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ZombieKidzRule!
United States
เข้าร่วมเมื่อ 13 ม.ค. 2020
A place to post videos about RPG Maker, OneXPlayer Mini AMD, and eventually the Steam Deck with the basic equipment that I have. The RPG Maker tutorials are no frills and not fancy. They are just things that I have figured out how to do and usually things that I haven't seen a specific tutorial for. My presumption is that viewers have already watched basic tutorials for RPG Maker MZ or MV and are looking for specific things beyond the basics. The OneXPlayer videos will mostly be the start of all the games in my Steam Library that seem to work on this handheld. Then I will check my GOG Library.
RPG Maker MZ TUTORIAL: Recreating EOB Character Generation PART 3
This is the third video showing how I recreated the Eye of the Beholder character generation process in RPG Maker MZ. This PART 3 goes over the Common Events that are called for selecting the Class based on Race.
This series of tutorials assumes that you already know how to use Switches, Variables, Conditional Branches, Common Events, Show Picture, etc. and I won't be going into detail on how to use those basic functions. I will just be showing the structure of the Events but will make sure you see everything you need to recreate this yourself if you so desire.
If these tutorials are helpful to you, please consider Liking, Subscribing, Getting Notifications, and Leaving a Comment.
If something isn't clear in PART 1, PART 2, or PART 3 please leave a comment and let me know and I will try to clarify.
Thanks and Happy Gaming, Happy Game Developing, and good luck on your projects!
This series of tutorials assumes that you already know how to use Switches, Variables, Conditional Branches, Common Events, Show Picture, etc. and I won't be going into detail on how to use those basic functions. I will just be showing the structure of the Events but will make sure you see everything you need to recreate this yourself if you so desire.
If these tutorials are helpful to you, please consider Liking, Subscribing, Getting Notifications, and Leaving a Comment.
If something isn't clear in PART 1, PART 2, or PART 3 please leave a comment and let me know and I will try to clarify.
Thanks and Happy Gaming, Happy Game Developing, and good luck on your projects!
มุมมอง: 2
วีดีโอ
RPG Maker MZ TUTORIAL: Recreating EOB Character Generation PART 2
มุมมอง 1719 ชั่วโมงที่ผ่านมา
This is the second video showing how I recreated the Eye of the Beholder character generation process in RPG Maker MZ. This PART 2 goes over the Common Events that are called for selecting the Race and Gender option and then the Common Events to display the classes available to be selected for the selected Race. This series of tutorials assumes that you already know how to use Switches, Variabl...
RPG Maker MZ TUTORIAL: Recreating EOB Character Generation PART 1
มุมมอง 222 ชั่วโมงที่ผ่านมา
This is the first video showing how I recreated the Eye of the Beholder character generation process in RPG Maker MZ. This PART 1 goes over the Map Event that sets up the initial selection screen, the Map Event that makes the chosen character selection box flash, and the 4 Common Events that are called based on which character box is selected. Those 4 Common Events show the first selectable cho...
RPG Maker MZ: Updated Eye of the Beholder Character Generation
มุมมอง 272 ชั่วโมงที่ผ่านมา
This is just a quick update to the previous video that shows a couple added features that I previously missed. Now a Paladin has a minimum of a 17 Charisma, if you have a Paladin in the party you can't choose an Evil alignment for another party member, and if you already have a party member with an Evil alignment you can't choose a Paladin. I will make a tutorial explaining how I recreated this...
RPG Maker MZ Tutorial: Simple Key Mapping Plugin & Conditional Branch Example Event
มุมมอง 3619 ชั่วโมงที่ผ่านมา
Here is a demo and tutorial of mapping a key using a script in a parallel event, the problem associated with that after reloading a Save file, highlighting a simple Key Mapping plugin that you can create or download from the link below, and a parallel event that will check keys that you designate but will also only allow one key to be active at a time. This is for something like letting the pla...
RPG Maker MZ: Recreating Eye of the Beholder Character Generation
มุมมอง 140วันที่ผ่านมา
Here is a comparison video of the character generation process for the D&D Eye of the Beholder game from 1991 with what I was able to recreate in RPG Maker MZ. I only used two default plugins that come with MZ. TextPicture and ButtonPicture. If you are interested in how I made this, leave a comment and I will try to prioritize making a tutorial.
