Tom Klejne
Tom Klejne
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Chillwave Galaxy Commute 4k 2022
Lofi style video of a galaxy commute with music.
3D Graphics done by Tomasz Klejne using Houdini
Music:
Song 1: Myth - Josephine Choi - Yohei Shimomae
Song 2: Another Time - Angela Yen - Yohei Shimomae
More to come soon..
มุมมอง: 263

วีดีโอ

Chillwave Galaxy Commute
มุมมอง 2722 ปีที่แล้ว
Video outdated latest is this version th-cam.com/video/P9zcfq0Aiu0/w-d-xo.html Lofi style video of a galaxy commute with music. 3D Graphics done by Tom Klejne Music: Song 1: Myth - Josephine Choi - Yohei Shimomae Song 2: Another Time - Angela Yen - Yohei Shimomae More to come soon...
Houdini Tutorial - How to Manage Materials on Complex Scenes
มุมมอง 7492 ปีที่แล้ว
Hello Here's just a quick video of my material workflow in Houdini that works really well for me, I hope It can be useful to you as well. Apologies for having my mic right next to the keyboard for this one, really amplified my key sounds!
Material Randomness Houdini Tutorial
มุมมอง 2.6K2 ปีที่แล้ว
Here's a Houdini tutorial on how to get a point attribute inside your material network and use it to do a controlled randomization of some of your material properties. Near the end my video card was really acting up probably from doing a lot of rendering earlier and not rebooting.
Understanding Lines, Curves and Edges in Houdini 19
มุมมอง 4.8K2 ปีที่แล้ว
A brief explanation on my understanding how lines, curves and edges work in Houdini, it can be quite a bit different compared to Maya or 3dsmax, I hope it helps.
How to delete history in Houdini without saving files
มุมมอง 7882 ปีที่แล้ว
Hello, here's a quick trick to delete history in Houdini without saving out files\cache. As It was said in the comments there is also a stash node that is designed to do just this, I haven't used it much to know how it differs but do try it out! Big thanks to Carlos for that! Hopefully its a little bit useful! I never learnt this, just kind of happened to do it, so if there is a better way plea...
Houdini Instance Tutorial and My Use Case
มุมมอง 4.2K2 ปีที่แล้ว
Here's a simple tutorial on how to use point instancing in Houdini and how I use it in my production.
How to Make an Alien Control Panel in Houdini
มุมมอง 8732 ปีที่แล้ว
Hello, here's a how to make on an Alien control Panel in Houdini, semi procedural way. Here's the link to my poly modeling tutorial on creating the frame: th-cam.com/video/Tf_Y8m0lMXw/w-d-xo.html And here's the link to my random books tutorial to show how to create a for each loop with a random seed on each copy: th-cam.com/video/7r9Bj9gcDCk/w-d-xo.html At the end I forgot to talk about how to ...
Quick Sim'd Tube Houdini Tutorial
มุมมอง 9792 ปีที่แล้ว
Here's a video how to quickly make a tube that can be simulated and placed into your scene, it can be modified or redrawn to make many variations.
How to Hard Surface Model in Houdini and Why
มุมมอง 6K3 ปีที่แล้ว
Here's another tutorial on modeling in Houdini but also just to explain how I model in Houdini and why I like to use it for modeling.
Aircraft Cockpit Houdini Modeling Tutorial
มุมมอง 2.9K3 ปีที่แล้ว
A quick tutorial on how to create an aircraft cockpit inside of Houdini. I made a few minor mistakes I noticed in the render and released this correction video to clarify th-cam.com/video/3TljVHGXaKc/w-d-xo.html Thank you for watching!
Space Library Unreal
มุมมอง 2473 ปีที่แล้ว
Was just a personal project to learn a bit about Houdini engine for unreal 4, Wanted to learn a bit of the basics, looking forward to doing more in unreal 5 in the future once Houdini engine gets released for it.
Demo Reel 2021 Tom Klejne
มุมมอง 2923 ปีที่แล้ว
My latest demo reel for 2021
8secondPieV2
มุมมอง 353 ปีที่แล้ว
Updated the lighting to look less dull, just a personal project for fun.
Minas Tirith fan art combined
มุมมอง 3133 ปีที่แล้ว
Just combined by two shots I did earlier, made for fun and for the love of the lord of the rings movies. Created in Houdini and rendered using redshift.
Minas Tirith fan art fly over
มุมมอง 1163 ปีที่แล้ว
Minas Tirith fan art fly over
Minas Tirith fan art
มุมมอง 1713 ปีที่แล้ว
Minas Tirith fan art
Randomly generated procedural homes in Houdini tutorial
มุมมอง 17K3 ปีที่แล้ว
Randomly generated procedural homes in Houdini tutorial
How to speed model in Houdini tutorial
มุมมอง 4.4K3 ปีที่แล้ว
How to speed model in Houdini tutorial
Procedural Bricks / Stones tutorial in Houdini
มุมมอง 13K3 ปีที่แล้ว
Procedural Bricks / Stones tutorial in Houdini
Ship Crash Redshift version
มุมมอง 2403 ปีที่แล้ว
Ship Crash Redshift version
Quick and Easy Null control objects in Houdini
มุมมอง 2.5K3 ปีที่แล้ว
Quick and Easy Null control objects in Houdini
Eight Second Pie
มุมมอง 723 ปีที่แล้ว
Eight Second Pie
Tardis landing
มุมมอง 1413 ปีที่แล้ว
Tardis landing
Houdini Tutorial - Random procedural books
มุมมอง 7K4 ปีที่แล้ว
Houdini Tutorial - Random procedural books
3D Caterpillar
มุมมอง 1214 ปีที่แล้ว
3D Caterpillar
Random books
มุมมอง 3564 ปีที่แล้ว
Random books
Ship Crash
มุมมอง 2184 ปีที่แล้ว
Ship Crash
Houdini concept and modeling tutorial
มุมมอง 12K4 ปีที่แล้ว
Houdini concept and modeling tutorial
Tom Klejne - Demo Reel 2019
มุมมอง 3024 ปีที่แล้ว
Tom Klejne - Demo Reel 2019

