Off, ZCULL Accuracy = Precise, Shader Quality = Ultra, Default Resolution = 720P, Resolution Scale = 400%(5120x2880), Write Color Buffers = On, VSync = Off, Multithreaded RSX = On, Asynchronous Texture Str...
Soul Calibur V [2024 09 03] Arcade Tira (Nvidia RTX HDR PC Gameplay, 3840x1600 Resolution)
มุมมอง 503 หลายเดือนก่อน
Gameplay of Arcade Stage 1-6 of Tira of Soul Calibur V on RPCS3 v0.0.32-16887, My Settings [ CPU: Accurate XFloat, SPU Block Size= Safe, Thread Scheduler: Operating System. GPU: Frame Limit = Off, ZCULL Accuracy = Precise, Shader Quality = Ultra, Default Resolution = 720P, Resolution Scale = 400%(5120x2880), Write Color Buffers = On, VSync = Off, Multithreaded RSX = On, Asynchronous Texture Str...
Soul Calibur V [2024 09 03] Arcade Xiba (Nvidia RTX HDR PC Gameplay, 3840x1600 Resolution)
มุมมอง 473 หลายเดือนก่อน
Gameplay of Arcade Stage 1-6 of Xiba of Soul Calibur V on RPCS3 v0.0.32-16887, My Settings [ CPU: Accurate XFloat, SPU Block Size= Safe, Thread Scheduler: Operating System. GPU: Frame Limit = Off, ZCULL Accuracy = Precise, Shader Quality = Ultra, Default Resolution = 720P, Resolution Scale = 400%(5120x2880), Write Color Buffers = On, VSync = Off, Multithreaded RSX = On, Asynchronous Texture Str...
Soul Calibur V [2024 09 02] Arcade Maxi (Nvidia RTX HDR PC Gameplay, 3840x1600 Resolution)
มุมมอง 593 หลายเดือนก่อน
Gameplay of Arcade Stage 1-6 of Maxi of Soul Calibur V on RPCS3 v0.0.32-16885, My Settings [ CPU: Accurate XFloat, SPU Block Size= Safe, Thread Scheduler: Operating System. GPU: Frame Limit = Off, ZCULL Accuracy = Precise, Shader Quality = Ultra, Default Resolution = 720P, Resolution Scale = 400%(5120x2880), Write Color Buffers = On, VSync = Off, Multithreaded RSX = On, Asynchronous Texture Str...
Soul Calibur V [2024 08 24] Arcade Viola (Nvidia RTX HDR PC Gameplay, 3840x1600 Resolution)
มุมมอง 553 หลายเดือนก่อน
Gameplay of Arcade Stage 1-6 of Viola of Soul Calibur V on RPCS3 v0.0.32-16861, My Settings [ CPU: Accurate XFloat, SPU Block Size= Safe, Thread Scheduler: Operating System. GPU: Frame Limit = Off, ZCULL Accuracy = Precise, Shader Quality = Ultra, Default Resolution = 720P, Resolution Scale = 400%(5120x2880), Write Color Buffers = On, VSync = Off, Multithreaded RSX = On, Asynchronous Texture St...
Soul Calibur V [2024 08 23] Arcade Natsu (Nvidia RTX HDR PC Gameplay, 3840x1600 Resolution)
มุมมอง 284 หลายเดือนก่อน
Gameplay of Arcade Stage 1-6 of Natsu of Soul Calibur V on RPCS3 v0.0.32-16857, My Settings [ CPU: Accurate XFloat, SPU Block Size= Safe, Thread Scheduler: Operating System. GPU: Frame Limit = Off, ZCULL Accuracy = Precise, Shader Quality = Ultra, Default Resolution = 720P, Resolution Scale = 400%(5120x2880), Write Color Buffers = On, VSync = Off, Multithreaded RSX = On, Asynchronous Texture St...
Soul Calibur V [2024 08 23] Story Episode 19-20 (Nvidia RTX HDR PC Gameplay, 3840x1600 Resolution)
มุมมอง 154 หลายเดือนก่อน
Soul Calibur V [2024 08 23] Story Episode 19-20 (Nvidia RTX HDR PC Gameplay, 3840x1600 Resolution)
Soul Calibur V [2024 08 22] Story Episode 9-16 (Nvidia RTX HDR PC Gameplay, 3840x1600 Resolution)
มุมมอง 224 หลายเดือนก่อน
Soul Calibur V [2024 08 22] Story Episode 9-16 (Nvidia RTX HDR PC Gameplay, 3840x1600 Resolution)
Soul Calibur V [2024 08 22] Story Episode 7-8 (Nvidia RTX HDR PC Gameplay, 3840x1600 Resolution)
มุมมอง 174 หลายเดือนก่อน
Soul Calibur V [2024 08 22] Story Episode 7-8 (Nvidia RTX HDR PC Gameplay, 3840x1600 Resolution)
Soul Calibur IV [2024 08 20] Tower Of Lost Souls (Nvidia RTX HDR PC Gameplay, 3840x1600 Resolution)
มุมมอง 914 หลายเดือนก่อน
Soul Calibur IV [2024 08 20] Tower Of Lost Souls (Nvidia RTX HDR PC Gameplay, 3840x1600 Resolution)
Soul Calibur IV [2024 08 20] Tower Of Lost Souls (Nvidia RTX HDR PC Gameplay, 3840x1600 Resolution)
มุมมอง 394 หลายเดือนก่อน
Soul Calibur IV [2024 08 20] Tower Of Lost Souls (Nvidia RTX HDR PC Gameplay, 3840x1600 Resolution)
Soul Calibur IV [2024 08 18] Ivy Story Hard Mode (Nvidia RTX HDR PC Gameplay, 3840x1600 Resolution)
มุมมอง 514 หลายเดือนก่อน
Soul Calibur IV [2024 08 18] Ivy Story Hard Mode (Nvidia RTX HDR PC Gameplay, 3840x1600 Resolution)
Resident Evil Remaster [2024 08 12] Third run on Normal mode (HDR PC Gameplay, 3840x1600 Resolution)
มุมมอง 194 หลายเดือนก่อน
Resident Evil Remaster [2024 08 12] Third run on Normal mode (HDR PC Gameplay, 3840x1600 Resolution)
Resident Evil Remaster [2024 08 03] Third run on Normal mode (HDR PC Gameplay, 3840x1600 Resolution)
มุมมอง 594 หลายเดือนก่อน
Resident Evil Remaster [2024 08 03] Third run on Normal mode (HDR PC Gameplay, 3840x1600 Resolution)
Resident Evil Remaster [2024 08 02] Third run on Normal mode (HDR PC Gameplay, 3840x1600 Resolution)
มุมมอง 244 หลายเดือนก่อน
Resident Evil Remaster [2024 08 02] Third run on Normal mode (HDR PC Gameplay, 3840x1600 Resolution)
Resident Evil 0 [2024 07 28] Normal Mode Campaign (Nvidia RTX HDR PC Gameplay, 3840x1600 Resolution)
มุมมอง 344 หลายเดือนก่อน
Resident Evil 0 [2024 07 28] Normal Mode Campaign (Nvidia RTX HDR PC Gameplay, 3840x1600 Resolution)
Twisted Metal [2024 07 20] Juggernaut DM - (Nvidia RTX HDR PC Gameplay, 3840x1600 Resolution)
มุมมอง 795 หลายเดือนก่อน
Twisted Metal [2024 07 20] Juggernaut DM - (Nvidia RTX HDR PC Gameplay, 3840x1600 Resolution)
Soul Reaver 2 [2024 07 16] Chapter 1 Beginning (Nvidia RTX HDR PC Gameplay, 3840x1600 Resolution)
มุมมอง 6185 หลายเดือนก่อน
Soul Reaver 2 [2024 07 16] Chapter 1 Beginning (Nvidia RTX HDR PC Gameplay, 3840x1600 Resolution)
Blood Omen 2 [2024 07 13] The Den (Nvidia RTX HDR PC Gameplay, 3840x1600 Resolution)
มุมมอง 875 หลายเดือนก่อน
Blood Omen 2 [2024 07 13] The Den (Nvidia RTX HDR PC Gameplay, 3840x1600 Resolution)
Tomb Raider I Remastered : [2024 04 07] Level 5 - (3840x1600 Resolution)
มุมมอง 158 หลายเดือนก่อน
Tomb Raider I Remastered : [2024 04 07] Level 5 - (3840x1600 Resolution)
Tomb Raider I Remastered : [2024 03 22] Level 4 - (3840x1600 Resolution)
มุมมอง 119 หลายเดือนก่อน
Tomb Raider I Remastered : [2024 03 22] Level 4 - (3840x1600 Resolution)

