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Ian Dale
United States
เข้าร่วมเมื่อ 15 ก.ย. 2010
Random videos of random games for random reasons by a random guy.
Fuser - Playing with Swaps
Tossed some arbitrary discs on and started playing around with pickup swaps for fun, didn't sound too bad so figured I'd share!
มุมมอง: 32
วีดีโอ
Rocksmith 2014 DLC [Bass] - Les Paul & Mary Ford - On The Sunny Side Of The Street
มุมมอง 1485 ปีที่แล้ว
Clearly need an upright electric for these older songs! (Tend to play my bass a little more upright, though it'll still not really be that similar to how you end up plucking an upright. But whatever!)
Rocksmith 2014 DLC [Bass] - Deep Blue Something - Breakfast At Tiffany's
มุมมอง 2235 ปีที่แล้ว
Pretty much one line repeated (with small tweaks for variety)
Hitman 2 - Target wanders in from off the map
มุมมอง 1365 ปีที่แล้ว
They really expect 47 to kill someone who can just phase through walls and people?! Seems like there's a bug with saving Franco's position and he ends up way off the map view when loading in, just a few red pixels in the distance. But he'll slowly shuffle his way back where he's supposed to be, just takes time since he's a long way off to start with.
Rocksmith 2014 DLC [Bass] - Queen - Don't Stop Me Now
มุมมอง 1855 ปีที่แล้ว
Another song that pushes just fast enough to have me on edge, no real room for fingers not doing just the right thing.
Rocksmith 2014 DLC [Bass] - Queen - Tie Your Mother Down
มุมมอง 1105 ปีที่แล้ว
I'd never heard this song before, I'm pretty sure, but yet another banger from the boys.
Rocksmith 2014 DLC [Bass] - Queen - Love of My Life
มุมมอง 1335 ปีที่แล้ว
Doesn't transition like a bass line (since it's not bass or at least the non-bowed variety), so it's a bit interesting to try and play.
Hitman 2 - Unnoticed kill in plain sight
มุมมอง 395 ปีที่แล้ว
Shadowplay highlight of a target kill. Tons of people around, but nobody noticed the guy in white shooting another guy in white in the head. Must be good drinks on board! Was worried my coin ploy was doomed when the target noticed 47 (they lose interest in following the trail), but salvaged the Silent Assassin rating due to nobody happening to look in that direction while I ran to the button.
Rocksmith 2014 DLC [Bass] - Georgia Satellites - Keep Your Hands to Yourself
มุมมอง 696 ปีที่แล้ว
Definitely pushes, sometimes it's a bit hard to quite keep up...
Rocksmith 2014 DLC [Bass] - Lisa Loeb - Stay (I Missed You)
มุมมอง 806 ปีที่แล้ว
I really like this bassline, don't care what anyone thinks.
Rocksmith 2014 DLC [Bass] - Grateful Dead - Touch of Grey
มุมมอง 596 ปีที่แล้ว
Goes way too fast for me to process well, any notes are merely suggestions. That being said, other than the shift up for that one short riff (which you wouldn't know I've riff repeated some), turned out all right, I suppose.
Rocksmith 2014 DLC [Bass] - Alien Ant Farm - Movies
มุมมอง 586 ปีที่แล้ว
Rocksmith 2014 DLC [Bass] - Alien Ant Farm - Movies
Rocksmith 2014 DLC [Bass] - Power Glove - Blood Dragon Theme (Far Cry 3: Blood Dragon)
มุมมอง 516 ปีที่แล้ว
Rocksmith 2014 DLC [Bass] - Power Glove - Blood Dragon Theme (Far Cry 3: Blood Dragon)
Rocksmith 2014 DLC [Bass] - Billy Martin - Strategy and Spying
มุมมอง 216 ปีที่แล้ว
Rocksmith 2014 DLC [Bass] - Billy Martin - Strategy and Spying
Rocksmith 2014 DLC [Bass] - Jesper Kyd - Ezio's Family
มุมมอง 686 ปีที่แล้ว
Rocksmith 2014 DLC [Bass] - Jesper Kyd - Ezio's Family
Rocksmith 2014 DLC [Bass] - Bryan Tyler - Assassin's Creed IV Black Flag Main Theme
มุมมอง 336 ปีที่แล้ว
Rocksmith 2014 DLC [Bass] - Bryan Tyler - Assassin's Creed IV Black Flag Main Theme
Rocksmith 2014 DLC [Bass] - The Road Vikings - The Ballad of Clutch Nixon
มุมมอง 746 ปีที่แล้ว