ความคิดเห็น

  • @polynightingale3969
    @polynightingale3969 หลายเดือนก่อน

    Thanks a lot for tutorial

  • @AbileneHarper
    @AbileneHarper 2 หลายเดือนก่อน

    Thank you so much for showing this feature. I came across one of these and had no idea how to edit it.

  • @BOND_BOND_007
    @BOND_BOND_007 3 หลายเดือนก่อน

    how to make it with real pages im thinking a half circle curve that i can control the bend of it and the points count on that curve will be the pages count I will try doing this

    • @tomklejne3916
      @tomklejne3916 2 หลายเดือนก่อน

      Hi! It's a great idea, however with added complexity of the book at some point you run into Houdini having to create a complex new unique book for each instance starts to really stack on computer power and having simply a collection of detailed books that can be swapped in and out and scaled to cheat thus having instances does help performance. BTW How did it go?

    • @BOND_BOND_007
      @BOND_BOND_007 2 หลายเดือนก่อน

      @@tomklejne3916 it came out beautiful model I can control everything thanks to your tutorial , the dimensions and the back side curvature , with easy control on the pages count but I still did't manage how to open the book and make a simple turning page animation , surprisingly there is a video on yt for a blender Geonode book example for what I want to achieve but nothing at all to do it in Houdini . if you want my hip file to take a look you are more than welcome :) .

    • @BOND_BOND_007
      @BOND_BOND_007 2 หลายเดือนก่อน

      @@tomklejne3916 it came out beautiful thanks to your tutorial it helped a lot , but I still did not manage how to open the book and make a simple flipping pages animation proceduraly . there is a very nice example done in blender the video is here on yt ,I want to achieve this but in Houdini , if you are interested I can send you my hip file

    • @BOND_BOND_007
      @BOND_BOND_007 2 หลายเดือนก่อน

      @@tomklejne3916 it came out beautiful exactly how intended thanks to your tutorial . but I still have no idea how to open the book and make the animation I can share my hip file if you want to take a look :)

  • @jukkkkkk
    @jukkkkkk 3 หลายเดือนก่อน

    hey friend, you made my day!)

  • @adarnia
    @adarnia 3 หลายเดือนก่อน

    Can i start with an already curved fbx mesh made from maya and use its edges as point lines in houdini?

