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เข้าร่วมเมื่อ 22 ส.ค. 2013
Frontier Elite II intro: comparison of traditionally accelerated Amigas and a Vampire 600
A follow on to the comparison of unaccelerated Amigas and a Vampire 600: th-cam.com/video/CTcWH6WSh4Y/w-d-xo.html.
This is the classic Frontier Elite II intro sequence, showing the differences between:
- An Amiga 600 Vampire 2 (equivalent to a 100MHz 68060)
- An Amiga 1200 with a GVP Jaws 030 accelerator (40MHz 68030)
- A CD32 with a Terrible Fire 330 revision 3 accelerator (50MHz 68030)
- A completely stock Amiga 1200 (14MHz 68EC020).
The footage was captured from the Amigas' RGB output via a OSSC and a XCAPTURE1.
The Vampire 600 can be ordered from www.apollo-accelerators.com.
The OSSC was bought from videogameperfection.com.
This is the classic Frontier Elite II intro sequence, showing the differences between:
- An Amiga 600 Vampire 2 (equivalent to a 100MHz 68060)
- An Amiga 1200 with a GVP Jaws 030 accelerator (40MHz 68030)
- A CD32 with a Terrible Fire 330 revision 3 accelerator (50MHz 68030)
- A completely stock Amiga 1200 (14MHz 68EC020).
The footage was captured from the Amigas' RGB output via a OSSC and a XCAPTURE1.
The Vampire 600 can be ordered from www.apollo-accelerators.com.
The OSSC was bought from videogameperfection.com.
มุมมอง: 1 476
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Frontier Elite II intro: comparison of Amiga 500, Amiga 1200 and Vampire 600
มุมมอง 18K7 ปีที่แล้ว
The classic intro sequence for Frontier Elite II, showing the differences between an Amiga 500, Amiga 1200 and an Amiga 600 with the Vampire 600 V2 (equivalent to an 100MHZ 68060). The footage was captured from the Amigas' RGB output via an XRGB Mini and a XCAPTURE1. The Vampire 600 can be ordered from www.apollo-accelerators.com.
Desert Dreams (Kefrens) - Amiga 500
มุมมอง 689 ปีที่แล้ว
Filled vector and dot field mastery from 1993. Captured from a 1MB Amiga 500 using (mostly) an XRGB-mini and XCAPTURE-1. Unfortunately the XRGB briefly loses sync when the Amiga switches graphics mode, which happens a could of times in Desert Dreams. These gaps are filled in with footage captured on a Samsung DVD-R150.
9 Fingers (Spaceballs) - Amiga 500
มุมมอง 749 ปีที่แล้ว
The follow up to State of the Art, now with awesome vector drawn video. Captured from a 1MB Amiga 500 using an XRGB-mini and XCAPTURE-1.
242 (Virtual Dreams / Fairlight) - Amiga 500
มุมมอง 819 ปีที่แล้ว
FMV on a floppy disk! Sort of. I've chopped around thirty seconds of silent loading screen out, but other than that it's as the Amiga rendered it. Captured from a 1MB Amiga 500 using an XRGB-mini and XCAPTURE-1.
Arte (Sanity) - Amiga 500
มุมมอง 769 ปีที่แล้ว
Sanity's Arte demo from 1993. One of the more techincally impressive OCS demos. Captured from a 1MB Amiga 500 using an XRGB-mini and XCAPTURE-1.
State of the Art (Spaceballs) - Amiga 500
มุมมอง 609 ปีที่แล้ว
Probably the most well known of Amiga OCS demos. This was captured off a venerable 1MB Amiga 500 via an XRGB-mini and XCAPTURE-1.
Parodius Da! - Comparison of home ports
มุมมอง 1.4K10 ปีที่แล้ว
Parodius Da! (It's Parodius! From Myth to Laughter) is the most well known of the Parodius series and the one ported to the most platforms. This is a comparison of five of the home ports: Sega Saturn (from the Parodius Delux Pack), Nintendo Super Famicom, NEC PC Engine, Nintendo Famicom and Nintendo Game Boy.
Sega Master System FM sound comparison: California Games
มุมมอง 3.2K10 ปีที่แล้ว
Comparison of standard Sega Master System music / sound effects and those produced using the SMSFM board (an after market FM board that mimics the FM sound chip present in the Japanese Master System and Sega Mark III). The footage was captured from a PAL Sega Master System (late model) with version 2.1 of the SMSFM board fitted; via an SLG-in-a-box and an XCAPTURE1.
Sega Master System FM sound comparison
มุมมอง 38K10 ปีที่แล้ว
Comparison of standard Sega Master System music / sound effects and those produced using the SMSFM board (an after market FM board that mimics the FM sound chip present in the Japanese Master System and Sega Mark III). The games covered are: - Alex Kidd : The Lost Stars - Alien Syndrome - Cyborg Hunter - Double Dragon - Kenseiden - Rescue Mission - Thunderblade The footage was captured from a P...
King of Fighters 2001 Attract Mode (Neo Geo)
มุมมอง 46510 ปีที่แล้ว
Boot up and attract mode for King of Fighters 2001 on the Neo Geo. Captured from a Neo Geo AES using an SLG-in-a-box and X-CAPTURE1. Captured from a Neo Geo AES using an SLG-in-a-box and X-CAPTURE1.