RPG Maker MZ Tutorial: Break Wait Loop With Condition
มุมมอง 582 หลายเดือนก่อน
This is a quick tutorial for a pretty simple way to break a Wait loop with a Condition that you set. Sometimes people set up Parallel Events that continuously run to control certain things in their games. Sometimes those Events need to Wait for a period of time between doing something. This shows a simple Wait Loop that also has a Conditional Branch check inserted to see if the Wait Loop needs ...
RPG Maker MZ Infinite Sudoku: Updated Menus & Features
มุมมอง 293 หลายเดือนก่อน
Here is a video of my Infinite Sudoku game with the updated Menus and highlighting current features. I believe this game has a lot of unique features that aren't available in other Sudoku games. Please consider Liking, Subscribing, Getting Notifications, and leaving comments. I hope you are interested in what you see here and happy game developing!
RPG Maker MZ Tutorial: Random Changing BGM Using Arrays
มุมมอง 593 หลายเดือนก่อน
This tutorial is to help a person who was looking for how to randomly play background music (BGM). This shows how to store your BGM file names in an Array and then use Variables to extract the correct BGM file from the correct position in the Array. It also uses a Script to play the BGM. Please consider Liking, Subscribing, and Getting Notifications if you think these tutorials are helpful. Tha...
RPG Maker MZ: Hangman Sample For User blanketorghost
มุมมอง 435 หลายเดือนก่อน
The is just a quick demo for the user blanketorghost. This is simulating the functionality of a very basic hangman puzzle. I didn't have the assets for putting the hangman together so I just used an X icon for wrong guesses. This is only a sample using 6 letters instead of the entire alphabet and there is only one fixed puzzle.
RPG Maker MZ: Norintha Puzzle Explanation
มุมมอง 755 หลายเดือนก่อน
Here is the explanation for Eventing the puzzle where you can select and place a certain number of objects in a certain number of spaces or places in the correct order. This only requires the ButtonPicture plugin. Here is the link to the forum thread about this puzzle. forums.rpgmakerweb.com/index.php?threads/complex-buttonpicture-problem.170395/#post-1458753 If something isn't clear, feel free...
RPG Maker MZ: Test For Norintha Puzzle
มุมมอง 445 หลายเดือนก่อน
Norintha - I think this might be close to what you wanted to do. Let me know on the forums if you wanted something different and I can try to update it. If this is what you wanted, I can make a explanation video.
RPG Maker MZ: Infinite Sudoku - Playing Games With Changing Background
มุมมอง 566 หลายเดือนก่อน
Here is a video of me playing two pregenerated puzzles while the background changes every minute. After I stopped the video I played two more puzzles that were generated as original puzzles. I am still bug fixing and adding functionality, but it seems like the functionality is now set where a player could play all the current pregenerated puzzles, generate as many original puzzles as they want ...
RPG Maker MZ: Infinite Sudoku - Current Functionality DEMO
มุมมอง 466 หลายเดือนก่อน
Here is a DEMO video of the current functionality of my Sudoku game. Other than one error that I caught while recording this, the game now has the functionality to play a puzzle with the settings that the player selects. They can Quit or Solve the puzzle and then play as many puzzles as they want. I am still squashing bugs and adding functionality, but most of the core mechanics are done.
RPG Maker MZ: Sudoku Game - Main Menu
มุมมอง 397 หลายเดือนก่อน
Here is a quick video of the new Main Menu UI for my Sudoku Game with 80% of the options fully working. Only the Music options still need to be Evented.