    • @tomklejne3916
      @tomklejne3916 2 หลายเดือนก่อน

      You should be able too, I'd have to try it to be sure but Houdini just needs the points to do its fracture, you wouldn't want anything too complex as you start creating something difficult to work with, I get more why you'd want to have the original surface from Maya as it can be hand crafted to fit a scene and create a line in Houdini to slice it up, that way you can adjust how it slices procedurally.

  • @Chinesestud
    @Chinesestud 6 หลายเดือนก่อน

    How to prevent the books from clipping through each other?

    • @tomklejne3916
      @tomklejne3916 2 หลายเดือนก่อน

      It would be a more complicated tutorial on having to measure how big a book has gotten with the random properties before placing another book near it with that offset, I should try to do a tutorial on that in the future. Or simply have a line that gets divided by points and books size to fit within that division so there's no overlap, there's many ways to approach this idea! Not sure which would be best yet! - sorry for super late response, I didn't have a good answer then and forgot about it!

  • @tradstown
    @tradstown 10 หลายเดือนก่อน

    Hello! Very good tutorial for beginners. I'm wondering can we use somehow points number of the node "copytopoints" as random function instead frame number? Thank you for the tutorial again and I hope this method will work.

    • @tomklejne3916
      @tomklejne3916 10 หลายเดือนก่อน

      Hey, it's a good idea, I feel that should also work, concept sounds good.

  • @TealAV
    @TealAV 11 หลายเดือนก่อน

    thanks! was very easy to follow along and understand

  • @peterxbuilt
    @peterxbuilt ปีที่แล้ว

    Thank you so much !!!

  • @ivanraimi5524
    @ivanraimi5524 ปีที่แล้ว

    It's easier to do with copy to points, or attribute randomize nodes, or mops randomize node

  • @ItsBaffledd
    @ItsBaffledd ปีที่แล้ว

    Im trying so hard to agree here but cmon man, its a rectangle with a few insets and extrusions. It would take you 5 minutes in blender/maya.

    • @ambiouse
      @ambiouse 4 หลายเดือนก่อน

      A bit of a necro-posting here :) I'm trying to switch to Houdini after using Max for over 10 years. I know nothing of Maya, but while Max is no match to Houdini when it comes to simulations, procedural modeling and general robustness - hardsurface modeling feels clunky to a painful degree in Houdini... It my be a skill issue and my decade-old habits of Max modeling, but modeling in Houdini feels like hammering nails with a microscope. Auto-welding and smart extrusions (auto-boolean) in newer max versions are so good... even Sketchup and Blender feels clunky in comparison. And to be perfectly honest I think I would be able to replicate the same degree of modularity and procedurality in Max if necessary. Probably in a less elegant way, but not worse than volume (bounding) selects with boxes shown in the video... IMO modeling in Houdini is bearable for extremely simple things, but is HORRIBLE for hard-surface modeling of moderately complex things like cars, boats, guns, etc.... But it really shines in complex procedural models where you can do crazy VOODO magic jumping between Voxels VDBs and polys, copying primitives to points and so on. I think if Houdini team wants to bridge the hard-surface gap they could introduce a fully destructive modeling node, that allows you to do everything destructive in one node, shift-drag to extrude, simple selection-to-action tools, similar to an EditPoly in max... Primitive, but effective for many cases... Anyways. Thanks for the video. Appreciate sharing your views on modeling! Keep the good work.

  • @rendered_useless2093
    @rendered_useless2093 ปีที่แล้ว

    hello please help how can you add random material to each block? Similar to random from attribute but isntead of using @Cd you use all the materials that you've made?

  • @rd-cv4vm
    @rd-cv4vm ปีที่แล้ว

    It is would be better to create your pie menu, and model directly in the viewport,

  • @agb591
    @agb591 ปีที่แล้ว

    Pretty dope !

  • @soumyadiptaroy13
    @soumyadiptaroy13 ปีที่แล้ว

    Amazing content! You have done some great work. Loved it. This inspires me to think about how can roads be procedurally made between the houses. Have you done something on that ?

    • @tomklejne3916
      @tomklejne3916 ปีที่แล้ว

      Thank you! :) I have not done roads with the homes, I need to start a new personal project to explore that! Perhaps I'll do some more this fall!