Last Resort Attract Mode (Neo Geo)
มุมมอง 13210 ปีที่แล้ว
The boot sequence and attract mode for Last Resort on the Neo Geo. Captured from a Neo Geo AES using an SLG-in-a-box and X-CAPTURE1.
King of Fighters '99 Attract Mode (Neo Geo)
มุมมอง 98410 ปีที่แล้ว
Boot up and attract mode for King of Fighters '99 on the Neo Geo. Captured from a Neo Geo AES using an SLG-in-a-box and X-CAPTURE1.
Carrier Command (ZX Spectrum)
มุมมอง 93510 ปีที่แล้ว
Loading and seizing the first island in the disk version of Carrier Command. Captured from a ZX Spectrum 128K 3 using an SLG-in-a-box and an XCAPTURE-1.
Starglider (ZX Spectrum)
มุมมอง 59410 ปีที่แล้ว
The 128K version of Starglider, on disk. The primary advantage being that the loading time was around a minute (it's been trimmed in the video) rather than over thirty minutes on tape. Captured from a ZX Spectrum 128K 3 using an SLG-in-a-box and an XCAPTURE-1.
Super Mario Bros: AV Famicom and PAL NES comparison
มุมมอง 3.4K11 ปีที่แล้ว
Super Mario Bros: AV Famicom and PAL NES comparison
Contra: AV Famicom and PAL NES comparison
มุมมอง 3.3K11 ปีที่แล้ว
Contra: AV Famicom and PAL NES comparison
Super Lode Runner (Famicom Disk System) - title music and attract mode
มุมมอง 1.2K11 ปีที่แล้ว
Super Lode Runner (Famicom Disk System) - title music and attract mode
its easy to critiise the A500 here as its the worst but my attention goes to how sucky the A1200 is, especially compared to certain Acorn machines that were being released around the same time. It really should of come with an 030.
I prefer the standard better because that's what i heard in my childhood. Also pal is 50hz so you lose 10fps and it slows down the music.
Este juego en amiga era injugable, como casi todos los que eran 3d. Pocos se salvaban.
EIN THE MIRACLE BALL
The Vampire 600 makes the game much faster and smoother, but it can't fix the MANY problems with this game. I fooled around with this on my A500 with Supra Turbo 28 accelerator, which made it smoother, but as smooth as the Vampire. Unfortunately, most of my sessions with it ended in crashes. Even when they didn't, I thought it was a really impressive tech demo, but a pretty poor game.
The original Elite is definitely better
Run this comparison against the A500 with a PiStorm - wouldn't even be fair on the Vampire!
Fantasy Zone II: The Tears Of Opa Opa Also Used FM Sound
I had amiga 1200 and it was decent. On 500 unplayable
FM makes alien syndrome even worse, it's not just a farting noise haha
I had a SMS as a kid and at the time felt it was a wise choice against the competition (in Australia anyway). But in retrospect, I find the music on the system to be a big turn off. I don’t find it charming like I do with the graphics. The FM sound fixes that issue for many of these games. In particular with Wonder Boy III the Dragon’s Trap (not shown here) which you could be playing for hours in one sitting.
Yeah the sound had always been what drew me away from the SMS. Some games have acceptable music but part of the problem is the weak PSG chip. It limited severly the possibilities to create a deep sound since it couldnt go in low pitches and you couldnt change the duty cycle, meaning there was only one timber available. The NES sound on the other hand has character.
@@kharelftg6331 And yet, some games used the PSG well. Wonder Boy for instance sounded almost the same as the arcade.
Honestly this would've been impressive for the 3DO to handle, or the Sega 32X even.
4:45 Double Dragon comparisons. Remember the Double Dragon arcade board used Yamaha FM synth. So the FM version on SMS sounds closer by far. It's vibrant, rich.
Depending on the game, FM sound isn't always the best choice.
The FM sound almost sounds like an Adlib Sound Card
Just as laggy as odyseey I see the resemblance.
Funny like i have not so bad memories of playing it at the time on a bare Amiga 500 Plus. However, the video is not fair to compare the Vampire 600 to a bare A1200. Any 68020/68030 accelerator with FAST Ram also gives a smooth 3D similar to the V600. The plain A1200 has no FAST RAM.
Having seen again this video, i have booted the game from floppy on an plain 68000 amiga and on my A4000 68060 at the same time, and indeed, unlike my memories, the intro is alsmost a slide show on the unexpanded 68000 while it flies on the A4000. I don't see any real difference between the Vampire and my 68060 though. I would add that it is not that the intro shows smoother 3D on a fast amiga, but rather that it is displayed faster as we can see with the higher laser shot rate from the two smaller ships.
I know this is an ooold video, but I'm trying to work this stuff out. Would I be able to load Disk Keeper this way and write my disks with english versions of my games? I can't seem to find a copy of Disk Keeper for sale, and I'm not about to give out my address to a stranger so they can make me one..
I'll never get over how slow everything sounds in PAL.