ความคิดเห็น

  • @GizmoDrones
    @GizmoDrones หลายเดือนก่อน

    Awesome

    • @atariplayer3686
      @atariplayer3686 หลายเดือนก่อน

      Thank you @GizmoDrones

  • @dragozillasaur813
    @dragozillasaur813 3 หลายเดือนก่อน

    Imrpessive! i still play sC5 and 4

  • @NATmusic27
    @NATmusic27 3 หลายเดือนก่อน

    interesting

  • @leoric3081
    @leoric3081 8 หลายเดือนก่อน

    I loved w1 back in the day. Was such great fun. I always had great memories of this game.

  • @tankbwoy
    @tankbwoy 10 หลายเดือนก่อน

    thank you for uploading all this in such a high quality! I may never get to play all of this game, but thanks to you I can experience all these inspired locations, raids and dungeons hyboria has to offer

    • @atariplayer3686
      @atariplayer3686 10 หลายเดือนก่อน

      You are most welcome, thanks for the support! 🥰

  • @seanl6681
    @seanl6681 ปีที่แล้ว

    Who’s the ranger in the group? Great armor

    • @atariplayer3686
      @atariplayer3686 ปีที่แล้ว

      If I am not mistaken, I think the ranger name is Aquekin. 🤔

  • @leopard184
    @leopard184 ปีที่แล้ว

    The best game

  • @lukaskricner5927
    @lukaskricner5927 ปีที่แล้ว

    what is the population in AoC these days?

    • @atariplayer3686
      @atariplayer3686 ปีที่แล้ว

      If you believe the statistics on this website; mmo-population.com/r/ageofconanuc#:~:text=How%20Many%20People%20Play%20Age,total%20player%20base%20of%2045%2C195. Age of Conan: Unchained is ranked #99 out of 138 tracked MMOs in terms of aggregate server and player population. With 45,249 Subscribers Daily Players: 2,579. But IMHO it's current daily players are about 1400-1600 players!

  • @CHRk800
    @CHRk800 ปีที่แล้ว

    ok

  • @Aforgomon1
    @Aforgomon1 ปีที่แล้ว

    nice

  • @ruslanm2500
    @ruslanm2500 ปีที่แล้ว

    All of this stupid sculls have same color - black=)). Waiting for video where you do not die on colour boss.

  • @EchoSixMike
    @EchoSixMike ปีที่แล้ว

    Video looks really good, the resolution is great.

  • @DH-WarRoom
    @DH-WarRoom ปีที่แล้ว

    Nice graphics considering the age!

  • @DonSovrano
    @DonSovrano 2 ปีที่แล้ว

    Not a very cinematic fight. Too far away from the boss and story stuff.