bonjasky92
bonjasky92
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Here is how to combo akuma's HP without counter hit and drive rush
Here is how to combo akuma's HP without counter hit and drive rush
มุมมอง: 45

วีดีโอ

Akuma Optimal Combos
มุมมอง 622 หลายเดือนก่อน
Akuma Optimal Combos
Use the parry in these situations to cancel the pushback and to punish without the perfect parry
มุมมอง 13411 หลายเดือนก่อน
Use the parry in these situations to cancel the pushback and to punish without the perfect parry
AKI punish Dhalsim CA
มุมมอง 6611 หลายเดือนก่อน
AKI punish Dhalsim CA
AKI punish kimberly bushin
มุมมอง 6711 หลายเดือนก่อน
AKI punish kimberly bushin
AKI punish rashid ysaar 🐍🌪️
มุมมอง 9611 หลายเดือนก่อน
AKI punish rashid ysaar 🐍🌪️
Creepy tech that only AKI can do 🐍
มุมมอง 23311 หลายเดือนก่อน
Creepy tech that only AKI can do 🐍
Tech against Dhalsim AA yoga flame
มุมมอง 13311 หลายเดือนก่อน
Tech against Dhalsim AA yoga flame
KO in one hit
มุมมอง 29111 หลายเดือนก่อน
KO in one hit
If you want to beat Dhalsim play this character in modern
มุมมอง 62ปีที่แล้ว
If you want to beat Dhalsim play this character in modern
Tech against blanka
มุมมอง 94ปีที่แล้ว
Tech against blanka
Tech to know against rashid
มุมมอง 391ปีที่แล้ว
Tech to know against rashid
Marissa 8281 damages
มุมมอง 463ปีที่แล้ว
Marissa 8281 damages
Tech that only rashid can do
มุมมอง 536ปีที่แล้ว
Tech that only rashid can do
Rashid combos
มุมมอง 593ปีที่แล้ว
Rashid combos
Tips against lily
มุมมอง 76ปีที่แล้ว
Tips against lily
Punish ken's jinrai without using the parry at any range
มุมมอง 415ปีที่แล้ว
Punish ken's jinrai without using the parry at any range
Tech to know against dhalsim
มุมมอง 528ปีที่แล้ว
Tech to know against dhalsim
Deejay combos optimal SF6
มุมมอง 490ปีที่แล้ว
Deejay combos optimal SF6
Cammy combos optimal SF6
มุมมอง 7Kปีที่แล้ว
Cammy combos optimal SF6
Punish your opponent with parry to gain drive
มุมมอง 514ปีที่แล้ว
Punish your opponent with parry to gain drive
Option Select Perfect parry against projectiles
มุมมอง 690ปีที่แล้ว
Option Select Perfect parry against projectiles
I love vshift
มุมมอง 248ปีที่แล้ว
I love vshift
Ryu combos optimal SF6
มุมมอง 40Kปีที่แล้ว
Ryu combos optimal SF6
Spacing trap 100% success
มุมมอง 276ปีที่แล้ว
Spacing trap 100% success
Secret tech
มุมมอง 405ปีที่แล้ว
Secret tech
Vshift compilation
มุมมอง 435ปีที่แล้ว
Vshift compilation
7 ways to punish drive Impact
มุมมอง 6Kปีที่แล้ว
7 ways to punish drive Impact
Option select perfect parry
มุมมอง 503ปีที่แล้ว
Option select perfect parry
"Death Combo“ Vshift is as dangerous as DP EX
มุมมอง 1.4Kปีที่แล้ว
"Death Combo“ Vshift is as dangerous as DP EX

ความคิดเห็น

  • @KendrysDraws
    @KendrysDraws 10 หลายเดือนก่อน

    awesome! 👍

  • @zuqini
    @zuqini 11 หลายเดือนก่อน

    Now that Aki is out, do you know a way for her to punish the Jinrai without interrupting between mk and Jinrai? She doesn't have a 7F reversal :(

    • @NyekoDesu
      @NyekoDesu 10 หลายเดือนก่อน

      Level 1 or level 3 seems to be the only way in my experience

  • @merano6662
    @merano6662 11 หลายเดือนก่อน

    why not

  • @LuanaAlmeida34
    @LuanaAlmeida34 11 หลายเดือนก่อน

    pretty fair

  • @Saebaryo23
    @Saebaryo23 ปีที่แล้ว

    Beurk il est stupide ce perso

  • @PortCityBalrog
    @PortCityBalrog ปีที่แล้ว

    Good stuff this is exactly what I was coming up with too

  • @paulobetoism
    @paulobetoism ปีที่แล้ว

    Tks a lot brow ❤

  • @evilhass
    @evilhass ปีที่แล้ว

    Encore une fois ton contenu est très lucratif merci encore

  • @shibuyajin_music
    @shibuyajin_music ปีที่แล้ว

    check first comment for malding mario, who quickly evolved into projecting paulo tip: play Lv7 Ryu CPU for 5 hours and I guarantee you will be reacting better, to the point you will be begging for the opponent to throw drive impacts more just like you would look out for jumps. LV8 CPU doesnt jump and doesnt drive impact, but LV7 Ryu is a complete degenerate who DI and jumps like a monkey (just like the avarage player) LV7 CPU, specifically Ryu (for some reason he is more degenerate than Luke), is very good and almost mandatory practice