    • @soumyadiptaroy13
      @soumyadiptaroy13 ปีที่แล้ว

      Ok sounds exciting. Hey, how can I connect with you over a discussion? Do you have an ig or a Facebook?

  • @tinyredkite
    @tinyredkite ปีที่แล้ว

    Beautiful work! Thank you for sharing!

  • @RMAFIRE
    @RMAFIRE ปีที่แล้ว

    impressed by your talent✌♥

  • @AnimGraphLab
    @AnimGraphLab ปีที่แล้ว

    Tom, this is awesome 👍 Grateful.

  • @jamesmather7896
    @jamesmather7896 ปีที่แล้ว

    Thank you! Great tutorial.

  • @SizSarayut
    @SizSarayut ปีที่แล้ว

    Thank you Tom!

  • @hyunsulee1212
    @hyunsulee1212 ปีที่แล้ว

    SC 2 !! A poisonous insect!

  • @Bolaway
    @Bolaway ปีที่แล้ว

    Wowww

  • @TomCushwa
    @TomCushwa ปีที่แล้ว

    thanks

  • @TomCushwa
    @TomCushwa ปีที่แล้ว

    Thanks.. Really good explanation. Thanks for demystifying VOPs a little more for me..

  • @stally447
    @stally447 ปีที่แล้ว

    Followed all the steps and whenever I play the frames to see it being randomly generated, nothing seems to happen. The primitive numbers dont even change after the few first steps. Dunno what I've done wrong. Could if this is outdated or something

    • @tomklejne3916
      @tomklejne3916 ปีที่แล้ว

      It's not outdated as I just looked again, the most important part is to make sure you are on points or primitives when you are supposed too be, the sort node works on both points and primitives depending where you put the data in, but its just setting to a random and the $F in seed will give it a unique seed, if the seed is unique it has to change the point numbers, its a fact of how random works in Houdini, I don't see that ever changing.

  • @dejavu6591
    @dejavu6591 ปีที่แล้ว

    The sweep node need normal to work. You can use plolyframe to calculate point normal before sweep.

  • @gabrielepardi5178
    @gabrielepardi5178 2 ปีที่แล้ว

    Didn't know black magic was allowed on youtube... ;) Great works and thanks for the video

  • @yannik4889
    @yannik4889 2 ปีที่แล้ว

    Really helpful tutorial, thank you very much. Keep up the good work. For those who don't wanna type the code: randomize code to randomize any value: fit01(rand(detail("../AAA/", iteration, 0)+seednumber),ranfomize number from,randomize number to) with numbers: fit01(rand(detail("../AAA/", iteration, 0)+113),.1,1.2)

  • @madceee
    @madceee 2 ปีที่แล้ว

    great 👍

  • @Staglaitor
    @Staglaitor 2 ปีที่แล้ว

    and what do you think about modeler 2022 for houdini for direct modeling by alexay vazhula?

  • @TheGuardianofAzarath
    @TheGuardianofAzarath 2 ปีที่แล้ว

    Interesting workflow, I’m currently learning maya indie for character modelling, but after looking at some videos for Houdini, I’m wondering if using the indie version of that might be better overall. How is it for organic characters? Is metaball modeling the best option there?

    • @tomklejne3916
      @tomklejne3916 2 ปีที่แล้ว

      Thank you! Its an old tutorial now as I was more new to Houdini back then, but I still use this workflow, the more you separate the art part from the topology\tech part they more free you are as an artist to create interesting shapes. For organics this works just fine but for characters... I'm no character artist, if I had to do characters, I don't know what I'd use, probably zbrush would pair well! But I haven't given Houdini a chance with characters yet.

  • @vgsealand9204
    @vgsealand9204 2 ปีที่แล้ว

    Nice tutoreal,thank you brother,keep it up and make new video also

  • @vgsealand9204
    @vgsealand9204 2 ปีที่แล้ว

    Nice work brother

  • @superbaran9042
    @superbaran9042 2 ปีที่แล้ว

    Video taught me what to do, comments taught me how to do those things correctly. Personally, I would re-do the video, it has some serious flaws that comments clearly pointed out.