RPG Maker MZ: Infinite Sudoku - New Intro & New UI Progress
มุมมอง 318 หลายเดือนก่อน
RPG Maker MZ: Infinite Sudoku - New Intro & New UI Progress
RPG Maker MZ: SUDOKU GAME INTRO Samples
มุมมอง 388 หลายเดือนก่อน
RPG Maker MZ: SUDOKU GAME INTRO Samples
RPG MAKER MZ Tutorial: Script For Hover Over Picture To Do Something
มุมมอง 3869 หลายเดือนก่อน
RPG MAKER MZ Tutorial: Script For Hover Over Picture To Do Something
RPG Maker MZ Tutorial: Comparing Arrays & Using .toString vs .includes
มุมมอง 679 หลายเดือนก่อน
RPG Maker MZ Tutorial: Comparing Arrays & Using .toString vs .includes
RPG Maker MZ Tutorial: Increase Maximum Show Picture Limit Above 100
มุมมอง 2329 หลายเดือนก่อน
RPG Maker MZ Tutorial: Increase Maximum Show Picture Limit Above 100
RPG Maker MZ Tutorial: Scripts - For Loops/Show & Erase Pictures/Combine Variables/Shift Array
มุมมอง 599 หลายเดือนก่อน
RPG Maker MZ Tutorial: Scripts - For Loops/Show & Erase Pictures/Combine Variables/Shift Array
RPG MAKER MZ: Random Sudoku Puzzle Generation & 9 Puzzle Types
มุมมอง 3511 หลายเดือนก่อน
RPG MAKER MZ: Random Sudoku Puzzle Generation & 9 Puzzle Types
RPG MAKER MZ: Sudoku Random Puzzle Generation
มุมมอง 4911 หลายเดือนก่อน
RPG MAKER MZ: Sudoku Random Puzzle Generation
RPG Maker MZ Tutorial: Making of Krampus Games Part 2
มุมมอง 22ปีที่แล้ว
RPG Maker MZ Tutorial: Making of Krampus Games Part 2
RPG Maker MZ Tutorial: Making of Krampus Games Part 1
มุมมอง 29ปีที่แล้ว
RPG Maker MZ Tutorial: Making of Krampus Games Part 1
RPG MAKER MZ: Short Highlight of Skip Options for Krampus Games
มุมมอง 20ปีที่แล้ว
RPG MAKER MZ: Short Highlight of Skip Options for Krampus Games
RPG MAKER MZ: Sleigh The Competition Game Jam 2023 - Krampus Games
มุมมอง 47ปีที่แล้ว
RPG MAKER MZ: Sleigh The Competition Game Jam 2023 - Krampus Games
RPG Maker MZ: Game Jam Entry First Mini Game Teaser
มุมมอง 76ปีที่แล้ว
RPG Maker MZ: Game Jam Entry First Mini Game Teaser
RPG Maker MZ DEMO: Fade In - Fade Out Text On Screen
มุมมอง 283ปีที่แล้ว
RPG Maker MZ DEMO: Fade In - Fade Out Text On Screen
Do you know how to set healthbars on show? (you can turn it on by pressing ALT on pc)
Very cool sir, thank you for sharing your ideas and process in game dev. Stay safe out there.
Thank you for all of this, truly thank you.
Great stuff! Thank you for uploading your findings and the thought process behind your choices. Stay safe out there bud.
I’m developing a similar system for my game. I’d love to see your process!
@@Ratty524 Absolutely! I will add a couple of things that I noticed are missing and then I will work on a tutorial walk through. It should be easy since, for once, I actually used Comments in the Events like I should to explain what is happening.
This is super cool
Thanks! I noticed I have to update a few things in case anyone wants a tutorial. The Paladin CHA can't be less than 17 and I also noticed if you have a Paladin in your party, no other party member can choose an Evil alignment. I have to test Eye of the Beholder to see what happens if you already have an Evil party member and try to add a Paladin. Since I am taking the time to recreate this, I want it to be as complete and accurate as possible. Plus it is fun.
@@zombiekidzrule Props to your dedication to detail!
Hiya zombie, thanks for the tut...I like this very much, I watch all your tut's specially the d&d videos. I'm learning a lot from you, keep up the good work. I am having a small problem, it works great until i change maps then it just stays on whatever it was when i left like night and then it never changes to morning. only happens when i leave the map.
Awesome, thanks! I am finishing up recreating the Eye of the Beholder character generation process and I will post a comparison video soon. If people are interested, I will make a tutorial as well.
@@zombiekidzrule OMG heck yes I would be interested for sure. thanks for all you do. do you have a patreon or a place i can buy you a coffie its the least i can do for all the work you do.
@@jameswilson4202 Thanks for that offer. It is very kind. I might set up something like that when I release my Sudoku game for free. Just in case anyone wants to donate something. But I really do this to try to give back to the community.
@@zombiekidzrule Yes i understand the community does so much. keep up the good work mate!
Thanks! I appreciate that your tutorials aren't just the basics and really get into some interesting niche stuff. :)
Happy to hear that!
