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Game Design Guide
เข้าร่วมเมื่อ 21 ม.ค. 2016
Final Fantasy Tactics & Combat Initiative Systems | Game Design Guide
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- GDG and all Affinitiy Archives, LLC communities have zero tolerance policy for all forms of prejudice and hatred. This is a place for discussion and practice, not destructive opinions. -
มุมมอง: 43 273
Watching in nov 2024
Does anyone know the game showing at 3:55?
This video was so good. I'm developing a ttrpg, and when I saw this, I was stoked to learn some concepts and evolve my thinking. 1 video...💀
Could you tell me what game at 4:00?
Clock tick system for moves gets power crept really badly, as speed goes up chapter 4 and monsters scale aggressively to levels to need broken characters like max bravery brawler ninja (at least 300 unarmed damage), arithmeticks, or Orlandeau (giving his Excalibur to Reis as a knight will make her holy breath busted as it boosts holy)/Balthier. 9:50 just spam tailwind and friendly fire tactics for quicker unlocks. Holy and invigoration are probably the only worthwhile spells given speed and invigoration 4 shots bosses, with defense boost making attrition. Otherwise iaido muramasa with arcane strength to put it on steroids. Elmdor pulls that bs with teleport. Main challenge is nelveska and getting rare stuff, like recruiting dark behemoth in Luso battle with Almagest to do damage with huge area of effect based on what they took once you got beastmaster. 12:15 not a masterpiece at all.
1:18 What kind of soyjak is this and what type of person can I hurt by posting it?
Really good video. To bad he didn't make anymore
The clock is god. It always has been, always will be. Every frame is a turn, and if you don't move, you've wasted a turn.
Thank you for this great content btw, I can't believe I didn't see it for 6 years...
13:02 No way! I've been working on this system on my prototype for 1.5 months. I thought I was the first one who came up with that idea. Huge discouragement I'm facing 🤦♂
This video is amazing
What game is this? th-cam.com/video/NtUNI59UzMU/w-d-xo.html
Bro just made one banger of a video and then vanished. I haven't been this sad sense Spongebob Skin Theory.
You convinced me to use the FFT approach. I'm currently doing research for one of my future games 😁
This is a lot better than I was expecting from a channel with 1 video. Good job.
When i found out the first time playing the game that you can check when the magic will happen by pressing right in the dpad = 🤨😠🙄😂
Lol, thought I found a cool new game design channel to binge watch... 1 vid XD
I never played the original Tactics, was a huge fan of FFTA in the GBA and gave the DS one a try or two. not a bad idea to pick that up once im done with my current runs of Pokemon Conquest and Fire Emblem 7
This was really good, wish you made more :(
game name at 6:41?
Dude the one video you made has 30k views and you don't continue with the channel??? Nuts! Great video btw, I love FFT so much
u guys have a new channel?
Dude Why do you have one video ???
A game you should try out if you ever get the chance is Vandal Hearts. It came out the year before final fantasy tactics, and it's utterly beloved of everyone who plays it. You'll see that in how difficult it is to buy a cheap, second-hand copy of it anywhere. FFT is very, very similar, but Vandal Hearts was released the year before in 1996. I loved that game.
What game is that at 2:22?
Chrono Trigger Action System rules
What is this game? 0:23
Dragon age inquisition
Sorri it took so long
i need more of this pleaseee
This is pretty cool and you probably could have summarized the FFT system with "ATB but with distinct turns." It's definitely my favorite way to do turn based because it lets the "speed stat" be on the spotlight. Compared to SIAS, it allows multiple turns per character and compared to MAAS it still has a back and forth element to it because your opponent could also have a fast character. And compared to the ATB system which never really justified itself since the game was still not real time, there's a lot less ambiguous situations of whose turn is it and waiting for ATB bars to fill. But as a disadvantage you can't let a unit be idle and then let another of your unit go first. So if you have a combo where one character has to go first, you need the proper speeds. I don't think I've played a game with this system that allows you to keep a unit idle but let them insert themselves between turns because they technically have full CT. Even FFT reduces your CT if you choose to wait. And I get why there's no video game like this, it would be very annoying having to go back to this character each time since he technically hasn't take his turn but this sounds doable on table top where passing priority in games like MtG is easy so maybe there's a table top game that does this?
You know you're talking too fast, right? Hahahaha
Wait, is this it? A single video, three years ago? Am I missing something? I would totally support this channel on patreon.
They have Ko-fi.
th-cam.com/video/6dD-DTFSwlk/w-d-xo.html There is technically this as well, but, yeah, unfortunate
Great video!! Why is it the only one?
Thorough breakdown on design. Thank you for the mental invigoration. Subscribed!
What happened to the Channel? I checked and there's one video up and no further activity. Was this Channel purged or something?
Is this the only video you made?...you did a great job and should continue
Awesome video. Highly appreciate you referencing tabletop!
Not going to mention the fun math of Dancer vs Bard speed manipulation?
What happened to this channel?
high quality video that i happened upon. would watch more.
subscribed only to see zero other videos :'(
MORE VIDEOS PLEASE ❤️❤️❤️
I would presume the front units go faster to avoid units with low movement getting stuck unable to do anything behind a wall of allies. The CT system is my least favorite part of FFT. Characters scale in speed but spells don't scale in level at all. With nothing to mitigate that, players mostly just change to instant abilities at high levels. I love Burning Wheel also :) You seem like the kind of person I would like in real life.
What is the game at 6:40? It looks clean
Yeah, I'm curious too...
Breath of Fire 4(PS1)
Try shadowrun rpg 2nd or 3rd edition. It has a initiative mechanic that rewards quicker characters.
Anima: Beyond Fantasy (tabletop RPG) uses a system, where each player rolls a new initiative each turn, during which things like equipment and what they are about to do that turn effects their Ini roll. Then everyone declares their actions before the turn begins and decides on how many attacks they are going to make during next turn. Every action and attack you declare gives you penalties to everything you roll that turn, but you can only make the actions you've declared and the number of attacks you said is the maximum number of attacks you can make, including attacks of opportunity and counter attacks. Aside from the main actions there are also "Passive actions" which are things like drawing weapon, speaking, taking few steps etc. that can be performed without declaring them and do not cause player to take penalties. It's a really interesting system where you can fiddle around with what you are going to do and makes all of the actions matter, because you need to think a bit ahead of time what might happen each round because initiative order is constantly changing and if you want to do something big, it's better if you dedicate your whole turn for doing it rather than jump and swing around before doing it.
what the FUCK
Burning wheellll!
Please make more content!
I like the concept of this video (even if the channel seems dead), but it's just too much talk with no visual support.. This could have been done in a much better way.