  • @KarelChytilArt
    @KarelChytilArt 2 ปีที่แล้ว

    Thank you

  • @KarelChytilArt
    @KarelChytilArt 2 ปีที่แล้ว

    Nice video Tom

  • @dj_multiple_one
    @dj_multiple_one 2 ปีที่แล้ว

    absolutely thanks!!!!

  • @audioaisle
    @audioaisle 2 ปีที่แล้ว

    90% entirely unnecessary cursor movement.

  • @jreynoldsish
    @jreynoldsish 2 ปีที่แล้ว

    Very cool! Thanks 😎

  • @rabbit7533
    @rabbit7533 2 ปีที่แล้ว

    Awesome!!

  • @maxie6990
    @maxie6990 2 ปีที่แล้ว

    this is such an important bridge between coder and designer! The ones build Houdini didnt even think how to explain these things for us designer to understand Houdini Thank you

  • @be9em0t
    @be9em0t 2 ปีที่แล้ว

    Cool method, but I fail to see the point of Ray. You get the same result just adding subdivide, with the added benefit of closer following of the source shape.

    • @tomklejne3916
      @tomklejne3916 2 ปีที่แล้ว

      The ray is used so you can modify the geometry without having to be extremely careful with risk of losing the perfect circular profile that is needed to be maintained during revisions, its very common someone would model something like this in low poly, they later decide to more verts in 3 dimensions for a change, subdivide and end up with a lumpy result because when they moved the verts, they lost the curve of the model, the flow. Good modelers don't really need it, they can eye ball it just fine, but Houdini has this power to keep editing easier and quicker. (at the cost of complication in setup)

  • @birdaid5242
    @birdaid5242 2 ปีที่แล้ว

    Thank you for the Tips I wanted to ask if you know how to intersect splines line cutting a spline with another spline? thank you!

    • @tomklejne3916
      @tomklejne3916 2 ปีที่แล้ว

      That's something I'm not sure how to do, I'll keep an eye out to ideas to might allow this to happen. That's a good question to ask!

  • @rickedeckard2006
    @rickedeckard2006 2 ปีที่แล้ว

    fascinating to always think in a procedural way. Learning how to build generators is impossible with such an approach. Thanks

    • @WatercraftGames
      @WatercraftGames หลายเดือนก่อน

      Hard but not impossible.

  • @TomCushwa
    @TomCushwa 2 ปีที่แล้ว

    join sop looks interesting

  • @bhautikpatel4996
    @bhautikpatel4996 2 ปีที่แล้ว

    Thank you so much for this tutorial...😇

  • @baritskiy
    @baritskiy 2 ปีที่แล้ว

    Thank you for this video. Really col way to organize it! I am so tired to switch from /mat to /obj.

  • @DavidB-rx3km
    @DavidB-rx3km 2 ปีที่แล้ว

    From around 14:00 and 22:58 you start doing stuff really quickly without mentioning what you are doing ...

  • @sqwert654
    @sqwert654 2 ปีที่แล้ว

    Only thing not really worth modelling in houdini IMO are one off weapons.

  • @sqwert654
    @sqwert654 2 ปีที่แล้ว

    Modeling a gun stock using the curve/merge/skin method. Do you have any idea how I can ensure the first points of each curve have the same Y axis (without using the copy method). tried to edit the geometry spreadsheet, but no go. Maybe I could use the 1 point as a reference for the others ?

    • @tomklejne3916
      @tomklejne3916 2 ปีที่แล้ว

      It's hard for me to visualize what you might be doing exactly, If you are using curves to model with then you can just put at attribwrangle node after the curve, put 0 in group (to only affect point 0 or your first point in your curve) then use @P.y = 0; in the field With the topobuild method its one of Houdini modeling short comings to have it less organic at times but I didn't exactly need to keep a perfectly straight line where I was going to merge the points since Houdini's merge node has a consolidate seam option that only affects the seam and doesn't weld other points in the geo. Sometimes I plug in other geo into the topobuild reference slot to make different shapes then my normal reference before switching it over again. Not sure if any of that helps!

    • @sqwert654
      @sqwert654 2 ปีที่แล้ว

      @@tomklejne3916 cheers, that's exactly what I do will do.