Thank you for this video. It was definitely clear and easy to understand.
Great to hear!
Thank you! Thank you! Thank you! I have been looking for a simplistic day/night system to use alongside my other events. This works perfectly!
Glad it was helpful!
Yeah I’m trying to make a hidden bookshelf door but I’m still trying to figure out how to make the door part work any advice?
Take a look at this video and see if it helps. th-cam.com/video/9f8xUkoqhaE/w-d-xo.html
@@zombiekidzrule thanks but turns out i just had to turn on the move through option thanks though
I know this might be slightly unrelated to the video but I don't know where else to ask so I might as well try here. I'm very new to RPG maker and I was wondering how I could create a skill that has the chance but isn't guaranteed to hit multple times. As in, I want to create an attack which can hit anywhere between two and five times. As far as I've looked into it, I can only create a skill that is guaranteed to hit (or at least be used) a certain number of times but making the number random isn't something I can do? Additionally, I was hoping I could create an attack that can hit normally once and then has a chance to hit a second time and apply an effect but only the second time. It would be amazing if you could help me here since you seem to know a lot about RPG Maker!
I actually don't have much experience with the default combat system. I have been experimenting with Eventing my own combat system so it will do exactly what I want. So I can't really answer your question. I would post the question on the RPGMAKERWEB.COM forum. I am sure there are some folks there who would have some insight. Good luck!
nice bro keep going
Very well done! I like your explanations. They are very clear and easy to follow.
@@wink3319 That is good to hear! I hope these tutorials are helpful to at least some people on their RPG Maker journey!
Is there any way to do something smilar to this in MV?
Many things that work in MZ work in MV and vice versa. I think I saw that you might have already posted on the RPGMAKERWEB.com forum so hopefully someone who knows MV better can help.
@@zombiekidzrule Fair enough, Thanks for the Reply :D
I wonder how you can sort an array? For example I want a list of locations that you can teleport to, and I want the list sorted alphabetically, though the places your character would go to don't get added to the array alphabetically, they get added in whatever order the character visits those places in, but for the teleport device I want the locations listed alphabetically. By the way, what symbols were you using for the empty array, it's difficult to make out on TH-cam?
@@D2SProductions You can use the .sort() method for an array. This will sort the array alphabetically and ascending each time you use the method. And arrays use brackets. [ ] An empty array is just an opening and closing set of brackets. You can search for the .sort() method for JavaScript and find examples. I hope that helps!
@@zombiekidzrule thank you. :)
❤❤❤
I figured out a way to have up to 5 total dialogues for a single event without pages, common events, variables or anything like that. all i used was self switches, conditional branches and labels. You HAVE to have the jump to labels backwards because it'll try to read the first one before the rest and if self switch D is on, but jump to B is first, it won't have a chance to look and see if jump to D is there. if that makes any sense lol it'll skip past " if self switch D is on " and go straight to the B switch label. There is probably an even easier way somewhere to do more than 2 dialogues but this is what i found myself :) setup like this " If self switch D is ON " Jump to label : D SWTICH ( can name them whatever you want that was just easy ) end " If self switch C is ON " Jump to label : C SWTICH end " If self switch B is ON " Jump to label : B SWTICH end " If self switch A is OFF " ( A is automatically OFF so it'll do this one first ) First set of dialogue Turn self switch A ON Exit event processing end " If self switch A is ON " ( A switch was turned on so it can't read the first one anymore ) Second set of dialogue Turn self switch B ON Exit event processing end Label: B SWITCH Third set of dialogue Turn self switch C ON Exit event processing Label: C SWITCH Fourth set of dialogue Turn self switch D ON Exit event processing Label: D SWITCH Fifth set of dialogue Exit event processing end
Awesome! I’m glad you found something that works for you. These were some of the first tutorials I made so I am sure I would do a lot of things differently. But hopefully they still help new folks who are just learning.
@@zombiekidzrule well your videos have helped me some, so i thought i'd share~ i'm sure people will see it where i commented. if it would be helpful to them, this is the right place to find it c:
I hope the tutorials are clear enough that you can follow along and recreate them. I try to show things I haven’t seen other tutorials for. In case it helps anyone.