Rocksmith 2014 DLC [Bass] - The Road Vikings - The Ballad of Clutch Nixon
Rocksmith 2014 DLC [Bass] - Colin Hay - Down Under 2012
มุมมอง 1407 ปีที่แล้ว
Rocksmith 2014 DLC [Bass] - Colin Hay - Down Under 2012
Rocksmith 2014 DLC [Bass] - Elton John - Saturday Night's Alright (For Fighting)
มุมมอง 3247 ปีที่แล้ว
Rocksmith 2014 DLC [Bass] - Elton John - Saturday Night's Alright (For Fighting)
Rocksmith 2014 DLC [Bass] - DragonForce - Through the Fire and Flames
มุมมอง 4037 ปีที่แล้ว
Rocksmith 2014 DLC [Bass] - DragonForce - Through the Fire and Flames
Rocksmith 2014 DLC [Bass] - Rusted Root - Send Me On My Way
มุมมอง 727 ปีที่แล้ว
Rocksmith 2014 DLC [Bass] - Rusted Root - Send Me On My Way
Rocksmith 2014 DLC [Bass] - Bachman-Turner Overdrive - Let It Ride
มุมมอง 1797 ปีที่แล้ว
Rocksmith 2014 DLC [Bass] - Bachman-Turner Overdrive - Let It Ride
Rocksmith 2014 DLC [Bass] - Bachman-Turner Overdrive - Takin' Care of Business
มุมมอง 627 ปีที่แล้ว
Rocksmith 2014 DLC [Bass] - Bachman-Turner Overdrive - Takin' Care of Business
Rocksmith 2014 DLC [Bass] - Bachman-Turner Overdrive - You Ain't Seen Nothing Yet
มุมมอง 1407 ปีที่แล้ว
Rocksmith 2014 DLC [Bass] - Bachman-Turner Overdrive - You Ain't Seen Nothing Yet
Rocksmith 2014 DLC [Bass] - Goldfinger - 99 Red Balloons
มุมมอง 1237 ปีที่แล้ว
Rocksmith 2014 DLC [Bass] - Goldfinger - 99 Red Balloons
Rocksmith 2014 DLC [Bass] - Seether - Careless Whisper
มุมมอง 1077 ปีที่แล้ว
Rocksmith 2014 DLC [Bass] - Seether - Careless Whisper
1.0 looks more fun to explore, and those animation also looks really satisfying too the world itself looks much bigger and from what I've seen there's less loading zone in the game too. they really did a really great job remaking the game, especially battle system wise and also the optimization but I'm really curious to try 1.0, because of how cinematic it all feels like, it feels more immersive in a way
This is basically XI-2 it's a shame it failed but maybe if it was successful SE would have shut down XI by now
This is so comforting
This is so comforting
Pff I so much want these fluid animations to be a part of the game again nothing else
I've never played FFXIV 1.0 but gosh, do I love the soundscape and just the general look and feel of the game. For instance: the visual and audio difference between walking on grass, sand, and stone. How the stone path at the top of the hill is visually brighter due to being in the suns rays then it's toned down the further downhill you go. I'm a sucker for detail when it comes to games, and many of these details unfortunately are absent from the current FFXIV we have today. I still love the game, but man do I wish I played 1.0 in it's prime. Maybe someday I'll give FF11 a try and revisit Everquest 1 again.
I miss 1.0 so much
Ahh, I remember doing this. I started the game in limsa, not realizing the only way to advance as a conjurer would be to walk allll the way to gridania, pre aetheryte travel. I was blown away the first time I hit thanalan, looking up at those glittering stars with that moving score that is still my favorite track to this day! I'm sure this game had it's issues, but I don't think it's as bad as people say, just not quite what they wanted. And of course now it feels worse as it's dated. But it was so immersive, and I loved that. The ambience and weightiness of the characters feels like a big loss watching these old vids, would have loved if they brought them back with the graphics overhaul, since console limitations aren't really a big deal anymore.
The movement felt nice and heavy but I guess lighter movement works for an mmo
this game was so amazing. the world was so immersive and it would suck you in and i swear sometimes i would get lost because it was so huge.