  • @TheSkum
    @TheSkum ปีที่แล้ว

    You are literally the best SF player of all time

  • @jeanmouloud9795
    @jeanmouloud9795 ปีที่แล้ว

    Euhhhhh it's just a black screen 😅

  • @donglee6599
    @donglee6599 ปีที่แล้ว

    How u do the lightning charging fire ball ?

  • @moonmoon2479
    @moonmoon2479 ปีที่แล้ว

    The back heavy kick after OD blade kick doesn’t work anymore. You’d have to drive rush to get it to work again.

    • @Pandaman64
      @Pandaman64 ปีที่แล้ว

      Bummer, but good to know. That looked a little messed up lol

    • @andres2625_
      @andres2625_ ปีที่แล้ว

      it does work

  • @julieanusman011
    @julieanusman011 ปีที่แล้ว

    Is it just me or does DP seem harder to pull off than in SFV?

    • @ArtoriasJV
      @ArtoriasJV ปีที่แล้ว

      nope, pretty the same from my experience. The trick for a faster and easier DP is to pre input a forward or down+forward depends on the situation.

  • @ktd.blackivy
    @ktd.blackivy ปีที่แล้ว

    c'est quoi la tech ici exactement ?

    • @vincentv4785
      @vincentv4785 ปีที่แล้ว

      Tu presses hk après ton parry, si c'est perfect le hk sort, sinon t'es dans le recovery du parry normal et il sort pas

  • @evilhass
    @evilhass ปีที่แล้ว

    Bien. Jouer bg j’aime trop ton contenu continue encore à me régaler

    • @bonjasky9238
      @bonjasky9238 ปีที่แล้ว

      Merci halbi tkt les videos tech elles vont venir a foison😎

  • @zrifepsych
    @zrifepsych ปีที่แล้ว

    Nice to know you can check his ex zonk, now if only I have the reaction timing

  • @mbtlreplays3436
    @mbtlreplays3436 ปีที่แล้ว

    niiiice

  • @jandipopo_art2012
    @jandipopo_art2012 ปีที่แล้ว

    Damn ryu's hits are beefy as him.

  • @TehHamburglar365
    @TehHamburglar365 ปีที่แล้ว

    The thing that irritates me about drive impact is that only one of these (the backdash) was actually a punish. The rest were preemptive or reactionary. Meaning you have to guess and or be looking for it. It reminds me of superdash from DB Fighterz. A hella scrubby mechanic for newbies that don't know or care how to play neutral. I'm not looking forward to it. Edit: See below for proof that scrubs won't be able to live without it.

    • @tapatorta
      @tapatorta ปีที่แล้ว

      Damn, gotta pay attention to the options your opponent chooses… revolutionary… truly this is the death of fighting games

    • @vlassispolitis-a
      @vlassispolitis-a ปีที่แล้ว

      Drive impact is just one of the many options that you have in neutral, I don't see a problem with it.

    • @guilima256
      @guilima256 ปีที่แล้ว

      drive impact gets old very fast and you can react quite easily after trying a bit. That considering you're not smashing buttons all the time, but then, its your fault

    • @TehHamburglar365
      @TehHamburglar365 ปีที่แล้ว

      @@vlassispolitis-a The problem is that it's a braindead neutral skip. The game would be better off without it

    • @TehHamburglar365
      @TehHamburglar365 ปีที่แล้ว

      ​@@tapatorta No shit you dolt. The problem is that DI is a braindead option. Even worse, if you just get unlucky, you might poke right as they're doing DI. Good luck reacting to that. Even top players said it's inconsistent. Now it adds an element of random RPS that the game would be better off without.

  • @atomicskillet
    @atomicskillet ปีที่แล้ว

    Armor break?? How come I haven’t even seen that yet lol😮. Pretty useful 48-second video, thanks!