The Master System was never converted to 50Hz in PAL territories.
How did they use the voice sample on the SMS at 0:15?
Dramatic improvement
0:22 i kinda like the music here, PAL or NTSC.
One really noticing thing that I saw was that the side bars on the famicom family system, it had blue bars, but on the PAL version it does not have the blue bars. Also on the pal version the logo for when the demo starts, Mario goes away from the logo and the right side of the logo duplicates for a little, this was a glitch left on the PAL version where the famicom’s graphics were not the same as the PAL’s one, because the famicom has a different name and has diffrent graphics
There's no way that's a real SMS FM chip. It's too clean, and sounds exactly like the Genesis.
No coincidence, similar spec of Yamaha chip.
VERY good comparison. Having uploaded a video today that should show the performance of the Vampire I've seen your one. - I will show it the guy who asked me to demonstrate the performance of the Vampire... @the guy who asked for FAST RAM for the A1200: No! This will speed up the FPS of the A1200 (max.) by 1.5 - 2.0. => The Vampire lives in an other world... ;->
PSG of the Master System is awful. FM sounds much nicer overall. Phantasy Star, for example, is borderline unlistenable on PSG. Wrong tones, overly shrill notes, noise channel drowns everything out, etc
Interesting. The FM made the music on Double Dragon sound immensely better. But the sound effects were actually worse and more high pitched.
Wow! That A600 kicks ass!
Sega n Nintendo 8 bit had it's own unique sound we always will remember and prefer. No enhancements needed
really as if many games didn't use a sound chip in the cartridge
Заебок!!!
I wasn't even born yet when this game came out but even to me it looks impressive for 1993
..do NOT look up: 'ELITE' then. Might be before ye' mum & dad :-O
0:16 What the heck that sound is loud?!
Alex Kidds agonising "AAAAAAAAAGH!" is always hilarious.
😂💀🤣😭 ikr
Thank you so much for uploading this. It made my day. I was listening to Soundgarden and memories of this game came flooding back. I was 15 when it came out and it turned out to be a rather bad (awesome) influence on me.
Interesting comparison. Was the audio identical, or is this just audio from the Vampire 600?
0:36 アッー!
Can you do a part 2, with Ghostbusters as one of them please?
I never understood why sega just didn’t use the fm sound when they first brought out the sms especially after hearing the nes amazing sound chip. It would’ve made the sms hands down have a better chance of winning more fans and customers and may have changed the 8bit race a little in the U.S. Damnit Sega!
FM BGM is great! Too bad FM SFX are not.
trash, trash and serviceable
? The SOFTWARE or The Hardware?
@@dallesamllhals9161 the framerate, why would anybody release a game that does not run even 10fps
@@fixpontt (sigh) ..never played A-10 Tank Killer(1990) on a 'vanilla' Amiga 500, have you :-D
Not bad! The C64 did not get a proper port of this one.
I played dos version........ I think it's underated. And TBH I like the music on dos a lot better, idk if it's just nostalgia speaking but I genuinely like it better.
PC-Speaker > EVERYTHING! Well, okay! Much ♥
I assume he had a Sound Blaster which really had great music
@@electrictroy2010 Yeah I love how sound blaster sounds
MT-32 implementations just sounds lovely.
If someone could hack the slowdown out of the SNES version this, much like was done with the SNES Gradius III SA-1 version, it would certainly hold up as the best version of this game on the 16-bit consoles. I'd love to see that happen.
Shouldn't the PC Engine version actually have better colours than the SNES since it was capable of putting nearly 2x as many colours onscreen at any time? If it doesn't have that then this is maybe a bit of a lazy port imo. Also, since the PC Engine has a much faster graphics processor than the SNES it should also suffer much less from any slowdown too.
Well yes, and no.
0:36 Aaaoo Scream
The FM synth used sounds similar to a lot of PC games using the Adlib card.
0:05 Standard Sound Sega Master System = Texas Instrument SN76489, Gameboy Advance = DAC(DirectSound A & B) + Gameboy Sounds. 0:46 FM Sound Sega Master System = YM2413 OPLL, Gameboy Advance = YMF262 OPL3.
Wow, the 1200 is slower than an early Archie from 1987, and on the Archie it would be in 256 colours, and 320 x 256 Crappy C= hardware.
Where's Archie 1987's Lion Heart game?
@@valenrn8657 Ugly graphics and colours, stamp size playing area : keep it.
Naaah!
@@Archimedes75009 1987 Acorn Archimedes A310 wasn't competitive in 2D games. th-cam.com/video/tRZAVIl-yGw/w-d-xo.html
Amiga OCS/ECS wasn't limited to 32 colors since the Copper can change 32 color registers as part of the raster effects.
double dragon sounds very close to the arcade with the FM
Ahem, best ever ZX Spectrum game? 3D Deathchase? Well, well, that ist a tiny bit too much praise for it. Still it is a remarkable milestone of gaming since it is the first real 3D FPS (first person shooter). Amazing achievement just like Ant Attack which preceded this by just around two months and features 4 different camera angles.
Can this feature be download on the net somewhere? They've never told us Non Jap customers about this. I got some Master System roms that can play this sound