The game is so pretty in all the wrong, most pointless aspects while everything else, from the grass to the battle animations look so crusty What a weird game
I wish they would do 1.0 servers so I could see what it was like
i wanted to play this game so bad, no internet or pc at the time. heard it was coming to ps3 and was hyped to go to my moms who had internet and just playing the heck out of this game... then it never came to ps3 and it died... and then ARR signed up for that beta finally had internet and it was coming to ps3 and still playing it today
The part of me that has nostalgia for ffxi in its hayday loves this.
looks like naverius from pso2
After being obsessed with XI I did whatever I could to play XIV, figuring out how to get windows on my girlfriend’s Mac just to play. 1.0 is a Distant Memory…
Flying mounts ware a mistake. You loose connection with the world when you can just fly everywhere. I played XIV first and waaaaaay more than XI but I have much more of a connection with Vana'diel
Flying's not unlocked until you clear the base ARR MSQ and even then, you don't unlock flying for the expansions until you've already explored most of the maps since it's locked behind places of interests, sidequests and MSQ
The flying isn't the problem when it comes to that disconnect that you're describing. You can do any battle content/leveling while standing next to a market board in Limsa. No real reason to ever leave town unless it's for gathering, hunts and fates once you're done with MSQ.
@@iChannelz88Tbh I like just sitting at home waiting for pf to fill up or for df to find me a game. Op mentions feeling connected to the world but if there's anything that makes me feel connected to the world of ff14 it's chilling in the house I bought and designed myself.
@@Wishmaster787 It’s all preference but my point is that compared to 14 and 11, 11 feels more alive because of the way it makes you interact with the game world in order to play the game and not because it doesn’t have flying. What 11 accomplished through interaction with the game world 14 does the same through its UI for ease of access. i think that creates a disconnect which makes the world just feel like a backdrop and less alive
Oh, if you only knew what was in store for you in the coming decade.
that map is an anxiety nightmare.
Little tidbit of info. The in-game canonical reason for the Black Shroud being a maze of pathways was to discourage outsiders from entering the forest. It was an illusion created by the Elementals to protect the Black Shroud in that those who intend harm would become lost. After the Calamity however the forest was severely damaged weakening the Elementals thus breaking the illusion.
I like how weighty the movement looks, a lot more immersive
wow, I didnt had the chance to play this version, at least it feels like your character actually has weight instead of just floating around
1.x sucked hog farts but no one can deny that Twilight Over Thanalan is a gorgeous composition
11 years later, I'm pleased to inform you that SSD technology has come far enough that once more you don't have to wait for a loading screen to finish between overworld zones.
While being able to explore regions without loading screens was pretty cool (and is now the standard for most modern games), I can totally see why this was a bad idea for the hardware at the time as the compromise was that the regions contained a lot of barren areas and long tunnels to hide the loading screens
The walking animation is so satisfying, kind of wished they brought it back
this game had weather effects too that were great, paired with good lighting effects at the time it was very immersive
i would appreciate female miqo'te more if they had more realistic voices like this one here, unlike the anime girl noises they make that really turn me off from miqo'te in general. although, i think the latter is more of the kinds of toxic players that miqo'te attract
Just footsteps. Nonstop footsteps
It may sound crazzy, but being someone who puts GW1 on a pedestal, I think I would've liked 1.0 ^^°
Holy shit that minimap would of drove me nuts. Tera also had a minimap that updated slow slow of your location.
my thoughts watching this as someone who started playing XIV late Shadowbringers 1. Camp Tranqil is looking a lot less swampy than I remember 2. God that minimap is not helpful. 3. Oh my god Drybone... Like the hole its built in isn't even there!
i miss taht song outside of ulda
It is JARRING how different this is compared to current FFXIV.
twilight over thanalan playing in the overworld seems like it made for such a nice atmosphere. way better than pretty much anything a realm reborn did (and i do mean 2.X, i think heavensward got the soul back pretty fast)
Man I loved 1.0. Was so much fun. 2.0+ is so boring and lifeless now.
I’m seeing so much of FFXI here, even the big, repetitive and complicated map. Funny to see how something that was perfectly acceptable in 2004 with FFXI was so viscerally rejected with XIV just 6 years later. Of course in between those two games this little indie title called World of Warcraft came out and everything changed.
Hello Ian Dale! Please share the psarc file. Been unable to buy it anywhere. Cheers!
awww nice Vid and some fun memories of V1.0 ! I was on Shadowlord server that began March 2010 with the first closed Alpha test. There was immense issues but as the game was being patched it was improving little by little and I preferred it. We gave constant feedback as testers but the game was released in a bad buggy state along with no new content. I have lots of lovely memories the weather the ambience the whole overall character look and the music was by far better along with free roaming NM's and people in the world in parties. When we saw Dalamud getting bigger and the ships flying over the map it was something else and then the Calamity. I love 14 but it is becoming more and more from what it was. I loved FFXI and it did feel it was going in that direction but that was lost sadly.