Your channel is a godsend for me. Seeing that these things are in fact possible in RPG Maker is really helpfull, now i just have to figure out how to do it my self. Thank you!
hi i just discovered the video. i know about the self switch yet i am doing an arcade game and i want my "coin" to reapper, i guess i just need "erase event" then ? because i use the A switch but yeah the coin ar enot reappearing, no replayability of the map then
How to download the ButtonPicture and TextPicture Plugins because I can't find them anywere? 😫😞😝
I was pretty sure they are added by default to new projects, but if they aren't, you have to find your main RMMZ folder on your computer, then the folder for "newdata", the folder for "js", and then the folder for "plugins".
Hey thanks so much for replying, but I've checked the game files and were you told me to but I still can't seem to find them. I don't know whether there is an external place I download both text picture and button picture.
@@radicaltophatguy You are using MZ, right? And you found the folder I referenced above in the newdata folder? And you checked the folder of the game itself and not a project folder? These plugins come with MZ. If you bought through Steam you could try verifying your files integrity and see if that updates any missing files. Not sure what else to suggest.
Which version of proton did you use for compatibility
Oh, wow. Good question. I have no idea. There have been so many updates since I tested this initially. I’m not sure if there is any place to look to see what version applied during which time frame.
Helpful
Glad it helped
I know this is a year old but this is a big help thank you
I’m glad it helped!
where is download?
If you mean for the plugins, go to your RPG Maker MZ folder on your computer, dlc folder, BasicResources folder, plugins folder, and then launch or official folders.
THANK YOU. You took time out of your life to make and post this and that is awesome. Have a great day, sir!
Very good video! Thanks ! Ps. Hi from Ukraine!
Thank you for the video! Wizardry 8 is just amazing game! Isn’t the steam deck screen small for this game? Is it easy to read the text?
The Steam Deck now actually shows W8 as unplayable on the Deck. Not sure why. I haven't tried to really play it. I was playing W6 and it was playing fine except for one little trick that you need to know that I highlighted in my video about W6.
@@zombiekidzrule thank you for your answer! I really purchased Legion Go two months ago:)
**International Superstar Soccer Deluxe Flashbacks**
Thank you! I appreciate showing different ways to do the same thing! Subbed!
Thanks a lot, I was desperately looking for tutorial to make on screen encounter since there is not a single tutorial out there about it
Your channel is very impressive & I really appreciate you sharing your knowledge! … I’d love to see you cover how to do swimming/diving under water 😮
Thanks and I hope some of the videos are helpful! I haven't explored swimming/diving yet and it will probably be quite a while before I do that. But if you search for RPG Maker MZ Swimming, there are quite a few relevant results and even some plugins. Good luck!
I find that show picture looks better than move picture in regards to a moving cursor. It is cool to see your game in play though. I thought the rmmz logo would hit the bottom left corner.
Everything is a WIP right now as I experiment and figure things out. I’m sure things will change based on feedback.
Thanks
Nice Video! I'm using your show picture script for my Main Menu UI, and it's returning "SyntaxError missing ) after argument list" any advice, i'm still somewhat new at this. thx
Take a close look at the script. I believe you are probably missing one of the closing parentheses ")". Which is very easy to do if you have multiple. So do a quick check to make sure that every opening parenthesis "(" has a matching closing parenthesis ")". Probably at the end of the script.
@@zombiekidzrule thanks for the reply, i figured it out. i was missing a comma after my picture name.
@@MegaC12 That would definitely do it. Glad you found it!
Do you have any idea if this would work with Big Picture Mode and a controller? Google search is telling me you can get a virtual keyboard in BPM, but pressing the xbox button + x does not bring it up.
Unfortunately, I don't. I almost never use Big Picture Mode and I pretty much never use a controller. Sorry I can't help more.
@@zombiekidzrule Thanks for the reply - I did get the virtual keyboard working. You press the xbox button + select, not x. So that means, in theory, I could play Wizardry 7 on this thing. What are the most important buttons I need to make sure get mapped to it? Left click, spacebar, directions, mouse cursor. Are those the critical keys?
Exactly what I was looking for! I've been itching for an Orcs & Elves style game to play on my Steam Deck and I've narrowed it down to The Quest.
Thanks for sharing, appreciate your videos and find them really useful
Great to hear, thanks!
