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Zach Fletcher
เข้าร่วมเมื่อ 24 พ.ค. 2016
METAL GEAR SOLID V: THE DEFINITIVE EXPERIENCE_20241127073138
METAL GEAR SOLID V: THE DEFINITIVE EXPERIENCE_20241127073138
มุมมอง: 1
วีดีโอ
Sniper Ghost Warrior Contracts 2_20241124152929
มุมมอง 27 ชั่วโมงที่ผ่านมา
Sniper Ghost Warrior Contracts 2_20241124152929
Wolfenstein: The Old Blood_20241117105342
มุมมอง 68วันที่ผ่านมา
Wolfenstein: The Old Blood_20241117105342
Sekiro: Shadows Die Twice_20241115110947
มุมมอง 59วันที่ผ่านมา
Sekiro: Shadows Die Twice_20241115110947
Sekiro: Shadows Die Twice_20241115110219
มุมมอง 43วันที่ผ่านมา
Sekiro: Shadows Die Twice_20241115110219
Sekiro: Shadows Die Twice_20241116103030
มุมมอง 2วันที่ผ่านมา
Sekiro: Shadows Die Twice_20241116103030
Sekiro: Shadows Die Twice_20241116100046
มุมมอง 17วันที่ผ่านมา
Sekiro: Shadows Die Twice_20241116100046
Sekiro: Shadows Die Twice_20241116103030
มุมมอง 38วันที่ผ่านมา
Sekiro: Shadows Die Twice_20241116103030
Nice one! That third phase is a lot.
Oh my DAYS
Masterful gameplay! 🎮 Keep going! 🚀
The “why me?” Was perfect comedic timing
Great skills! Keep going strong.
Nice! His tracking sure is something
There’s this part where she was rolling at you and you bloodhound step’d right through her and it looked too cool. Nice one.
Thank you! These guys are tougher a lot of the time because they have smaller hitboxes and normally they’re designed to be more agile than kaiju like monsters. Not always the case, but I think it’s sort of a balancing issue to compensate for their relatively lower poise, that and they don’t take up as much of the arena as say Midir or Seath
Why is it that the smaller and more humanoid they are, the tougher? This guy seemed like a bigger threat than some of those huge beasts. Very nice work.
Good on you for capitalizing when the boss let you get all those hits in. I would have gotten too cautious at start of the second phase and would just run away to reposition. Well, honestly I would probably have restarted the fight after that first hit at the very beginning.
That’s the thing. You have to look for those pauses or resets in their choreography. The end or a final hit of a combo, a phase change or the end of a big attack. You’ll have three options, punish, buff or recover. If it’s the older games it’s recovering stamina. At that point every fight is more or less a rhythm game where you have to learn the steps to a pre- choreographed dance
You almost got him to nihil before he got you! That was awesome
Oh yeah. Frankly I think I’m horribly over leveled
You were doing some damage
Wow! I’ll have to follow these steps and maybe I can finally beat this guy. They weren’t playing with this one
I have one, but I don’t know if you’d wanna hear it. It would be mostly a bunch of incoherent muttering with the occasional “fuck!”
My dude, you need to get a mic at least so you can record yourself while you play. Give TH-cam some of that classic Fletcher commentary!
Huh, I noticed some really sloppy CQB here, not fully clearing corners. I should've gotten smoked several times! Something to work on.
Thank you. I swear if they just extended the windup on the waterfowl dance the fight would be totally fair.
That was great! I hate her so much.