    • @nosearches8340
      @nosearches8340 ปีที่แล้ว

      Because you need a character quick enough to go 3 attacks

    • @wittyag
      @wittyag ปีที่แล้ว

      3 attacks from most characters, but there are some moves that are dedicated armor breaks (I think only with OD gauge though, could be wrong)

    • @toastedtarts4044
      @toastedtarts4044 ปีที่แล้ว

      My comment is pretty late but i always noticed honda can beat drive impact with one of his moves. I think it’s called thousand hands slap

  • @TheSkum
    @TheSkum ปีที่แล้ว

    nul a chier

  • @Spaceboy149
    @Spaceboy149 ปีที่แล้ว

    I cannot for the life of me land that HK after the jump in consistently

  • @haarisabbasi
    @haarisabbasi ปีที่แล้ว

    Ryu will be humbled in s2… mark my words… unfortunate for me as a ryu player.

  • @vlassispolitis-a
    @vlassispolitis-a ปีที่แล้ว

    0:58 Can't you link crouching fierce after the crouching strong for more damage?

    • @kiwidev_
      @kiwidev_ ปีที่แล้ว

      Yea i think you can get crouching heavy punch or back heavy punch there

  • @EboneWisteria
    @EboneWisteria ปีที่แล้ว

    ive jotted ur name down on a list of people playing on the crack so i can get u banned lol

  • @hiddenstreet17
    @hiddenstreet17 ปีที่แล้ว

    I would call these bnbs to be fair

  • @kaiko70
    @kaiko70 ปีที่แล้ว

    It baffles me how i'm still discovering new combos, this game is amazing

    • @keoclosson
      @keoclosson ปีที่แล้ว

      Right?! I didnt kno shoryuken was possible after the fire ball @0:58

    • @that_5.7_jonathan99
      @that_5.7_jonathan99 ปีที่แล้ว

      It baffles me that I gotta use modern controls since I dont know how to do a combo in classic 😢

    • @kaiko70
      @kaiko70 ปีที่แล้ว

      @@that_5.7_jonathan99 I totally understand you, really, but let me help you with that. The first concept you have to figure out is that when combos requires inputs, you don't have to be super accurate, they just have to be "there". Try this: Let's do this super easy combo, d/f HP, f,df,f HP. Seems complex right? Well it's not. Set classic controls, pick Ryu, press down/forward HP(Heavy Punch) and immediatelly after press it again. basically just spam d/f HP. You don't need to press f,df,f because in df HP there's already all the inputs you need. Now let's try with qcf and qcb moves, like the Hadoken, wich is d,df,f and a punch. You don't have to press every single directional button, Just pass through the down button to the forward button pretty fast. Let me know if it helped

  • @shagycabrera
    @shagycabrera ปีที่แล้ว

    Nice combos! BTW i cant imagine Akuma in this SF6 saga

  • @pf5976
    @pf5976 ปีที่แล้ว

    1:12

  • @newage4268
    @newage4268 ปีที่แล้ว

    We have different definitions of “optimal.”

    • @bonjasky9238
      @bonjasky9238 ปีที่แล้ว

      useful combos would have been more appropriate

  • @yourstillwithme
    @yourstillwithme ปีที่แล้ว

    Excellent video. Ive been playing the "Game" and this video is very good Not completely optimized, but youre close.

  • @sinclapzyt8163
    @sinclapzyt8163 ปีที่แล้ว

    im trying to learn and practice these combos but every time i do the input for shoryuken it does the hadoken instead i dont know what im doing wrong

    • @ekwensu8797
      @ekwensu8797 ปีที่แล้ว

      Right, down, down-right. Think of it like pressing right and throwing a hadoken, but all in one motion. Once you get that you can worry about input cleaning later

    • @petebagwell6666
      @petebagwell6666 ปีที่แล้ว

      Just keep practicing and eventually it clicks

    • @newage4268
      @newage4268 ปีที่แล้ว

      With input leniency you can get DP off pretty reliably on analog by attempting ↘↘P a lot of times. Not perfect but it was how I learned.

    • @realchezboi
      @realchezboi ปีที่แล้ว

      Think of the hadouken input, but do a forward input before it. Also think of motion inputs as one motion interpolating from direction to direction, like quarter circles are a smooth motion from down to forward, following the circular shape of the joystick. Although, Shoryuken motion is a little less smooth lol, just try and move to the next input immediately, and read your inputs to see what you’re missing or possibly mistimed.

    • @arronax3319
      @arronax3319 ปีที่แล้ว

      Heres the ultimate cheat to doing low moves into shoryuken, Input your low attack as DOWN FOWARD MK. Hit the DOWN FORWARD as you press MK button. Then hit Down FOWARD PUNCH and the previous DF input should buffer the first input of DP. This makes it so that you only really have to press DF Punch to link DP. It akward at first but youll never mistakenly fireball and it super EZ when you get it down. SO press DF + MK at the same time, then DF HP to link DP after. EX bc DF DF Punch will DP and the DF from you MK will count !!!!!!!!!!!!!!!