I was one of those who'd be happy with an "XI-2" sort of thing, so it was especially frustrating that it seemed like the producer had some sort of "can't do anything XI did" rule in place, because why would you not want to build upon XI's success rather than doing something different for the sake of being different? Though even in the very much alpha-level state it was in at release, even, it still felt more "alive" than ARR, especially now as it's made more and more "theme park" all the time. Lots of people love it, but it's definitely hard to have as much interest as for what might have been 😿
What do the hardcore XI crowd think about Eureka? Is it a reasonable facsimile of the XI experience recreated in XIV or is it something completely different?
@@aznhomigFormer XI player here, I can safely tell you that Eureka isn't anything special. It was alright but it would never have the same feel as XI itself
This must have been such a shock logging back in to A Realm Reborn after the calamity
It was a little different, yeah, though I think the biggest shock was how different Coerthas was (both the snow and how quickly they whipped up fortifications at Dragonhead since it was just some tents before!)
*Cries in FFXI* But no, I had thought the world was one open world. So, I guess it's just open for the region?
Yes I am 6 years late to the party. But as they say better late than never. I started playing FFXIV a couple of months ago, all that being said. Does anyone know if a legacy character still gets a different opening, even after 6.2, 6.3?
I haven't heard of them adjusting the introductory cutscenes, so I'd imagine it's still the same as before, with the game slotting in the "brand new" vs. "brought from 1.0" cutscenes as needed. That being said, it's hard to verify since someone needs a 1.0 character they haven't logged into at any point in the "ARR" client and with us being in 6.x these days... probably rare to have anyone coming back after a whole decade away. (I'd be interested to know if anyone's been in that situation and did see the legacy intro for their chosen nation, though! 😸)
I was watching another video of ffxiv 1.0, I am AMAZED how there is literally no fucking loading screens at all UNTIL YOU GO INTO A DIFFERENT CITY STATE?! THATS WILD!! Now in current FFXIV there are lots of loading screens going anywhere, and you had to que for instances now too while you could have just WALKED INTO A DUNGEON?!?! My brain keeps being blown away by 1.0, I wish I had got to experience it when it was still around!!! It’s also wild to me that the music in 1.0 were just overworld music!! Alot of these old over world music have been brought back but more so for major story plots and events in current ffxiv, and like, it’s just amazing. It’s amazing there are no words to describe how in awed I am of ffxiv 1.0 Because of the song choice, like I have no nostalgia for 1.0 but hearing this song while you walk around brings me to literal tears cause 1) we can’t experience 1.0 anymore. And 2) again them emotional moments with this song being used brings me to tears because this song just WRECKS MY BODY AND SOUL AUUGH
You’re amazed by a feature that is in literally every MMO besides XIV lmao This is the only game that divides its zones up with loading screens and it’s awful, absolutely kills the cohesiveness of the world. I can’t tell you where anything in Eorzea is relative to anything else besides the vaguest “garlemald is north and the east is the east”
damn... 1.0 looked boring as hell to play...
There's a sense of scale here that current FF14 definitely lacks.
Agreed. Sure its a vast expanse of copy pasted areas for the most part but it feels like a huge world unlike the tiny masses of land just floating in the void that we have now. At least you can see into other zones in ARR but everywhere else you're just in a floating land mass in a void that feels disconnected from everything else.
@@ElainaMaruyama Tbh they could of just made 1.0 again but just have a ton of more zones that was closer to 11 instead of just scaling up 1 zone 100x like in 1.0. Alot of corners were cut when it came to world design and im not sure why the thought they could release it in that kind of state.
Ten years Later: Tranquil to Drybone!
god 1.0 wasw rough but id be lying if i said i didnt enjoy my time playing it.
You can feel the FFXI in this one a whole lot more
true, this made me miss XI on its glory days
In many ways, 1.0 was pretty much FFXI-2. Which was probably very appealing to FFXI players, but as we saw, not so appealing to the MMO market as a whole when it first launched.
You can still play ffxi again as long you have a pc to play it on maybe we can play together sometime. I’m in the Siren Server Also.
second part of the vid made me feel like i'm in tahrongi canyon again /cry i miss the old days
@@ShermTank7272 Well also I think a big problem was that it lacked a lot of the actual MEAT of the content that XI had in spades, so it while it did have a lot of Xi Dna, it couldn't ultimately serve as a replacement for Xi lovers either.
1.0 looks more organic. The many hills and random dense foliage really makes this place come alive.
Why is E at the bottom? It is incredibly confusing :D
I think they have the option mainly because tablature is the same way, but for me it's a lot easier to see what's going on on the higher strings if the E string isn't in the way (since there can often be sustained open Es so you're having to look through this big red bar at what other notes are underneath, which was a pain for me, anyway)