I know this is old but in case any want to do this show picture event, an improved way to do it would be if something gives the player poison, have it turn on a switch and then make a parallel common event so that you need not place it on every map and have that parallel event activates if the switch is turned on. By doing it this way, the parallel event will only run if the player is poisoned so you need not worry about it running all the time. Once you are healed, turn off the switch and the parallel event will no longer run.
Thanks for adding that! I have definitely learned a lot more since I made some of these videos. But I hope they still give folks inspiration to experiment and keep learning!
@@zombiekidzrule Oh yes you have progressed a ton. I am very surprised by your sudoku game.
I saw you asked about a projectile tutorial before you edited your post. I just wanted to follow up by saying that any projectile experiments I did were based directly on someone else's tutorial. I tend not to make a tutorial if I know that one already exists. I try to only make tutorials when I haven't been able to find another tutorial that shows the same thing or something very similar.
Don't know if I'm too late but what if you have a time pause flag that turns on when you talk to NPCs (which means remembering to code it for every NPC), have dialogue and then turn the flag off and in the 2nd page of the time control event, have a line of code that transfers back to page 1 to turn time back on?
You could certainly try something like that. Honestly, I have learned so much since I made this video that I am sure I would do a lot more and a lot of things differently. There is even a free calendar plugin by JohnDoeNews that looks like it does some pretty cool things.
Cheers
Hey ZombieKid, Zer0Morph from Apostle Games. I just responded to your post about Age of Tribulation and noticed you had your own TH-cam channel. This is great man! I can learn a lot from you regarding game design and RPGMaker. Thanks for posting these, I can't wait to start watching them.
Hey, thanks! Don't have too high of an expectation! I just try to show things that I have learned and experimented with. Before I head over to try to see what Discord is all about I decided to check out your TH-cam page so I could watch all the prior videos. Just Subscribed so I can keep up. Again, incredible work on your game!
Interesting idea. A few minutes into the video I was thinking of how I would do it. I would have a variable for each map and a corresponding switch for each one and split them into zones. When you are in zone 1 and move to zone 2, it does a random roll and sets the zone2 variable to say 20 and turns on the switch which I would call Zone2Enabled and if zone 2 is enabled it will not do a random check for zone 2 so will always be variable 20. Similar to how random generated games like dead cells are made. They are not completely random but instead take from premade levels randomly so it is a bit different each time but not so different that it is jarring. Anyways good video. I learned about your handy script that lets you turn on self switches from different maps. That would be useful for designing puzzles that effect multiple maps.
Yeah, that self switch script is really versatile and can do a lot. And it saves on Global switches.
This was a great help. It was very easy to set variables to numbers and show them on screen. Very useful for making custom menus.
Glad it helped! I am still learning new things about those plugins and finding new ways to use them!
thanks!
You have a very pleasant voice!
Thank you! That is very kind!
That really useful for new RMMZ user like me, thanks a lot!
I’m glad it helped. I use those 2 plugins all the time now.
There is also another thing you can do, you can set variables aside for the guy to act as location targets, with even a variable for Map ID. and make his movement run a script to path find to the specific part. by calling on the target variable and comparing with his current position. This can make the NPC have a scheduling system as complex as RDR2. I made a demo of this awhile ago, and it can be done with as little as 2 variables thanks to arrays.
I was looking for stuff to deal with arrays for my game, interesting to see some people have other ideas of handling the same system as me. Thank you
This may have unironically already made my game much better and much more dynamic, i have already created emotion charts for my NPCs, using an array will not only speed that up, but Now I can make more dialogue with less writing (before i had to write every dialogue for every NPC by hand, but with this i have a very fun idea)
Yeah, I think this was one of my earliest videos. I now use Arrays for all kinds of stuff. There are so many things you can do with them.
@@zombiekidzrule quick question, you can call a specific word from an array list correct? or should i say, a specific quote? example, Array ["Example 1", "Example 2"] have a call looking for Example 2 in the array?
@@chJohnJobs It depends on what you are trying to do with that specific element of the array. What I do is usually search for a Java Script course entry for what I want to do. Like this link for removing items from an array: sentry.io/answers/remove-specific-item-from-array/
@@zombiekidzrule Make a conditional branch to check for if it has a specific index regaurdless of order. I can do what i want with just numbers, But it would require reserving Number slots. Doing it with a string would be easier. Ill do some more searching later, But i appreciate the help