  • @WillieGC
    @WillieGC ปีที่แล้ว

    Micro walk is the answer. Your welcome

  • @Kuzna22
    @Kuzna22 ปีที่แล้ว

    I'll be honest. I want to see combos for the newer characters. They really need to put the game in the hands of professionals or give us another beta

  • @g-string4609
    @g-string4609 ปีที่แล้ว

    So many combo routes

  • @Forward.4
    @Forward.4 ปีที่แล้ว

    Wheres the green stuff?

  • @SDSOverfiend
    @SDSOverfiend ปีที่แล้ว

    Ryu will reign supreme. He found the enlightenment he was looking for after all these years.

    • @KillahManjaro
      @KillahManjaro ปีที่แล้ว

      Hopefully, Capcom won't nerf him like they did after the first season of SF5.

    • @SDSOverfiend
      @SDSOverfiend ปีที่แล้ว

      @@KillahManjaro Word!! I’m not a Ryu Main but they better not TOUCH HIM!!!! It’s always good to have a pocket Ryu,

  • @2Good2BeTrue45
    @2Good2BeTrue45 ปีที่แล้ว

    Does anybody have combo videos on how to do these long string combos and juggles on modern controls??? We need more videos like that as well

    • @the_al-khemist7153
      @the_al-khemist7153 ปีที่แล้ว

      That's the thing about modern controls, you can't! :D You have to learn classic controls to the long combos like these. With modern controls you can only do the simple inputs and short auto combos the game gives you because it's made for beginners.

    • @notimeforcreativenamesjust3034
      @notimeforcreativenamesjust3034 ปีที่แล้ว

      @@the_al-khemist7153 well that doesnt mean they cant do *any* long combos, just that people arent gonna lab for em.

    • @2Good2BeTrue45
      @2Good2BeTrue45 ปีที่แล้ว

      @the_Al-Khemist sounds like gatekeeping to me and that nerds are just butthurt more people are having access to something they feel they had to work their whole lives for, which is ridiculous and petty beyond belief. I have been playing Street Fighter since the beginning, I adore Third Strike and even I see a big place AND need for Modern Controls. Not everybody is blessed to have fast hand eye coordination and can instantly remember which button does which at the fraction of a millisecond. I have so many go to combos I have built into my muscle memory and even I can forget sometimes. It's fun to be able to play a fighting and pull off so many cool movements without all the aggravating micromanagement. Not everyone can be Diago or Justin Wong

    • @championredd
      @championredd ปีที่แล้ว

      @@2Good2BeTrue45 it’s not gate keeping just get better idiot 🤡

    • @championredd
      @championredd ปีที่แล้ว

      @@2Good2BeTrue45u should be happy they gave bums like u auto combos in the first place

  • @cross2061
    @cross2061 ปีที่แล้ว

    Even bison can’t handle bison’s spacing trap

  • @evilhass
    @evilhass ปีที่แล้ว

    Wesh c’est plus des fragggg ggs

  • @gameclips5734
    @gameclips5734 ปีที่แล้ว

    good stuff!

  • @dotmp3883
    @dotmp3883 ปีที่แล้ว

    If you can save 1 use of vt until the end you can go for something more optimal (but you might not need to) j.hp, cr.hp xx h.stomp, st.hp xx h.red fireball, l.dp xx super, l.tatsu, h.dp xx vt2

  • @joeythreeclubs
    @joeythreeclubs ปีที่แล้ว

    Actually if the Ed's timing is correct on this, it trades with 3 frames, and in his favor (+35). Here the Ed your playing against and the bot you've set up is just late on the cancel.

  • @monk4459
    @monk4459 ปีที่แล้ว

    I think u can super after the 2nd hit dp

  • @MikeTales
    @MikeTales ปีที่แล้ว

    This is unique for sure but most of these scenarios you would want these punishes not to stun because of the scaling. I guess it’s preference but id much rather have my opponent on next hit stun with low health in the corner rather than stunning them and doing not much damage.

    • @bonjasky9238
      @bonjasky9238 ปีที่แล้ว

      th-cam.com/video/daUo_8B9MH0/w-d-xo.html&feature=shares

  • @gameclips5734
    @gameclips5734 ปีที่แล้ว

    but the stun values on screen are the same? is it a bug?

    • @bonjasky9238
      @bonjasky9238 ปีที่แล้ว

      No,because the vshift freezes the stun bar

    • @gameclips5734
      @gameclips5734 ปีที่แล้ว

      @@bonjasky9238 ahh, thanks for explaining!

  • @lyontj7982
    @lyontj7982 ปีที่แล้ว

    Great job mate!

  • @tbsprod
    @tbsprod ปีที่แล้ว

    Excellent super super 👍

  • @kosog6584
    @kosog6584 ปีที่แล้ว

    Did you play the sf6 beta? What was your opinion on it if you did?

    • @bonjasky9238
      @bonjasky9238 ปีที่แล้ว

      no unfortunately I could not test the beta sf6